/* * Copyright (C) 2015 Red Hat, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include "virtgpu_drv.h" int virtio_gpu_gem_create(struct drm_file *file, struct drm_device *dev, struct virtio_gpu_object_params *params, struct drm_gem_object **obj_p, uint32_t *handle_p) { struct virtio_gpu_device *vgdev = dev->dev_private; struct virtio_gpu_object *obj; int ret; u32 handle; ret = virtio_gpu_object_create(vgdev, params, &obj, NULL); if (ret < 0) return ret; ret = drm_gem_handle_create(file, &obj->base.base, &handle); if (ret) { drm_gem_object_release(&obj->base.base); return ret; } *obj_p = &obj->base.base; /* drop reference from allocate - handle holds it now */ drm_gem_object_put_unlocked(&obj->base.base); *handle_p = handle; return 0; } int virtio_gpu_mode_dumb_create(struct drm_file *file_priv, struct drm_device *dev, struct drm_mode_create_dumb *args) { struct drm_gem_object *gobj; struct virtio_gpu_object_params params = { 0 }; int ret; uint32_t pitch; if (args->bpp != 32) return -EINVAL; pitch = args->width * 4; args->size = pitch * args->height; args->size = ALIGN(args->size, PAGE_SIZE); params.format = virtio_gpu_translate_format(DRM_FORMAT_HOST_XRGB8888); params.width = args->width; params.height = args->height; params.size = args->size; params.dumb = true; ret = virtio_gpu_gem_create(file_priv, dev, ¶ms, &gobj, &args->handle); if (ret) goto fail; args->pitch = pitch; return ret; fail: return ret; } int virtio_gpu_mode_dumb_mmap(struct drm_file *file_priv, struct drm_device *dev, uint32_t handle, uint64_t *offset_p) { struct drm_gem_object *gobj; BUG_ON(!offset_p); gobj = drm_gem_object_lookup(file_priv, handle); if (gobj == NULL) return -ENOENT; *offset_p = drm_vma_node_offset_addr(&gobj->vma_node); drm_gem_object_put_unlocked(gobj); return 0; } int virtio_gpu_gem_object_open(struct drm_gem_object *obj, struct drm_file *file) { struct virtio_gpu_device *vgdev = obj->dev->dev_private; struct virtio_gpu_fpriv *vfpriv = file->driver_priv; struct virtio_gpu_object_array *objs; if (!vgdev->has_virgl_3d) return 0; objs = virtio_gpu_array_alloc(1); if (!objs) return -ENOMEM; virtio_gpu_array_add_obj(objs, obj); virtio_gpu_cmd_context_attach_resource(vgdev, vfpriv->ctx_id, objs); virtio_gpu_notify(vgdev); return 0; } void virtio_gpu_gem_object_close(struct drm_gem_object *obj, struct drm_file *file) { struct virtio_gpu_device *vgdev = obj->dev->dev_private; struct virtio_gpu_fpriv *vfpriv = file->driver_priv; struct virtio_gpu_object_array *objs; if (!vgdev->has_virgl_3d) return; objs = virtio_gpu_array_alloc(1); if (!objs) return; virtio_gpu_array_add_obj(objs, obj); virtio_gpu_cmd_context_detach_resource(vgdev, vfpriv->ctx_id, objs); virtio_gpu_notify(vgdev); } struct virtio_gpu_object_array *virtio_gpu_array_alloc(u32 nents) { struct virtio_gpu_object_array *objs; size_t size = sizeof(*objs) + sizeof(objs->objs[0]) * nents; objs = kmalloc(size, GFP_KERNEL); if (!objs) return NULL; objs->nents = 0; objs->total = nents; return objs; } static void virtio_gpu_array_free(struct virtio_gpu_object_array *objs) { kfree(objs); } struct virtio_gpu_object_array* virtio_gpu_array_from_handles(struct drm_file *drm_file, u32 *handles, u32 nents) { struct virtio_gpu_object_array *objs; u32 i; objs = virtio_gpu_array_alloc(nents); if (!objs) return NULL; for (i = 0; i < nents; i++) { objs->objs[i] = drm_gem_object_lookup(drm_file, handles[i]); if (!objs->objs[i]) { objs->nents = i; virtio_gpu_array_put_free(objs); return NULL; } } objs->nents = i; return objs; } void virtio_gpu_array_add_obj(struct virtio_gpu_object_array *objs, struct drm_gem_object *obj) { if (WARN_ON_ONCE(objs->nents == objs->total)) return; drm_gem_object_get(obj); objs->objs[objs->nents] = obj; objs->nents++; } int virtio_gpu_array_lock_resv(struct virtio_gpu_object_array *objs) { int ret; if (objs->nents == 1) { ret = dma_resv_lock_interruptible(objs->objs[0]->resv, NULL); } else { ret = drm_gem_lock_reservations(objs->objs, objs->nents, &objs->ticket); } return ret; } void virtio_gpu_array_unlock_resv(struct virtio_gpu_object_array *objs) { if (objs->nents == 1) { dma_resv_unlock(objs->objs[0]->resv); } else { drm_gem_unlock_reservations(objs->objs, objs->nents, &objs->ticket); } } void virtio_gpu_array_add_fence(struct virtio_gpu_object_array *objs, struct dma_fence *fence) { int i; for (i = 0; i < objs->nents; i++) dma_resv_add_excl_fence(objs->objs[i]->resv, fence); } void virtio_gpu_array_put_free(struct virtio_gpu_object_array *objs) { u32 i; for (i = 0; i < objs->nents; i++) drm_gem_object_put_unlocked(objs->objs[i]); virtio_gpu_array_free(objs); } void virtio_gpu_array_put_free_delayed(struct virtio_gpu_device *vgdev, struct virtio_gpu_object_array *objs) { spin_lock(&vgdev->obj_free_lock); list_add_tail(&objs->next, &vgdev->obj_free_list); spin_unlock(&vgdev->obj_free_lock); schedule_work(&vgdev->obj_free_work); } void virtio_gpu_array_put_free_work(struct work_struct *work) { struct virtio_gpu_device *vgdev = container_of(work, struct virtio_gpu_device, obj_free_work); struct virtio_gpu_object_array *objs; spin_lock(&vgdev->obj_free_lock); while (!list_empty(&vgdev->obj_free_list)) { objs = list_first_entry(&vgdev->obj_free_list, struct virtio_gpu_object_array, next); list_del(&objs->next); spin_unlock(&vgdev->obj_free_lock); virtio_gpu_array_put_free(objs); spin_lock(&vgdev->obj_free_lock); } spin_unlock(&vgdev->obj_free_lock); }