/* * GStreamer * Copyright (C) 2008 Filippo Argiolas * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ /** * SECTION:element-gldifferencematte. * * Saves a background frame and replace it with a pixbuf. * * * Examples * |[ * gst-launch-1.0 videotestsrc ! glupload ! gldifferencemate location=backgroundimagefile ! glimagesink * ]| * FBO (Frame Buffer Object) and GLSL (OpenGL Shading Language) are required. * */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include "gstgldifferencematte.h" #include "effects/gstgleffectssources.h" #if PNG_LIBPNG_VER >= 10400 #define int_p_NULL NULL #define png_infopp_NULL NULL #endif #define GST_CAT_DEFAULT gst_gl_differencematte_debug GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); #define DEBUG_INIT \ GST_DEBUG_CATEGORY_INIT (gst_gl_differencematte_debug, "gldifferencematte", 0, "gldifferencematte element"); #define gst_gl_differencematte_parent_class parent_class G_DEFINE_TYPE_WITH_CODE (GstGLDifferenceMatte, gst_gl_differencematte, GST_TYPE_GL_FILTER, DEBUG_INIT); static void gst_gl_differencematte_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec); static void gst_gl_differencematte_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec); static gboolean gst_gl_differencematte_filter_texture (GstGLFilter * filter, GstGLMemory * in_tex, GstGLMemory * out_tex); static gboolean gst_gl_differencematte_loader (GstGLFilter * filter); enum { PROP_0, PROP_LOCATION, }; /* init resources that need a gl context */ static gboolean gst_gl_differencematte_gl_start (GstGLBaseFilter * base_filter) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (base_filter); GstGLFilter *filter = GST_GL_FILTER (base_filter); GstGLContext *context = base_filter->context; GstGLBaseMemoryAllocator *tex_alloc; GstGLAllocationParams *params; GError *error = NULL; gint i; if (!GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (base_filter)) return FALSE; tex_alloc = (GstGLBaseMemoryAllocator *) gst_gl_memory_allocator_get_default (context); params = (GstGLAllocationParams *) gst_gl_video_allocation_params_new (context, NULL, &filter->out_info, 0, NULL, GST_GL_TEXTURE_TARGET_2D, GST_VIDEO_GL_TEXTURE_TYPE_RGBA); for (i = 0; i < 4; i++) differencematte->midtexture[i] = (GstGLMemory *) gst_gl_base_memory_alloc (tex_alloc, params); gst_gl_allocation_params_free (params); gst_object_unref (tex_alloc); if (!(differencematte->identity_shader = gst_gl_shader_new_default (context, &error))) { GST_ELEMENT_ERROR (differencematte, RESOURCE, NOT_FOUND, ("%s", "Failed to compile identity shader"), ("%s", error->message)); return FALSE; } if (!(differencematte->shader[0] = gst_gl_shader_new_link_with_stages (context, &error, gst_glsl_stage_new_default_vertex (context), gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER, GST_GLSL_VERSION_NONE, GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, difference_fragment_source), NULL))) { GST_ELEMENT_ERROR (differencematte, RESOURCE, NOT_FOUND, ("%s", "Failed to compile difference shader"), ("%s", error->message)); return FALSE; } if (!(differencematte->shader[1] = gst_gl_shader_new_link_with_stages (context, &error, gst_glsl_stage_new_default_vertex (context), gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER, GST_GLSL_VERSION_NONE, GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, hconv7_fragment_source_gles2), NULL))) { GST_ELEMENT_ERROR (differencematte, RESOURCE, NOT_FOUND, ("%s", "Failed to compile convolution shader"), ("%s", error->message)); return FALSE; } if (!(differencematte->shader[2] = gst_gl_shader_new_link_with_stages (context, &error, gst_glsl_stage_new_default_vertex (context), gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER, GST_GLSL_VERSION_NONE, GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, vconv7_fragment_source_gles2), NULL))) { GST_ELEMENT_ERROR (differencematte, RESOURCE, NOT_FOUND, ("%s", "Failed to compile convolution shader"), ("%s", error->message)); return FALSE; } if (!(differencematte->shader[3] = gst_gl_shader_new_link_with_stages (context, &error, gst_glsl_stage_new_default_vertex (context), gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER, GST_GLSL_VERSION_NONE, GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, texture_interp_fragment_source), NULL))) { GST_ELEMENT_ERROR (differencematte, RESOURCE, NOT_FOUND, ("%s", "Failed to compile interpolation shader"), ("%s", error->message)); return FALSE; } /* FIXME: this should really be per shader */ filter->draw_attr_position_loc = gst_gl_shader_get_attribute_location (differencematte->shader[2], "a_position"); filter->draw_attr_texture_loc = gst_gl_shader_get_attribute_location (differencematte->shader[2], "a_texcoord"); return TRUE; } /* free resources that need a gl context */ static void gst_gl_differencematte_gl_stop (GstGLBaseFilter * base_filter) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (base_filter); gint i; if (differencematte->savedbgtexture) { gst_memory_unref (GST_MEMORY_CAST (differencematte->savedbgtexture)); differencematte->savedbgtexture = NULL; } if (differencematte->newbgtexture) { gst_memory_unref (GST_MEMORY_CAST (differencematte->newbgtexture)); differencematte->newbgtexture = NULL; } for (i = 0; i < 4; i++) { if (differencematte->identity_shader) { gst_object_unref (differencematte->identity_shader); differencematte->identity_shader = NULL; } if (differencematte->shader[i]) { gst_object_unref (differencematte->shader[i]); differencematte->shader[i] = NULL; } if (differencematte->midtexture[i]) { gst_memory_unref (GST_MEMORY_CAST (differencematte->midtexture[i])); differencematte->midtexture[i] = NULL; } } differencematte->location = NULL; differencematte->pixbuf = NULL; differencematte->bg_has_changed = FALSE; GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base_filter); } static void gst_gl_differencematte_class_init (GstGLDifferenceMatteClass * klass) { GObjectClass *gobject_class; GstElementClass *element_class; gobject_class = (GObjectClass *) klass; element_class = GST_ELEMENT_CLASS (klass); gobject_class->set_property = gst_gl_differencematte_set_property; gobject_class->get_property = gst_gl_differencematte_get_property; GST_GL_BASE_FILTER_CLASS (klass)->gl_start = gst_gl_differencematte_gl_start; GST_GL_BASE_FILTER_CLASS (klass)->gl_stop = gst_gl_differencematte_gl_stop; GST_GL_FILTER_CLASS (klass)->filter_texture = gst_gl_differencematte_filter_texture; g_object_class_install_property (gobject_class, PROP_LOCATION, g_param_spec_string ("location", "Background image location", "Background image location", NULL, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); gst_element_class_set_metadata (element_class, "Gstreamer OpenGL DifferenceMatte", "Filter/Effect/Video", "Saves a background frame and replace it with a pixbuf", "Filippo Argiolas "); GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL | GST_GL_API_OPENGL3 | GST_GL_API_GLES2; } static void gst_gl_differencematte_init (GstGLDifferenceMatte * differencematte) { differencematte->shader[0] = NULL; differencematte->shader[1] = NULL; differencematte->shader[2] = NULL; differencematte->shader[3] = NULL; differencematte->location = NULL; differencematte->pixbuf = NULL; differencematte->savedbgtexture = 0; differencematte->newbgtexture = 0; differencematte->bg_has_changed = FALSE; fill_gaussian_kernel (differencematte->kernel, 7, 30.0); } static void gst_gl_differencematte_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (object); switch (prop_id) { case PROP_LOCATION: g_free (differencematte->location); differencematte->bg_has_changed = TRUE; differencematte->location = g_value_dup_string (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_gl_differencematte_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (object); switch (prop_id) { case PROP_LOCATION: g_value_set_string (value, differencematte->location); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void init_pixbuf_texture (GstGLDifferenceMatte * differencematte) { GstGLContext *context = GST_GL_BASE_FILTER (differencematte)->context; GstGLFilter *filter = GST_GL_FILTER (differencematte); GstGLBaseMemoryAllocator *tex_alloc; GstGLAllocationParams *params; GstVideoInfo v_info; tex_alloc = (GstGLBaseMemoryAllocator *) gst_gl_memory_allocator_get_default (context); gst_video_info_set_format (&v_info, GST_VIDEO_FORMAT_RGBA, differencematte->pbuf_width, differencematte->pbuf_height); params = (GstGLAllocationParams *) gst_gl_video_allocation_params_new (context, NULL, &v_info, 0, NULL, GST_GL_TEXTURE_TARGET_2D, GST_VIDEO_GL_TEXTURE_TYPE_RGBA); differencematte->newbgtexture = (GstGLMemory *) gst_gl_base_memory_alloc (tex_alloc, params); gst_gl_allocation_params_free (params); if (differencematte->savedbgtexture == NULL) { params = (GstGLAllocationParams *) gst_gl_video_allocation_params_new (context, NULL, &filter->out_info, 0, NULL, GST_GL_TEXTURE_TARGET_2D, GST_VIDEO_GL_TEXTURE_TYPE_RGBA); differencematte->savedbgtexture = (GstGLMemory *) gst_gl_base_memory_alloc (tex_alloc, params); gst_gl_allocation_params_free (params); } gst_object_unref (tex_alloc); } static gboolean gst_gl_differencematte_diff (GstGLFilter * filter, GstGLMemory * in_tex, gpointer stuff) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter); const GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; gst_gl_shader_use (differencematte->shader[0]); gl->ActiveTexture (GL_TEXTURE0); gl->BindTexture (GL_TEXTURE_2D, gst_gl_memory_get_texture_id (in_tex)); gst_gl_shader_set_uniform_1i (differencematte->shader[0], "current", 0); gl->ActiveTexture (GL_TEXTURE1); gl->BindTexture (GL_TEXTURE_2D, gst_gl_memory_get_texture_id (differencematte->savedbgtexture)); gst_gl_shader_set_uniform_1i (differencematte->shader[0], "saved", 1); gst_gl_filter_draw_fullscreen_quad (filter); return TRUE; } static gboolean gst_gl_differencematte_hblur (GstGLFilter * filter, GstGLMemory * in_tex, gpointer stuff) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter); const GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; gst_gl_shader_use (differencematte->shader[1]); gl->ActiveTexture (GL_TEXTURE0); gl->BindTexture (GL_TEXTURE_2D, gst_gl_memory_get_texture_id (in_tex)); gst_gl_shader_set_uniform_1i (differencematte->shader[1], "tex", 0); gst_gl_shader_set_uniform_1fv (differencematte->shader[1], "kernel", 7, differencematte->kernel); gst_gl_shader_set_uniform_1f (differencematte->shader[1], "gauss_width", GST_VIDEO_INFO_WIDTH (&filter->out_info)); gst_gl_filter_draw_fullscreen_quad (filter); return TRUE; } static gboolean gst_gl_differencematte_vblur (GstGLFilter * filter, GstGLMemory * in_tex, gpointer stuff) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter); const GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; gst_gl_shader_use (differencematte->shader[2]); gl->ActiveTexture (GL_TEXTURE0); gl->BindTexture (GL_TEXTURE_2D, gst_gl_memory_get_texture_id (in_tex)); gst_gl_shader_set_uniform_1i (differencematte->shader[2], "tex", 0); gst_gl_shader_set_uniform_1fv (differencematte->shader[2], "kernel", 7, differencematte->kernel); gst_gl_shader_set_uniform_1f (differencematte->shader[2], "gauss_height", GST_VIDEO_INFO_HEIGHT (&filter->out_info)); gst_gl_filter_draw_fullscreen_quad (filter); return TRUE; } static gboolean gst_gl_differencematte_interp (GstGLFilter * filter, GstGLMemory * in_tex, gpointer stuff) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter); const GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; gst_gl_shader_use (differencematte->shader[3]); gl->ActiveTexture (GL_TEXTURE0); gl->BindTexture (GL_TEXTURE_2D, gst_gl_memory_get_texture_id (in_tex)); gst_gl_shader_set_uniform_1i (differencematte->shader[3], "blend", 0); gl->ActiveTexture (GL_TEXTURE1); gl->BindTexture (GL_TEXTURE_2D, differencematte->newbgtexture->tex_id); gst_gl_shader_set_uniform_1i (differencematte->shader[3], "base", 1); gl->ActiveTexture (GL_TEXTURE2); gl->BindTexture (GL_TEXTURE_2D, differencematte->midtexture[2]->tex_id); gst_gl_shader_set_uniform_1i (differencematte->shader[3], "alpha", 2); gst_gl_filter_draw_fullscreen_quad (filter); return TRUE; } static gboolean gst_gl_differencematte_filter_texture (GstGLFilter * filter, GstGLMemory * in_tex, GstGLMemory * out_tex) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter); differencematte->intexture = in_tex; if (differencematte->bg_has_changed && (differencematte->location != NULL)) { if (!gst_gl_differencematte_loader (filter)) differencematte->pixbuf = NULL; init_pixbuf_texture (differencematte); /* save current frame, needed to calculate difference between * this frame and next ones */ gst_gl_filter_render_to_target_with_shader (filter, in_tex, differencematte->savedbgtexture, differencematte->identity_shader); if (differencematte->pixbuf) { free (differencematte->pixbuf); differencematte->pixbuf = NULL; } differencematte->bg_has_changed = FALSE; } if (differencematte->savedbgtexture != NULL) { gst_gl_filter_render_to_target (filter, in_tex, differencematte->midtexture[0], gst_gl_differencematte_diff, NULL); gst_gl_filter_render_to_target (filter, differencematte->midtexture[0], differencematte->midtexture[1], gst_gl_differencematte_hblur, NULL); gst_gl_filter_render_to_target (filter, differencematte->midtexture[1], differencematte->midtexture[2], gst_gl_differencematte_vblur, NULL); gst_gl_filter_render_to_target (filter, in_tex, out_tex, gst_gl_differencematte_interp, NULL); } else { gst_gl_filter_render_to_target_with_shader (filter, in_tex, out_tex, differencematte->identity_shader); } return TRUE; } static void user_warning_fn (png_structp png_ptr, png_const_charp warning_msg) { g_warning ("%s\n", warning_msg); } #define LOAD_ERROR(msg) { GST_WARNING ("unable to load %s: %s", differencematte->location, msg); return FALSE; } static gboolean gst_gl_differencematte_loader (GstGLFilter * filter) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter); png_structp png_ptr; png_infop info_ptr; guint sig_read = 0; png_uint_32 width = 0; png_uint_32 height = 0; gint bit_depth = 0; gint color_type = 0; gint interlace_type = 0; png_FILE_p fp = NULL; guint y = 0; guchar **rows = NULL; gint filler; if (!GST_GL_BASE_FILTER (filter)->context) return TRUE; if ((fp = fopen (differencematte->location, "rb")) == NULL) LOAD_ERROR ("file not found"); png_ptr = png_create_read_struct (PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); if (png_ptr == NULL) { fclose (fp); LOAD_ERROR ("failed to initialize the png_struct"); } png_set_error_fn (png_ptr, NULL, NULL, user_warning_fn); info_ptr = png_create_info_struct (png_ptr); if (info_ptr == NULL) { fclose (fp); png_destroy_read_struct (&png_ptr, png_infopp_NULL, png_infopp_NULL); LOAD_ERROR ("failed to initialize the memory for image information"); } png_init_io (png_ptr, fp); png_set_sig_bytes (png_ptr, sig_read); png_read_info (png_ptr, info_ptr); png_get_IHDR (png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, int_p_NULL, int_p_NULL); if (color_type == PNG_COLOR_TYPE_RGB) { filler = 0xff; png_set_filler (png_ptr, filler, PNG_FILLER_AFTER); color_type = PNG_COLOR_TYPE_RGB_ALPHA; } if (color_type != PNG_COLOR_TYPE_RGB_ALPHA) { fclose (fp); png_destroy_read_struct (&png_ptr, png_infopp_NULL, png_infopp_NULL); LOAD_ERROR ("color type is not rgb"); } differencematte->pbuf_width = width; differencematte->pbuf_height = height; differencematte->pixbuf = (guchar *) malloc (sizeof (guchar) * width * height * 4); rows = (guchar **) malloc (sizeof (guchar *) * height); for (y = 0; y < height; ++y) rows[y] = (guchar *) (differencematte->pixbuf + y * width * 4); png_read_image (png_ptr, rows); free (rows); png_read_end (png_ptr, info_ptr); png_destroy_read_struct (&png_ptr, &info_ptr, png_infopp_NULL); fclose (fp); return TRUE; }