diff options
Diffstat (limited to 'gst-libs/gst/gl/eagl/gstglwindow_eagl.m')
-rw-r--r-- | gst-libs/gst/gl/eagl/gstglwindow_eagl.m | 254 |
1 files changed, 254 insertions, 0 deletions
diff --git a/gst-libs/gst/gl/eagl/gstglwindow_eagl.m b/gst-libs/gst/gl/eagl/gstglwindow_eagl.m new file mode 100644 index 000000000..c9f4c3f18 --- /dev/null +++ b/gst-libs/gst/gl/eagl/gstglwindow_eagl.m @@ -0,0 +1,254 @@ +/* + * GStreamer + * Copyright (C) 2014 Sebastian Dröge <sebastian@centricular.com> + * + * This library is free software; you can redistribute it and/or + * modify it un der the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#import <OpenGLES/EAGL.h> +#import <UIKit/UIKit.h> + +#include "gstglwindow_eagl.h" +#include "gstglcontext_eagl.h" + +#define GST_GL_WINDOW_EAGL_GET_PRIVATE(o) \ + (G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW_EAGL, GstGLWindowEaglPrivate)) + +#define GST_CAT_DEFAULT gst_gl_window_eagl_debug +GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); + +#define DEBUG_INIT \ + GST_DEBUG_CATEGORY_GET (GST_CAT_DEFAULT, "glwindow"); +#define gst_gl_window_eagl_parent_class parent_class +G_DEFINE_TYPE_WITH_CODE (GstGLWindowEagl, gst_gl_window_eagl, + GST_GL_TYPE_WINDOW, DEBUG_INIT); + +static guintptr gst_gl_window_eagl_get_display (GstGLWindow * window); +static guintptr gst_gl_window_eagl_get_window_handle (GstGLWindow * window); +static void gst_gl_window_eagl_set_window_handle (GstGLWindow * window, + guintptr handle); +static void gst_gl_window_eagl_draw (GstGLWindow * window, guint width, + guint height); +static void gst_gl_window_eagl_run (GstGLWindow * window); +static void gst_gl_window_eagl_quit (GstGLWindow * window); +static void gst_gl_window_eagl_send_message_async (GstGLWindow * window, + GstGLWindowCB callback, gpointer data, GDestroyNotify destroy); +static gboolean gst_gl_window_eagl_open (GstGLWindow * window, GError ** error); +static void gst_gl_window_eagl_close (GstGLWindow * window); + +struct _GstGLWindowEaglPrivate +{ + UIView *view; + + GMainContext *main_context; + GMainLoop *loop; +}; + +static void +gst_gl_window_eagl_class_init (GstGLWindowEaglClass * klass) +{ + GstGLWindowClass *window_class; + + window_class = (GstGLWindowClass *) klass; + + g_type_class_add_private (klass, sizeof (GstGLWindowEaglPrivate)); + + window_class->get_display = + GST_DEBUG_FUNCPTR (gst_gl_window_eagl_get_display); + window_class->get_window_handle = + GST_DEBUG_FUNCPTR (gst_gl_window_eagl_get_window_handle); + window_class->set_window_handle = + GST_DEBUG_FUNCPTR (gst_gl_window_eagl_set_window_handle); + window_class->draw_unlocked = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_draw); + window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_draw); + window_class->run = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_run); + window_class->quit = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_quit); + window_class->send_message_async = + GST_DEBUG_FUNCPTR (gst_gl_window_eagl_send_message_async); + window_class->open = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_open); + window_class->close = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_close); +} + +static void +gst_gl_window_eagl_init (GstGLWindowEagl * window) +{ + window->priv = GST_GL_WINDOW_EAGL_GET_PRIVATE (window); +} + +/* Must be called in the gl thread */ +GstGLWindowEagl * +gst_gl_window_eagl_new (void) +{ + GstGLWindowEagl *window = g_object_new (GST_GL_TYPE_WINDOW_EAGL, NULL); + + return window; +} + +static guintptr +gst_gl_window_eagl_get_display (GstGLWindow * window) +{ + return 0; +} + +static guintptr +gst_gl_window_eagl_get_window_handle (GstGLWindow * window) +{ + return (guintptr) GST_GL_WINDOW_EAGL (window)->priv->view; +} + +static void +gst_gl_window_eagl_set_window_handle (GstGLWindow * window, guintptr handle) +{ + GstGLWindowEagl *window_eagl; + + window_eagl = GST_GL_WINDOW_EAGL (window); + + window_eagl->priv->view = (UIView *) handle; +} + +static gboolean +gst_gl_window_eagl_open (GstGLWindow * window, GError ** error) +{ + GstGLWindowEagl *window_eagl; + + window_eagl = GST_GL_WINDOW_EAGL (window); + + window_eagl->priv->main_context = g_main_context_new (); + window_eagl->priv->loop = + g_main_loop_new (window_eagl->priv->main_context, FALSE); + + return TRUE; +} + +static void +gst_gl_window_eagl_close (GstGLWindow * window) +{ + GstGLWindowEagl *window_eagl; + + window_eagl = GST_GL_WINDOW_EAGL (window); + + g_main_loop_unref (window_eagl->priv->loop); + g_main_context_unref (window_eagl->priv->main_context); +} + +static void +gst_gl_window_eagl_run (GstGLWindow * window) +{ + GstGLWindowEagl *window_eagl; + + window_eagl = GST_GL_WINDOW_EAGL (window); + + GST_LOG ("starting main loop"); + g_main_loop_run (window_eagl->priv->loop); + GST_LOG ("exiting main loop"); +} + +static void +gst_gl_window_eagl_quit (GstGLWindow * window) +{ + GstGLWindowEagl *window_eagl; + + window_eagl = GST_GL_WINDOW_EAGL (window); + + GST_LOG ("sending quit"); + + g_main_loop_quit (window_eagl->priv->loop); + + GST_LOG ("quit sent"); +} + +typedef struct _GstGLMessage +{ + GstGLWindowCB callback; + gpointer data; + GDestroyNotify destroy; +} GstGLMessage; + +static gboolean +_run_message (GstGLMessage * message) +{ + if (message->callback) + message->callback (message->data); + + if (message->destroy) + message->destroy (message->data); + + g_slice_free (GstGLMessage, message); + + return FALSE; +} + +static void +gst_gl_window_eagl_send_message_async (GstGLWindow * window, + GstGLWindowCB callback, gpointer data, GDestroyNotify destroy) +{ + GstGLWindowEagl *window_eagl; + GstGLMessage *message; + + window_eagl = GST_GL_WINDOW_EAGL (window); + message = g_slice_new (GstGLMessage); + + message->callback = callback; + message->data = data; + message->destroy = destroy; + + g_main_context_invoke (window_eagl->priv->main_context, + (GSourceFunc) _run_message, message); +} + +struct draw +{ + GstGLWindowEagl *window; + guint width, height; +}; + +static void +draw_cb (gpointer data) +{ + struct draw *draw_data = data; + GstGLWindowEagl *window_eagl = draw_data->window; + GstGLWindow *window = GST_GL_WINDOW (window_eagl); + GstGLContext *context = gst_gl_window_get_context (window); + GstGLContextEagl *eagl_context = GST_GL_CONTEXT_EAGL (context); + GstGLContextClass *context_class = GST_GL_CONTEXT_GET_CLASS (context); + + gst_gl_context_eagl_prepare_draw (eagl_context); + + if (window->draw) + window->draw (window->draw_data); + + context_class->swap_buffers (context); + + gst_gl_context_eagl_finish_draw (eagl_context); + + gst_object_unref (context); +} + +static void +gst_gl_window_eagl_draw (GstGLWindow * window, guint width, guint height) +{ + struct draw draw_data; + + draw_data.window = GST_GL_WINDOW_EAGL (window); + draw_data.width = width; + draw_data.height = height; + + gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, &draw_data); +} |