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2018-04-02msdk: dec: rename the function to what it means more exactly.Hyunjun Ko1-4/+3
2018-04-02msdk: allocator: libva: check if it's already using dmabuf when mappingHyunjun Ko1-0/+5
2018-03-30msdkdec: use dmabuf if possibleHyunjun Ko2-7/+73
2018-03-30msdk: dmabuf supportHyunjun Ko7-40/+307
2018-03-30msdk: adds new function to get dmabuf information from surface.Hyunjun Ko3-1/+65
2018-03-30msdk: allocator: get dmabuf handle during allocation if requiredHyunjun Ko2-0/+32
2018-03-30msdk: generalize the parameter of msdk video memory functionsHyunjun Ko3-18/+27
2018-03-30msdk: specify the way to find a proper cached response by requestHyunjun Ko2-1/+12
2018-03-29msdk: dec: set framerate to the driver only if providedHyunjun Ko1-2/+7
2018-03-29msdk: h265dec: remove framerate field from sink caps templateHyunjun Ko1-1/+0
2018-03-13msdk: libva: remove unnecessary code and commentsHyunjun Ko1-8/+0
2018-03-13msdk: adds new debug categoryHyunjun Ko2-2/+4
2018-03-13msdk: fix typoHyunjun Ko2-6/+6
2018-03-08msdk: enc: fix missing some frames to be encodedHyunjun Ko2-31/+36
2018-03-08msdk: dec: fix leaks when flushingHyunjun Ko1-8/+16
2018-03-08msdk: manage child sessions on parent GstMsdkContextHyunjun Ko1-3/+19
2018-03-08msdk: dec: remove code to manage buffers with locked surfaceHyunjun Ko2-66/+2
2018-03-08msdk: manage MSDK surfaces seperatelyHyunjun Ko5-43/+279
2018-02-23msdk: remove unused codeHyunjun Ko1-182/+0
2018-02-13msdk: Avoid build failures on Windows until d3d allocator is implementedHyunjun Ko4-3/+102
2018-02-13msdkdec: use video memory if there's another MSDK context in a pipelineHyunjun Ko1-9/+14
2018-02-13msdk: add async depth from each msdk element to GstMsdkContext to be sharedHyunjun Ko4-1/+36
2018-02-13msdkdec/enc: query GstContext to share GstMsdkContextHyunjun Ko4-33/+133
2018-02-13msdk: context: add job type to figure out if joining session is necessaryHyunjun Ko6-9/+85
2018-02-13msdk: adds util functions to handle GstContextHyunjun Ko4-0/+294
2018-02-13msdkdec: use bufferpoolHyunjun Ko2-151/+349
2018-02-13msdkenc: use bufferpoolHyunjun Ko4-155/+382
2018-02-13msdk: supports bufferpoolHyunjun Ko8-0/+1178
2018-02-13msdk: adds frame allocator using libvaHyunjun Ko6-2/+487
2018-02-13msdkdec: fix typoHyunjun Ko1-1/+1
2018-02-13msdk: implements GstMsdkContext.Hyunjun Ko15-154/+339
2018-02-13msdk: libva: adds utility function between mfx and libvaHyunjun Ko2-0/+195
2018-02-13msdk: adds new utility functions for conversion from gstreamer to libmfxHyunjun Ko2-0/+77
2018-02-13msdk: move and rename the function msdk_video_alignmentHyunjun Ko3-15/+25
2017-11-23msdkdec: keep draining even if a finish_task failsHyunjun Ko1-2/+5
2017-11-22msdkdec: fix buffer leaks during drain and a leak of videobufferpoolHyunjun Ko1-5/+14
2017-11-22msdkenc: handle the MORE_DATA caseHyunjun Ko2-5/+32
2017-11-20msdkenc: Fix handling of YUY2, UYVY, BGRA surfacesHyunjun Ko2-1/+24
2017-11-04msdk: fix to build msdkvp8dec with mfx_dispatchHyunjun Ko1-2/+8
2017-11-01msdk: adds msdkvp8decHyunjun Ko5-0/+185
2017-06-29glmemory: reset the draw buffer to GL_BACKHyunjun Ko1-1/+1
2017-03-08tests: h264parse: fix failures due to insertion of au delimiterHyunjun Ko3-13/+69
2017-03-08h264parse: fix some failures in testcasesHyunjun Ko1-4/+10
2017-03-07h264parse: insert AU delimiter only in case of byte-streamHyunjun Ko2-5/+54
2016-09-14dvbsuboverlay: map with READWRITE for overlay blendHyunjun Ko1-1/+1
2016-08-03glupload: Use bufferpool to allocate new buffer in GLTextureUploadMetaHyunjun Ko1-18/+23
2016-04-21applemedia: vtenc: fix build break on iOSHyunjun Ko1-1/+1
2016-04-20applemedia: vtenc: Fix a warning by weak-link symbolHyunjun Ko1-0/+6
2016-04-20gl: caopengllayersink: fix a minor warningHyunjun Ko1-1/+0
2016-04-20gl/cocoa: Fix incompatible type warningHyunjun Ko1-1/+1