#include #include #include #include #include #include #include #include #include #include #include #include #include #include "drmtest.h" #include "intel_bufmgr.h" #include "intel_batchbuffer.h" #include "intel_io.h" #include "rendercopy.h" #include "gen8_render.h" #include "intel_reg.h" #include "igt_aux.h" #include "intel_aub.h" #define VERTEX_SIZE (3*4) #if DEBUG_RENDERCPY static void dump_batch(struct intel_batchbuffer *batch) { int fd = open("/tmp/i965-batchbuffers.dump", O_WRONLY | O_CREAT, 0666); if (fd != -1) { igt_assert_eq(write(fd, batch->buffer, 4096), 4096); fd = close(fd); } } #else #define dump_batch(x) do { } while(0) #endif struct { uint32_t cc_state; uint32_t blend_state; } cc; struct { uint32_t cc_state; uint32_t sf_clip_state; } viewport; /* see shaders/ps/blit.g7a */ static const uint32_t ps_kernel[][4] = { #if 1 { 0x0060005a, 0x21403ae8, 0x3a0000c0, 0x008d0040 }, { 0x0060005a, 0x21603ae8, 0x3a0000c0, 0x008d0080 }, { 0x0060005a, 0x21803ae8, 0x3a0000d0, 0x008d0040 }, { 0x0060005a, 0x21a03ae8, 0x3a0000d0, 0x008d0080 }, { 0x02800031, 0x2e0022e8, 0x0e000140, 0x08840001 }, { 0x05800031, 0x200022e0, 0x0e000e00, 0x90031000 }, #else /* Write all -1 */ { 0x00600001, 0x2e000608, 0x00000000, 0x3f800000 }, { 0x00600001, 0x2e200608, 0x00000000, 0x3f800000 }, { 0x00600001, 0x2e400608, 0x00000000, 0x3f800000 }, { 0x00600001, 0x2e600608, 0x00000000, 0x3f800000 }, { 0x00600001, 0x2e800608, 0x00000000, 0x3f800000 }, { 0x00600001, 0x2ea00608, 0x00000000, 0x3f800000 }, { 0x00600001, 0x2ec00608, 0x00000000, 0x3f800000 }, { 0x00600001, 0x2ee00608, 0x00000000, 0x3f800000 }, { 0x05800031, 0x200022e0, 0x0e000e00, 0x90031000 }, #endif }; /* AUB annotation support */ #define MAX_ANNOTATIONS 33 struct annotations_context { drm_intel_aub_annotation annotations[MAX_ANNOTATIONS]; int index; uint32_t offset; }; static void annotation_init(struct annotations_context *aub) { /* aub->annotations is an array keeping a list of annotations of the * batch buffer ordered by offset. aub->annotations[0] is thus left * for the command stream and will be filled just before executing * the batch buffer with annotations_add_batch() */ aub->index = 1; } static void add_annotation(drm_intel_aub_annotation *a, uint32_t type, uint32_t subtype, uint32_t ending_offset) { a->type = type; a->subtype = subtype; a->ending_offset = ending_offset; } static void annotation_add_batch(struct annotations_context *aub, size_t size) { add_annotation(&aub->annotations[0], AUB_TRACE_TYPE_BATCH, 0, size); } static void annotation_add_state(struct annotations_context *aub, uint32_t state_type, uint32_t start_offset, size_t size) { igt_assert(aub->index < MAX_ANNOTATIONS); add_annotation(&aub->annotations[aub->index++], AUB_TRACE_TYPE_NOTYPE, 0, start_offset); add_annotation(&aub->annotations[aub->index++], AUB_TRACE_TYPE(state_type), AUB_TRACE_SUBTYPE(state_type), start_offset + size); } static void annotation_flush(struct annotations_context *aub, struct intel_batchbuffer *batch) { if (!igt_aub_dump_enabled()) return; drm_intel_bufmgr_gem_set_aub_annotations(batch->bo, aub->annotations, aub->index); } static uint32_t batch_used(struct intel_batchbuffer *batch) { return batch->ptr - batch->buffer; } static uint32_t batch_align(struct intel_batchbuffer *batch, uint32_t align) { uint32_t offset = batch_used(batch); offset = ALIGN(offset, align); batch->ptr = batch->buffer + offset; return offset; } static void * batch_alloc(struct intel_batchbuffer *batch, uint32_t size, uint32_t align) { uint32_t offset = batch_align(batch, align); batch->ptr += size; return memset(batch->buffer + offset, 0, size); } static uint32_t batch_offset(struct intel_batchbuffer *batch, void *ptr) { return (uint8_t *)ptr - batch->buffer; } static uint32_t batch_copy(struct intel_batchbuffer *batch, const void *ptr, uint32_t size, uint32_t align) { return batch_offset(batch, memcpy(batch_alloc(batch, size, align), ptr, size)); } static void gen6_render_flush(struct intel_batchbuffer *batch, drm_intel_context *context, uint32_t batch_end) { int ret; ret = drm_intel_bo_subdata(batch->bo, 0, 4096, batch->buffer); if (ret == 0) ret = drm_intel_gem_bo_context_exec(batch->bo, context, batch_end, 0); igt_assert(ret == 0); } /* Mostly copy+paste from gen6, except height, width, pitch moved */ static uint32_t gen8_bind_buf(struct intel_batchbuffer *batch, struct annotations_context *aub, struct igt_buf *buf, uint32_t format, int is_dst) { struct gen8_surface_state *ss; uint32_t write_domain, read_domain, offset; int ret; if (is_dst) { write_domain = read_domain = I915_GEM_DOMAIN_RENDER; } else { write_domain = 0; read_domain = I915_GEM_DOMAIN_SAMPLER; } ss = batch_alloc(batch, sizeof(*ss), 64); offset = batch_offset(batch, ss); annotation_add_state(aub, AUB_TRACE_SURFACE_STATE, offset, sizeof(*ss)); ss->ss0.surface_type = GEN6_SURFACE_2D; ss->ss0.surface_format = format; ss->ss0.render_cache_read_write = 1; ss->ss0.vertical_alignment = 1; /* align 4 */ ss->ss0.horizontal_alignment = 1; /* align 4 */ if (buf->tiling == I915_TILING_X) ss->ss0.tiled_mode = 2; else if (buf->tiling == I915_TILING_Y) ss->ss0.tiled_mode = 3; ss->ss8.base_addr = buf->bo->offset; ret = drm_intel_bo_emit_reloc(batch->bo, batch_offset(batch, ss) + 8 * 4, buf->bo, 0, read_domain, write_domain); igt_assert(ret == 0); ss->ss2.height = igt_buf_height(buf) - 1; ss->ss2.width = igt_buf_width(buf) - 1; ss->ss3.pitch = buf->stride - 1; ss->ss7.shader_chanel_select_r = 4; ss->ss7.shader_chanel_select_g = 5; ss->ss7.shader_chanel_select_b = 6; ss->ss7.shader_chanel_select_a = 7; return offset; } static uint32_t gen8_bind_surfaces(struct intel_batchbuffer *batch, struct annotations_context *aub, struct igt_buf *src, struct igt_buf *dst) { uint32_t *binding_table, offset; binding_table = batch_alloc(batch, 8, 32); offset = batch_offset(batch, binding_table); annotation_add_state(aub, AUB_TRACE_BINDING_TABLE, offset, 8); binding_table[0] = gen8_bind_buf(batch, aub, dst, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, 1); binding_table[1] = gen8_bind_buf(batch, aub, src, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, 0); return offset; } /* Mostly copy+paste from gen6, except wrap modes moved */ static uint32_t gen8_create_sampler(struct intel_batchbuffer *batch, struct annotations_context *aub) { struct gen8_sampler_state *ss; uint32_t offset; ss = batch_alloc(batch, sizeof(*ss), 64); offset = batch_offset(batch, ss); annotation_add_state(aub, AUB_TRACE_SAMPLER_STATE, offset, sizeof(*ss)); ss->ss0.min_filter = GEN6_MAPFILTER_NEAREST; ss->ss0.mag_filter = GEN6_MAPFILTER_NEAREST; ss->ss3.r_wrap_mode = GEN6_TEXCOORDMODE_CLAMP; ss->ss3.s_wrap_mode = GEN6_TEXCOORDMODE_CLAMP; ss->ss3.t_wrap_mode = GEN6_TEXCOORDMODE_CLAMP; /* I've experimented with non-normalized coordinates and using the LD * sampler fetch, but couldn't make it work. */ ss->ss3.non_normalized_coord = 0; return offset; } static uint32_t gen8_fill_ps(struct intel_batchbuffer *batch, struct annotations_context *aub, const uint32_t kernel[][4], size_t size) { uint32_t offset; offset = batch_copy(batch, kernel, size, 64); annotation_add_state(aub, AUB_TRACE_KERNEL_INSTRUCTIONS, offset, size); return offset; } /* * gen7_fill_vertex_buffer_data populate vertex buffer with data. * * The vertex buffer consists of 3 vertices to construct a RECTLIST. The 4th * vertex is implied (automatically derived by the HW). Each element has the * destination offset, and the normalized texture offset (src). The rectangle * itself will span the entire subsurface to be copied. * * see gen6_emit_vertex_elements */ static uint32_t gen7_fill_vertex_buffer_data(struct intel_batchbuffer *batch, struct annotations_context *aub, struct igt_buf *src, uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y, uint32_t width, uint32_t height) { void *start; uint32_t offset; batch_align(batch, 8); start = batch->ptr; emit_vertex_2s(batch, dst_x + width, dst_y + height); emit_vertex_normalized(batch, src_x + width, igt_buf_width(src)); emit_vertex_normalized(batch, src_y + height, igt_buf_height(src)); emit_vertex_2s(batch, dst_x, dst_y + height); emit_vertex_normalized(batch, src_x, igt_buf_width(src)); emit_vertex_normalized(batch, src_y + height, igt_buf_height(src)); emit_vertex_2s(batch, dst_x, dst_y); emit_vertex_normalized(batch, src_x, igt_buf_width(src)); emit_vertex_normalized(batch, src_y, igt_buf_height(src)); offset = batch_offset(batch, start); annotation_add_state(aub, AUB_TRACE_VERTEX_BUFFER, offset, 3 * VERTEX_SIZE); return offset; } /* * gen6_emit_vertex_elements - The vertex elements describe the contents of the * vertex buffer. We pack the vertex buffer in a semi weird way, conforming to * what gen6_rendercopy did. The most straightforward would be to store * everything as floats. * * see gen7_fill_vertex_buffer_data() for where the corresponding elements are * packed. */ static void gen6_emit_vertex_elements(struct intel_batchbuffer *batch) { /* * The VUE layout * dword 0-3: pad (0, 0, 0. 0) * dword 4-7: position (x, y, 0, 1.0), * dword 8-11: texture coordinate 0 (u0, v0, 0, 1.0) */ OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS | (3 * 2 + 1 - 2)); /* Element state 0. These are 4 dwords of 0 required for the VUE format. * We don't really know or care what they do. */ OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID | GEN6_SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT | 0 << VE0_OFFSET_SHIFT); /* we specify 0, but it's really does not exist */ OUT_BATCH(GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT | GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT | GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT | GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT); /* Element state 1 - Our "destination" vertices. These are passed down * through the pipeline, and eventually make it to the pixel shader as * the offsets in the destination surface. It's packed as the 16 * signed/scaled because of gen6 rendercopy. I see no particular reason * for doing this though. */ OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID | GEN6_SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT | 0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */ OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT | GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT | GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT | GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT); /* Element state 2. Last but not least we store the U,V components as * normalized floats. These will be used in the pixel shader to sample * from the source buffer. */ OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID | GEN6_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT | 4 << VE0_OFFSET_SHIFT); /* offset vb in bytes */ OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT | GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT | GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT | GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT); } /* * gen8_emit_vertex_buffer emit the vertex buffers command * * @batch * @offset - bytw offset within the @batch where the vertex buffer starts. */ static void gen8_emit_vertex_buffer(struct intel_batchbuffer *batch, uint32_t offset) { OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS | (1 + (4 * 1) - 2)); OUT_BATCH(0 << VB0_BUFFER_INDEX_SHIFT | /* VB 0th index */ GEN7_VB0_BUFFER_ADDR_MOD_EN | /* Address Modify Enable */ VERTEX_SIZE << VB0_BUFFER_PITCH_SHIFT); OUT_RELOC(batch->bo, I915_GEM_DOMAIN_VERTEX, 0, offset); OUT_BATCH(3 * VERTEX_SIZE); } static uint32_t gen6_create_cc_state(struct intel_batchbuffer *batch, struct annotations_context *aub) { struct gen6_color_calc_state *cc_state; uint32_t offset; cc_state = batch_alloc(batch, sizeof(*cc_state), 64); offset = batch_offset(batch, cc_state); annotation_add_state(aub, AUB_TRACE_CC_STATE, offset, sizeof(*cc_state)); return offset; } static uint32_t gen8_create_blend_state(struct intel_batchbuffer *batch, struct annotations_context *aub) { struct gen8_blend_state *blend; int i; uint32_t offset; blend = batch_alloc(batch, sizeof(*blend), 64); offset = batch_offset(batch, blend); annotation_add_state(aub, AUB_TRACE_BLEND_STATE, offset, sizeof(*blend)); for (i = 0; i < 16; i++) { blend->bs[i].dest_blend_factor = GEN6_BLENDFACTOR_ZERO; blend->bs[i].source_blend_factor = GEN6_BLENDFACTOR_ONE; blend->bs[i].color_blend_func = GEN6_BLENDFUNCTION_ADD; blend->bs[i].pre_blend_color_clamp = 1; blend->bs[i].color_buffer_blend = 0; } return offset; } static uint32_t gen6_create_cc_viewport(struct intel_batchbuffer *batch, struct annotations_context *aub) { struct gen6_cc_viewport *vp; uint32_t offset; vp = batch_alloc(batch, sizeof(*vp), 32); offset = batch_offset(batch, vp); annotation_add_state(aub, AUB_TRACE_CC_VP_STATE, offset, sizeof(*vp)); /* XXX I don't understand this */ vp->min_depth = -1.e35; vp->max_depth = 1.e35; return offset; } static uint32_t gen7_create_sf_clip_viewport(struct intel_batchbuffer *batch, struct annotations_context *aub) { /* XXX these are likely not needed */ struct gen7_sf_clip_viewport *scv_state; uint32_t offset; scv_state = batch_alloc(batch, sizeof(*scv_state), 64); offset = batch_offset(batch, scv_state); annotation_add_state(aub, AUB_TRACE_CLIP_VP_STATE, offset, sizeof(*scv_state)); scv_state->guardband.xmin = 0; scv_state->guardband.xmax = 1.0f; scv_state->guardband.ymin = 0; scv_state->guardband.ymax = 1.0f; return offset; } static uint32_t gen6_create_scissor_rect(struct intel_batchbuffer *batch, struct annotations_context *aub) { struct gen6_scissor_rect *scissor; uint32_t offset; scissor = batch_alloc(batch, sizeof(*scissor), 64); offset = batch_offset(batch, scissor); annotation_add_state(aub, AUB_TRACE_SCISSOR_STATE, offset, sizeof(*scissor)); return offset; } static void gen8_emit_sip(struct intel_batchbuffer *batch) { OUT_BATCH(GEN6_STATE_SIP | (3 - 2)); OUT_BATCH(0); OUT_BATCH(0); } static void gen7_emit_push_constants(struct intel_batchbuffer *batch) { OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS); OUT_BATCH(0); OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_HS); OUT_BATCH(0); OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_DS); OUT_BATCH(0); OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_GS); OUT_BATCH(0); OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS); OUT_BATCH(0); } static void gen8_emit_state_base_address(struct intel_batchbuffer *batch) { OUT_BATCH(GEN6_STATE_BASE_ADDRESS | (16 - 2)); /* general */ OUT_BATCH(0 | BASE_ADDRESS_MODIFY); OUT_BATCH(0); /* stateless data port */ OUT_BATCH(0 | BASE_ADDRESS_MODIFY); /* surface */ OUT_RELOC(batch->bo, I915_GEM_DOMAIN_SAMPLER, 0, BASE_ADDRESS_MODIFY); /* dynamic */ OUT_RELOC(batch->bo, I915_GEM_DOMAIN_RENDER | I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY); /* indirect */ OUT_BATCH(0); OUT_BATCH(0); /* instruction */ OUT_RELOC(batch->bo, I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY); /* general state buffer size */ OUT_BATCH(0xfffff000 | 1); /* dynamic state buffer size */ OUT_BATCH(1 << 12 | 1); /* indirect object buffer size */ OUT_BATCH(0xfffff000 | 1); /* intruction buffer size */ OUT_BATCH(1 << 12 | 1); } static void gen7_emit_urb(struct intel_batchbuffer *batch) { /* XXX: Min valid values from mesa */ const int vs_entries = 64; const int vs_size = 2; const int vs_start = 2; OUT_BATCH(GEN7_3DSTATE_URB_VS); OUT_BATCH(vs_entries | ((vs_size - 1) << 16) | (vs_start << 25)); OUT_BATCH(GEN7_3DSTATE_URB_GS); OUT_BATCH(vs_start << 25); OUT_BATCH(GEN7_3DSTATE_URB_HS); OUT_BATCH(vs_start << 25); OUT_BATCH(GEN7_3DSTATE_URB_DS); OUT_BATCH(vs_start << 25); } static void gen8_emit_cc(struct intel_batchbuffer *batch) { OUT_BATCH(GEN7_3DSTATE_BLEND_STATE_POINTERS); OUT_BATCH(cc.blend_state | 1); OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS); OUT_BATCH(cc.cc_state | 1); } static void gen8_emit_multisample(struct intel_batchbuffer *batch) { OUT_BATCH(GEN8_3DSTATE_MULTISAMPLE); OUT_BATCH(0); OUT_BATCH(GEN6_3DSTATE_SAMPLE_MASK); OUT_BATCH(1); } static void gen8_emit_vs(struct intel_batchbuffer *batch) { OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS); OUT_BATCH(0); OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS); OUT_BATCH(0); OUT_BATCH(GEN6_3DSTATE_CONSTANT_VS | (11 - 2)); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(GEN6_3DSTATE_VS | (9-2)); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); } static void gen8_emit_hs(struct intel_batchbuffer *batch) { OUT_BATCH(GEN7_3DSTATE_CONSTANT_HS | (11 - 2)); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(GEN7_3DSTATE_HS | (9-2)); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS); OUT_BATCH(0); OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_HS); OUT_BATCH(0); } static void gen8_emit_gs(struct intel_batchbuffer *batch) { OUT_BATCH(GEN7_3DSTATE_CONSTANT_GS | (11 - 2)); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(GEN7_3DSTATE_GS | (10-2)); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS); OUT_BATCH(0); OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS); OUT_BATCH(0); } static void gen8_emit_ds(struct intel_batchbuffer *batch) { OUT_BATCH(GEN7_3DSTATE_CONSTANT_DS | (11 - 2)); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(GEN7_3DSTATE_DS | (9-2)); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS); OUT_BATCH(0); OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_DS); OUT_BATCH(0); } static void gen8_emit_wm_hz_op(struct intel_batchbuffer *batch) { OUT_BATCH(GEN8_3DSTATE_WM_HZ_OP | (5-2)); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); } static void gen8_emit_null_state(struct intel_batchbuffer *batch) { gen8_emit_wm_hz_op(batch); gen8_emit_hs(batch); OUT_BATCH(GEN7_3DSTATE_TE | (4-2)); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); gen8_emit_gs(batch); gen8_emit_ds(batch); gen8_emit_vs(batch); } static void gen7_emit_clip(struct intel_batchbuffer *batch) { OUT_BATCH(GEN6_3DSTATE_CLIP | (4 - 2)); OUT_BATCH(0); OUT_BATCH(0); /* pass-through */ OUT_BATCH(0); } static void gen8_emit_sf(struct intel_batchbuffer *batch) { int i; OUT_BATCH(GEN7_3DSTATE_SBE | (4 - 2)); OUT_BATCH(1 << GEN7_SBE_NUM_OUTPUTS_SHIFT | GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH | GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET | 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT | 1 << GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(GEN8_3DSTATE_SBE_SWIZ | (11 - 2)); for (i = 0; i < 8; i++) OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(GEN8_3DSTATE_RASTER | (5 - 2)); OUT_BATCH(GEN8_RASTER_FRONT_WINDING_CCW | GEN8_RASTER_CULL_NONE); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(GEN6_3DSTATE_SF | (4 - 2)); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); } static void gen8_emit_ps(struct intel_batchbuffer *batch, uint32_t kernel) { const int max_threads = 63; OUT_BATCH(GEN6_3DSTATE_WM | (2 - 2)); OUT_BATCH(/* XXX: I don't understand the BARYCENTRIC stuff, but it * appears we need it to put our setup data in the place we * expect (g6, see below) */ GEN7_3DSTATE_PS_PERSPECTIVE_PIXEL_BARYCENTRIC); OUT_BATCH(GEN6_3DSTATE_CONSTANT_PS | (11-2)); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(GEN7_3DSTATE_PS | (12-2)); OUT_BATCH(kernel); OUT_BATCH(0); /* kernel hi */ OUT_BATCH(1 << GEN6_3DSTATE_WM_SAMPLER_COUNT_SHIFT | 2 << GEN6_3DSTATE_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT); OUT_BATCH(0); /* scratch space stuff */ OUT_BATCH(0); /* scratch hi */ OUT_BATCH((max_threads - 1) << GEN8_3DSTATE_PS_MAX_THREADS_SHIFT | GEN6_3DSTATE_WM_16_DISPATCH_ENABLE); OUT_BATCH(6 << GEN6_3DSTATE_WM_DISPATCH_START_GRF_0_SHIFT); OUT_BATCH(0); // kernel 1 OUT_BATCH(0); /* kernel 1 hi */ OUT_BATCH(0); // kernel 2 OUT_BATCH(0); /* kernel 2 hi */ OUT_BATCH(GEN8_3DSTATE_PS_BLEND | (2 - 2)); OUT_BATCH(GEN8_PS_BLEND_HAS_WRITEABLE_RT); OUT_BATCH(GEN8_3DSTATE_PS_EXTRA | (2 - 2)); OUT_BATCH(GEN8_PSX_PIXEL_SHADER_VALID | GEN8_PSX_ATTRIBUTE_ENABLE); } static void gen8_emit_depth(struct intel_batchbuffer *batch) { OUT_BATCH(GEN8_3DSTATE_WM_DEPTH_STENCIL | (3 - 2)); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER | (8-2)); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER | (5 - 2)); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER | (5 - 2)); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); } static void gen7_emit_clear(struct intel_batchbuffer *batch) { OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS | (3-2)); OUT_BATCH(0); OUT_BATCH(1); // clear valid } static void gen6_emit_drawing_rectangle(struct intel_batchbuffer *batch, struct igt_buf *dst) { OUT_BATCH(GEN6_3DSTATE_DRAWING_RECTANGLE | (4 - 2)); OUT_BATCH(0); OUT_BATCH((igt_buf_height(dst) - 1) << 16 | (igt_buf_width(dst) - 1)); OUT_BATCH(0); } static void gen8_emit_vf_topology(struct intel_batchbuffer *batch) { OUT_BATCH(GEN8_3DSTATE_VF_TOPOLOGY); OUT_BATCH(_3DPRIM_RECTLIST); } /* Vertex elements MUST be defined before this according to spec */ static void gen8_emit_primitive(struct intel_batchbuffer *batch, uint32_t offset) { OUT_BATCH(GEN8_3DSTATE_VF_INSTANCING | (3 - 2)); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(GEN6_3DPRIMITIVE | (7-2)); OUT_BATCH(0); /* gen8+ ignore the topology type field */ OUT_BATCH(3); /* vertex count */ OUT_BATCH(0); /* We're specifying this instead with offset in GEN6_3DSTATE_VERTEX_BUFFERS */ OUT_BATCH(1); /* single instance */ OUT_BATCH(0); /* start instance location */ OUT_BATCH(0); /* index buffer offset, ignored */ } /* The general rule is if it's named gen6 it is directly copied from * gen6_render_copyfunc. * * This sets up most of the 3d pipeline, and most of that to NULL state. The * docs aren't specific about exactly what must be set up NULL, but the general * rule is we could be run at any time, and so the most state we set to NULL, * the better our odds of success. * * +---------------+ <---- 4096 * | ^ | * | | | * | various | * | state | * | | | * |_______|_______| <---- 2048 + ? * | ^ | * | | | * | batch | * | commands | * | | | * | | | * +---------------+ <---- 0 + ? * * The batch commands point to state within tthe batch, so all state offsets should be * 0 < offset < 4096. Both commands and state build upwards, and are constructed * in that order. This means too many batch commands can delete state if not * careful. * */ #define BATCH_STATE_SPLIT 2048 void gen8_render_copyfunc(struct intel_batchbuffer *batch, drm_intel_context *context, struct igt_buf *src, unsigned src_x, unsigned src_y, unsigned width, unsigned height, struct igt_buf *dst, unsigned dst_x, unsigned dst_y) { struct annotations_context aub_annotations; uint32_t ps_sampler_state, ps_kernel_off, ps_binding_table; uint32_t scissor_state; uint32_t vertex_buffer; uint32_t batch_end; intel_batchbuffer_flush_with_context(batch, context); batch_align(batch, 8); batch->ptr = &batch->buffer[BATCH_STATE_SPLIT]; annotation_init(&aub_annotations); ps_binding_table = gen8_bind_surfaces(batch, &aub_annotations, src, dst); ps_sampler_state = gen8_create_sampler(batch, &aub_annotations); ps_kernel_off = gen8_fill_ps(batch, &aub_annotations, ps_kernel, sizeof(ps_kernel)); vertex_buffer = gen7_fill_vertex_buffer_data(batch, &aub_annotations, src, src_x, src_y, dst_x, dst_y, width, height); cc.cc_state = gen6_create_cc_state(batch, &aub_annotations); cc.blend_state = gen8_create_blend_state(batch, &aub_annotations); viewport.cc_state = gen6_create_cc_viewport(batch, &aub_annotations); viewport.sf_clip_state = gen7_create_sf_clip_viewport(batch, &aub_annotations); scissor_state = gen6_create_scissor_rect(batch, &aub_annotations); /* TODO: theree is other state which isn't setup */ igt_assert(batch->ptr < &batch->buffer[4095]); batch->ptr = batch->buffer; /* Start emitting the commands. The order roughly follows the mesa blorp * order */ OUT_BATCH(GEN6_PIPELINE_SELECT | PIPELINE_SELECT_3D); gen8_emit_sip(batch); gen7_emit_push_constants(batch); gen8_emit_state_base_address(batch); OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC); OUT_BATCH(viewport.cc_state); OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP); OUT_BATCH(viewport.sf_clip_state); gen7_emit_urb(batch); gen8_emit_cc(batch); gen8_emit_multisample(batch); gen8_emit_null_state(batch); OUT_BATCH(GEN7_3DSTATE_STREAMOUT | (5-2)); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); gen7_emit_clip(batch); gen8_emit_sf(batch); OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS); OUT_BATCH(ps_binding_table); OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS); OUT_BATCH(ps_sampler_state); gen8_emit_ps(batch, ps_kernel_off); OUT_BATCH(GEN6_3DSTATE_SCISSOR_STATE_POINTERS); OUT_BATCH(scissor_state); gen8_emit_depth(batch); gen7_emit_clear(batch); gen6_emit_drawing_rectangle(batch, dst); gen8_emit_vertex_buffer(batch, vertex_buffer); gen6_emit_vertex_elements(batch); gen8_emit_vf_topology(batch); gen8_emit_primitive(batch, vertex_buffer); OUT_BATCH(MI_BATCH_BUFFER_END); batch_end = batch_align(batch, 8); igt_assert(batch_end < BATCH_STATE_SPLIT); annotation_add_batch(&aub_annotations, batch_end); dump_batch(batch); annotation_flush(&aub_annotations, batch); gen6_render_flush(batch, context, batch_end); intel_batchbuffer_reset(batch); }