/* * Copyright 2015 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ /** * DOC: Overview * * The GPU scheduler provides entities which allow userspace to push jobs * into software queues which are then scheduled on a hardware run queue. * The software queues have a priority among them. The scheduler selects the entities * from the run queue using a FIFO. The scheduler provides dependency handling * features among jobs. The driver is supposed to provide callback functions for * backend operations to the scheduler like submitting a job to hardware run queue, * returning the dependencies of a job etc. * * The organisation of the scheduler is the following: * * 1. Each hw run queue has one scheduler * 2. Each scheduler has multiple run queues with different priorities * (e.g., HIGH_HW,HIGH_SW, KERNEL, NORMAL) * 3. Each scheduler run queue has a queue of entities to schedule * 4. Entities themselves maintain a queue of jobs that will be scheduled on * the hardware. * * The jobs in a entity are always scheduled in the order that they were pushed. */ #include #include #include #include #include #include #include #define CREATE_TRACE_POINTS #include "gpu_scheduler_trace.h" #define to_drm_sched_job(sched_job) \ container_of((sched_job), struct drm_sched_job, queue_node) static void drm_sched_process_job(struct dma_fence *f, struct dma_fence_cb *cb); static void drm_sched_expel_job_unlocked(struct drm_sched_job *s_job); /** * drm_sched_rq_init - initialize a given run queue struct * * @rq: scheduler run queue * * Initializes a scheduler runqueue. */ static void drm_sched_rq_init(struct drm_gpu_scheduler *sched, struct drm_sched_rq *rq) { spin_lock_init(&rq->lock); INIT_LIST_HEAD(&rq->entities); rq->current_entity = NULL; rq->sched = sched; } /** * drm_sched_rq_add_entity - add an entity * * @rq: scheduler run queue * @entity: scheduler entity * * Adds a scheduler entity to the run queue. */ void drm_sched_rq_add_entity(struct drm_sched_rq *rq, struct drm_sched_entity *entity) { if (!list_empty(&entity->list)) return; spin_lock(&rq->lock); list_add_tail(&entity->list, &rq->entities); spin_unlock(&rq->lock); } /** * drm_sched_rq_remove_entity - remove an entity * * @rq: scheduler run queue * @entity: scheduler entity * * Removes a scheduler entity from the run queue. */ void drm_sched_rq_remove_entity(struct drm_sched_rq *rq, struct drm_sched_entity *entity) { if (list_empty(&entity->list)) return; spin_lock(&rq->lock); list_del_init(&entity->list); if (rq->current_entity == entity) rq->current_entity = NULL; spin_unlock(&rq->lock); } /** * drm_sched_rq_select_entity - Select an entity which could provide a job to run * * @rq: scheduler run queue to check. * * Try to find a ready entity, returns NULL if none found. */ static struct drm_sched_entity * drm_sched_rq_select_entity(struct drm_sched_rq *rq) { struct drm_sched_entity *entity; spin_lock(&rq->lock); entity = rq->current_entity; if (entity) { list_for_each_entry_continue(entity, &rq->entities, list) { if (drm_sched_entity_is_ready(entity)) { rq->current_entity = entity; spin_unlock(&rq->lock); return entity; } } } list_for_each_entry(entity, &rq->entities, list) { if (drm_sched_entity_is_ready(entity)) { rq->current_entity = entity; spin_unlock(&rq->lock); return entity; } if (entity == rq->current_entity) break; } spin_unlock(&rq->lock); return NULL; } /** * drm_sched_dependency_optimized * * @fence: the dependency fence * @entity: the entity which depends on the above fence * * Returns true if the dependency can be optimized and false otherwise */ bool drm_sched_dependency_optimized(struct dma_fence* fence, struct drm_sched_entity *entity) { struct drm_gpu_scheduler *sched = entity->rq->sched; struct drm_sched_fence *s_fence; if (!fence || dma_fence_is_signaled(fence)) return false; if (fence->context == entity->fence_context) return true; s_fence = to_drm_sched_fence(fence); if (s_fence && s_fence->sched == sched) return true; return false; } EXPORT_SYMBOL(drm_sched_dependency_optimized); /** * drm_sched_start_timeout - start timeout for reset worker * * @sched: scheduler instance to start the worker for * * Start the timeout for the given scheduler. */ static void drm_sched_start_timeout(struct drm_gpu_scheduler *sched) { if (sched->timeout != MAX_SCHEDULE_TIMEOUT && !list_empty(&sched->ring_mirror_list)) schedule_delayed_work(&sched->work_tdr, sched->timeout); } /** * drm_sched_fault - immediately start timeout handler * * @sched: scheduler where the timeout handling should be started. * * Start timeout handling immediately when the driver detects a hardware fault. */ void drm_sched_fault(struct drm_gpu_scheduler *sched) { mod_delayed_work(system_wq, &sched->work_tdr, 0); } EXPORT_SYMBOL(drm_sched_fault); /** * drm_sched_suspend_timeout - Suspend scheduler job timeout * * @sched: scheduler instance for which to suspend the timeout * * Suspend the delayed work timeout for the scheduler. This is done by * modifying the delayed work timeout to an arbitrary large value, * MAX_SCHEDULE_TIMEOUT in this case. Note that this function can be * called from an IRQ context. * * Returns the timeout remaining * */ unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched) { unsigned long sched_timeout, now = jiffies; sched_timeout = sched->work_tdr.timer.expires; /* * Modify the timeout to an arbitrarily large value. This also prevents * the timeout to be restarted when new submissions arrive */ if (mod_delayed_work(system_wq, &sched->work_tdr, MAX_SCHEDULE_TIMEOUT) && time_after(sched_timeout, now)) return sched_timeout - now; else return sched->timeout; } EXPORT_SYMBOL(drm_sched_suspend_timeout); /** * drm_sched_resume_timeout - Resume scheduler job timeout * * @sched: scheduler instance for which to resume the timeout * @remaining: remaining timeout * * Resume the delayed work timeout for the scheduler. Note that * this function can be called from an IRQ context. */ void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched, unsigned long remaining) { unsigned long flags; spin_lock_irqsave(&sched->job_list_lock, flags); if (list_empty(&sched->ring_mirror_list)) cancel_delayed_work(&sched->work_tdr); else mod_delayed_work(system_wq, &sched->work_tdr, remaining); spin_unlock_irqrestore(&sched->job_list_lock, flags); } EXPORT_SYMBOL(drm_sched_resume_timeout); /* job_finish is called after hw fence signaled */ static void drm_sched_job_finish(struct work_struct *work) { struct drm_sched_job *s_job = container_of(work, struct drm_sched_job, finish_work); struct drm_gpu_scheduler *sched = s_job->sched; unsigned long flags; /* * Canceling the timeout without removing our job from the ring mirror * list is safe, as we will only end up in this worker if our jobs * finished fence has been signaled. So even if some another worker * manages to find this job as the next job in the list, the fence * signaled check below will prevent the timeout to be restarted. */ cancel_delayed_work_sync(&sched->work_tdr); spin_lock_irqsave(&sched->job_list_lock, flags); /* remove job from ring_mirror_list */ list_del_init(&s_job->node); /* queue TDR for next job */ drm_sched_start_timeout(sched); spin_unlock_irqrestore(&sched->job_list_lock, flags); sched->ops->free_job(s_job); } static void drm_sched_job_finish_cb(struct dma_fence *f, struct dma_fence_cb *cb) { struct drm_sched_job *job = container_of(cb, struct drm_sched_job, finish_cb); schedule_work(&job->finish_work); } static void drm_sched_job_begin(struct drm_sched_job *s_job) { struct drm_gpu_scheduler *sched = s_job->sched; unsigned long flags; dma_fence_add_callback(&s_job->s_fence->finished, &s_job->finish_cb, drm_sched_job_finish_cb); spin_lock_irqsave(&sched->job_list_lock, flags); list_add_tail(&s_job->node, &sched->ring_mirror_list); drm_sched_start_timeout(sched); spin_unlock_irqrestore(&sched->job_list_lock, flags); } static void drm_sched_job_timedout(struct work_struct *work) { struct drm_gpu_scheduler *sched; struct drm_sched_job *job; unsigned long flags; sched = container_of(work, struct drm_gpu_scheduler, work_tdr.work); job = list_first_entry_or_null(&sched->ring_mirror_list, struct drm_sched_job, node); if (job) job->sched->ops->timedout_job(job); spin_lock_irqsave(&sched->job_list_lock, flags); drm_sched_start_timeout(sched); spin_unlock_irqrestore(&sched->job_list_lock, flags); } /** * drm_sched_hw_job_reset - stop the scheduler if it contains the bad job * * @sched: scheduler instance * @bad: bad scheduler job * */ void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad) { struct drm_sched_job *s_job; struct drm_sched_entity *entity, *tmp; unsigned long flags; int i; spin_lock_irqsave(&sched->job_list_lock, flags); list_for_each_entry_reverse(s_job, &sched->ring_mirror_list, node) { if (s_job->s_fence->parent && dma_fence_remove_callback(s_job->s_fence->parent, &s_job->s_fence->cb)) { dma_fence_put(s_job->s_fence->parent); s_job->s_fence->parent = NULL; atomic_dec(&sched->hw_rq_count); } } spin_unlock_irqrestore(&sched->job_list_lock, flags); if (bad && bad->s_priority != DRM_SCHED_PRIORITY_KERNEL) { atomic_inc(&bad->karma); /* don't increase @bad's karma if it's from KERNEL RQ, * becuase sometimes GPU hang would cause kernel jobs (like VM updating jobs) * corrupt but keep in mind that kernel jobs always considered good. */ for (i = DRM_SCHED_PRIORITY_MIN; i < DRM_SCHED_PRIORITY_KERNEL; i++ ) { struct drm_sched_rq *rq = &sched->sched_rq[i]; spin_lock(&rq->lock); list_for_each_entry_safe(entity, tmp, &rq->entities, list) { if (bad->s_fence->scheduled.context == entity->fence_context) { if (atomic_read(&bad->karma) > bad->sched->hang_limit) if (entity->guilty) atomic_set(entity->guilty, 1); break; } } spin_unlock(&rq->lock); if (&entity->list != &rq->entities) break; } } } EXPORT_SYMBOL(drm_sched_hw_job_reset); /** * drm_sched_job_recovery - recover jobs after a reset * * @sched: scheduler instance * */ void drm_sched_job_recovery(struct drm_gpu_scheduler *sched) { struct drm_sched_job *s_job, *tmp; bool found_guilty = false; unsigned long flags; int r; spin_lock_irqsave(&sched->job_list_lock, flags); list_for_each_entry_safe(s_job, tmp, &sched->ring_mirror_list, node) { struct drm_sched_fence *s_fence = s_job->s_fence; struct dma_fence *fence; uint64_t guilty_context; if (!found_guilty && atomic_read(&s_job->karma) > sched->hang_limit) { found_guilty = true; guilty_context = s_job->s_fence->scheduled.context; } if (found_guilty && s_job->s_fence->scheduled.context == guilty_context) dma_fence_set_error(&s_fence->finished, -ECANCELED); spin_unlock_irqrestore(&sched->job_list_lock, flags); fence = sched->ops->run_job(s_job); atomic_inc(&sched->hw_rq_count); if (fence) { s_fence->parent = dma_fence_get(fence); r = dma_fence_add_callback(fence, &s_fence->cb, drm_sched_process_job); if (r == -ENOENT) drm_sched_process_job(fence, &s_fence->cb); else if (r) DRM_ERROR("fence add callback failed (%d)\n", r); dma_fence_put(fence); } else { if (s_fence->finished.error < 0) drm_sched_expel_job_unlocked(s_job); drm_sched_process_job(NULL, &s_fence->cb); } spin_lock_irqsave(&sched->job_list_lock, flags); } drm_sched_start_timeout(sched); spin_unlock_irqrestore(&sched->job_list_lock, flags); } EXPORT_SYMBOL(drm_sched_job_recovery); /** * drm_sched_job_init - init a scheduler job * * @job: scheduler job to init * @entity: scheduler entity to use * @owner: job owner for debugging * * Refer to drm_sched_entity_push_job() documentation * for locking considerations. * * Returns 0 for success, negative error code otherwise. */ int drm_sched_job_init(struct drm_sched_job *job, struct drm_sched_entity *entity, void *owner) { struct drm_gpu_scheduler *sched; drm_sched_entity_select_rq(entity); if (!entity->rq) return -ENOENT; sched = entity->rq->sched; job->sched = sched; job->entity = entity; job->s_priority = entity->rq - sched->sched_rq; job->s_fence = drm_sched_fence_create(entity, owner); if (!job->s_fence) return -ENOMEM; job->id = atomic64_inc_return(&sched->job_id_count); INIT_WORK(&job->finish_work, drm_sched_job_finish); INIT_LIST_HEAD(&job->node); return 0; } EXPORT_SYMBOL(drm_sched_job_init); /** * drm_sched_job_cleanup - clean up scheduler job resources * * @job: scheduler job to clean up */ void drm_sched_job_cleanup(struct drm_sched_job *job) { dma_fence_put(&job->s_fence->finished); job->s_fence = NULL; } EXPORT_SYMBOL(drm_sched_job_cleanup); /** * drm_sched_ready - is the scheduler ready * * @sched: scheduler instance * * Return true if we can push more jobs to the hw, otherwise false. */ static bool drm_sched_ready(struct drm_gpu_scheduler *sched) { return atomic_read(&sched->hw_rq_count) < sched->hw_submission_limit; } /** * drm_sched_wakeup - Wake up the scheduler when it is ready * * @sched: scheduler instance * */ void drm_sched_wakeup(struct drm_gpu_scheduler *sched) { if (drm_sched_ready(sched)) wake_up_interruptible(&sched->wake_up_worker); } /** * drm_sched_select_entity - Select next entity to process * * @sched: scheduler instance * * Returns the entity to process or NULL if none are found. */ static struct drm_sched_entity * drm_sched_select_entity(struct drm_gpu_scheduler *sched) { struct drm_sched_entity *entity; int i; if (!drm_sched_ready(sched)) return NULL; /* Kernel run queue has higher priority than normal run queue*/ for (i = DRM_SCHED_PRIORITY_MAX - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) { entity = drm_sched_rq_select_entity(&sched->sched_rq[i]); if (entity) break; } return entity; } /** * drm_sched_process_job - process a job * * @f: fence * @cb: fence callbacks * * Called after job has finished execution. */ static void drm_sched_process_job(struct dma_fence *f, struct dma_fence_cb *cb) { struct drm_sched_fence *s_fence = container_of(cb, struct drm_sched_fence, cb); struct drm_gpu_scheduler *sched = s_fence->sched; dma_fence_get(&s_fence->finished); atomic_dec(&sched->hw_rq_count); atomic_dec(&sched->num_jobs); drm_sched_fence_finished(s_fence); trace_drm_sched_process_job(s_fence); dma_fence_put(&s_fence->finished); wake_up_interruptible(&sched->wake_up_worker); } /** * drm_sched_blocked - check if the scheduler is blocked * * @sched: scheduler instance * * Returns true if blocked, otherwise false. */ static bool drm_sched_blocked(struct drm_gpu_scheduler *sched) { if (kthread_should_park()) { kthread_parkme(); return true; } return false; } /** * drm_sched_main - main scheduler thread * * @param: scheduler instance * * Returns 0. */ static int drm_sched_main(void *param) { struct sched_param sparam = {.sched_priority = 1}; struct drm_gpu_scheduler *sched = (struct drm_gpu_scheduler *)param; int r; sched_setscheduler(current, SCHED_FIFO, &sparam); while (!kthread_should_stop()) { struct drm_sched_entity *entity = NULL; struct drm_sched_fence *s_fence; struct drm_sched_job *sched_job; struct dma_fence *fence; wait_event_interruptible(sched->wake_up_worker, (!drm_sched_blocked(sched) && (entity = drm_sched_select_entity(sched))) || kthread_should_stop()); if (!entity) continue; sched_job = drm_sched_entity_pop_job(entity); if (!sched_job) continue; s_fence = sched_job->s_fence; atomic_inc(&sched->hw_rq_count); drm_sched_job_begin(sched_job); fence = sched->ops->run_job(sched_job); drm_sched_fence_scheduled(s_fence); if (fence) { s_fence->parent = dma_fence_get(fence); r = dma_fence_add_callback(fence, &s_fence->cb, drm_sched_process_job); if (r == -ENOENT) drm_sched_process_job(fence, &s_fence->cb); else if (r) DRM_ERROR("fence add callback failed (%d)\n", r); dma_fence_put(fence); } else { if (s_fence->finished.error < 0) drm_sched_expel_job_unlocked(sched_job); drm_sched_process_job(NULL, &s_fence->cb); } wake_up(&sched->job_scheduled); } return 0; } static void drm_sched_expel_job_unlocked(struct drm_sched_job *s_job) { struct drm_gpu_scheduler *sched = s_job->sched; spin_lock(&sched->job_list_lock); list_del_init(&s_job->node); spin_unlock(&sched->job_list_lock); } /** * drm_sched_init - Init a gpu scheduler instance * * @sched: scheduler instance * @ops: backend operations for this scheduler * @hw_submission: number of hw submissions that can be in flight * @hang_limit: number of times to allow a job to hang before dropping it * @timeout: timeout value in jiffies for the scheduler * @name: name used for debugging * * Return 0 on success, otherwise error code. */ int drm_sched_init(struct drm_gpu_scheduler *sched, const struct drm_sched_backend_ops *ops, unsigned hw_submission, unsigned hang_limit, long timeout, const char *name) { int i, ret; sched->ops = ops; sched->hw_submission_limit = hw_submission; sched->name = name; sched->timeout = timeout; sched->hang_limit = hang_limit; for (i = DRM_SCHED_PRIORITY_MIN; i < DRM_SCHED_PRIORITY_MAX; i++) drm_sched_rq_init(sched, &sched->sched_rq[i]); init_waitqueue_head(&sched->wake_up_worker); init_waitqueue_head(&sched->job_scheduled); INIT_LIST_HEAD(&sched->ring_mirror_list); spin_lock_init(&sched->job_list_lock); atomic_set(&sched->hw_rq_count, 0); INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout); atomic_set(&sched->num_jobs, 0); atomic64_set(&sched->job_id_count, 0); /* Each scheduler will run on a seperate kernel thread */ sched->thread = kthread_run(drm_sched_main, sched, sched->name); if (IS_ERR(sched->thread)) { ret = PTR_ERR(sched->thread); sched->thread = NULL; DRM_ERROR("Failed to create scheduler for %s.\n", name); return ret; } sched->ready = true; return 0; } EXPORT_SYMBOL(drm_sched_init); /** * drm_sched_fini - Destroy a gpu scheduler * * @sched: scheduler instance * * Tears down and cleans up the scheduler. */ void drm_sched_fini(struct drm_gpu_scheduler *sched) { if (sched->thread) kthread_stop(sched->thread); sched->ready = false; } EXPORT_SYMBOL(drm_sched_fini);