/* * $RCSId: $ * * Copyright © 2000 Tuomas J. Lukka * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Tuomas Lukka not be used in * advertising or publicity pertaining to distribution of the software without * specific, written prior permission. Tuomas Lukka makes no * representations about the suitability of this software for any purpose. It * is provided "as is" without express or implied warranty. * * TUOMAS LUKKA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL TUOMAS LUKKA BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ #include #include #include #include "fcint.h" const FcMatrix FcIdentityMatrix = { 1, 0, 0, 1 }; FcMatrix * FcMatrixCopy (const FcMatrix *mat) { FcMatrix *r; if(!mat) return 0; r = (FcMatrix *) malloc (sizeof (*r) ); if (!r) return 0; FcMemAlloc (FC_MEM_MATRIX, sizeof (FcMatrix)); *r = *mat; return r; } void FcMatrixFree (FcMatrix *mat) { if (mat != &FcIdentityMatrix) { FcMemFree (FC_MEM_MATRIX, sizeof (FcMatrix)); free (mat); } } FcBool FcMatrixEqual (const FcMatrix *mat1, const FcMatrix *mat2) { if(mat1 == mat2) return FcTrue; if(mat1 == 0 || mat2 == 0) return FcFalse; return mat1->xx == mat2->xx && mat1->xy == mat2->xy && mat1->yx == mat2->yx && mat1->yy == mat2->yy; } void FcMatrixMultiply (FcMatrix *result, const FcMatrix *a, const FcMatrix *b) { FcMatrix r; r.xx = a->xx * b->xx + a->xy * b->yx; r.xy = a->xx * b->xy + a->xy * b->yy; r.yx = a->yx * b->xx + a->yy * b->yx; r.yy = a->yx * b->xy + a->yy * b->yy; *result = r; } void FcMatrixRotate (FcMatrix *m, double c, double s) { FcMatrix r; /* * X Coordinate system is upside down, swap to make * rotations counterclockwise */ r.xx = c; r.xy = -s; r.yx = s; r.yy = c; FcMatrixMultiply (m, &r, m); } void FcMatrixScale (FcMatrix *m, double sx, double sy) { FcMatrix r; r.xx = sx; r.xy = 0; r.yx = 0; r.yy = sy; FcMatrixMultiply (m, &r, m); } void FcMatrixShear (FcMatrix *m, double sh, double sv) { FcMatrix r; r.xx = 1; r.xy = sh; r.yx = sv; r.yy = 1; FcMatrixMultiply (m, &r, m); }