/* * Copyright (C) 2013 Red Hat * Author: Rob Clark * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 as published by * the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ #include "msm_gpu.h" #include "msm_gem.h" #include "msm_mmu.h" #include "msm_fence.h" /* * Power Management: */ #ifdef DOWNSTREAM_CONFIG_MSM_BUS_SCALING #include static void bs_init(struct msm_gpu *gpu) { if (gpu->bus_scale_table) { gpu->bsc = msm_bus_scale_register_client(gpu->bus_scale_table); DBG("bus scale client: %08x", gpu->bsc); } } static void bs_fini(struct msm_gpu *gpu) { if (gpu->bsc) { msm_bus_scale_unregister_client(gpu->bsc); gpu->bsc = 0; } } static void bs_set(struct msm_gpu *gpu, int idx) { if (gpu->bsc) { DBG("set bus scaling: %d", idx); msm_bus_scale_client_update_request(gpu->bsc, idx); } } #else static void bs_init(struct msm_gpu *gpu) {} static void bs_fini(struct msm_gpu *gpu) {} static void bs_set(struct msm_gpu *gpu, int idx) {} #endif static int enable_pwrrail(struct msm_gpu *gpu) { struct drm_device *dev = gpu->dev; int ret = 0; if (gpu->gpu_reg) { ret = regulator_enable(gpu->gpu_reg); if (ret) { dev_err(dev->dev, "failed to enable 'gpu_reg': %d\n", ret); return ret; } } if (gpu->gpu_cx) { ret = regulator_enable(gpu->gpu_cx); if (ret) { dev_err(dev->dev, "failed to enable 'gpu_cx': %d\n", ret); return ret; } } return 0; } static int disable_pwrrail(struct msm_gpu *gpu) { if (gpu->gpu_cx) regulator_disable(gpu->gpu_cx); if (gpu->gpu_reg) regulator_disable(gpu->gpu_reg); return 0; } static int enable_clk(struct msm_gpu *gpu) { int i; if (gpu->grp_clks[0] && gpu->fast_rate) clk_set_rate(gpu->grp_clks[0], gpu->fast_rate); /* Set the RBBM timer rate to 19.2Mhz */ if (gpu->grp_clks[2]) clk_set_rate(gpu->grp_clks[2], 19200000); for (i = ARRAY_SIZE(gpu->grp_clks) - 1; i >= 0; i--) if (gpu->grp_clks[i]) clk_prepare(gpu->grp_clks[i]); for (i = ARRAY_SIZE(gpu->grp_clks) - 1; i >= 0; i--) if (gpu->grp_clks[i]) clk_enable(gpu->grp_clks[i]); return 0; } static int disable_clk(struct msm_gpu *gpu) { int i; for (i = ARRAY_SIZE(gpu->grp_clks) - 1; i >= 0; i--) if (gpu->grp_clks[i]) clk_disable(gpu->grp_clks[i]); for (i = ARRAY_SIZE(gpu->grp_clks) - 1; i >= 0; i--) if (gpu->grp_clks[i]) clk_unprepare(gpu->grp_clks[i]); if (gpu->grp_clks[0] && gpu->slow_rate) clk_set_rate(gpu->grp_clks[0], gpu->slow_rate); if (gpu->grp_clks[2]) clk_set_rate(gpu->grp_clks[2], 0); return 0; } static int enable_axi(struct msm_gpu *gpu) { if (gpu->ebi1_clk) clk_prepare_enable(gpu->ebi1_clk); if (gpu->bus_freq) bs_set(gpu, gpu->bus_freq); return 0; } static int disable_axi(struct msm_gpu *gpu) { if (gpu->ebi1_clk) clk_disable_unprepare(gpu->ebi1_clk); if (gpu->bus_freq) bs_set(gpu, 0); return 0; } int msm_gpu_pm_resume(struct msm_gpu *gpu) { struct drm_device *dev = gpu->dev; int ret; DBG("%s: active_cnt=%d", gpu->name, gpu->active_cnt); WARN_ON(!mutex_is_locked(&dev->struct_mutex)); if (gpu->active_cnt++ > 0) return 0; if (WARN_ON(gpu->active_cnt <= 0)) return -EINVAL; ret = enable_pwrrail(gpu); if (ret) return ret; ret = enable_clk(gpu); if (ret) return ret; ret = enable_axi(gpu); if (ret) return ret; return 0; } int msm_gpu_pm_suspend(struct msm_gpu *gpu) { struct drm_device *dev = gpu->dev; int ret; DBG("%s: active_cnt=%d", gpu->name, gpu->active_cnt); WARN_ON(!mutex_is_locked(&dev->struct_mutex)); if (--gpu->active_cnt > 0) return 0; if (WARN_ON(gpu->active_cnt < 0)) return -EINVAL; ret = disable_axi(gpu); if (ret) return ret; ret = disable_clk(gpu); if (ret) return ret; ret = disable_pwrrail(gpu); if (ret) return ret; return 0; } /* * Inactivity detection (for suspend): */ static void inactive_worker(struct work_struct *work) { struct msm_gpu *gpu = container_of(work, struct msm_gpu, inactive_work); struct drm_device *dev = gpu->dev; if (gpu->inactive) return; DBG("%s: inactive!\n", gpu->name); mutex_lock(&dev->struct_mutex); if (!(msm_gpu_active(gpu) || gpu->inactive)) { disable_axi(gpu); disable_clk(gpu); gpu->inactive = true; } mutex_unlock(&dev->struct_mutex); } static void inactive_handler(unsigned long data) { struct msm_gpu *gpu = (struct msm_gpu *)data; struct msm_drm_private *priv = gpu->dev->dev_private; queue_work(priv->wq, &gpu->inactive_work); } /* cancel inactive timer and make sure we are awake: */ static void inactive_cancel(struct msm_gpu *gpu) { DBG("%s", gpu->name); del_timer(&gpu->inactive_timer); if (gpu->inactive) { enable_clk(gpu); enable_axi(gpu); gpu->inactive = false; } } static void inactive_start(struct msm_gpu *gpu) { DBG("%s", gpu->name); mod_timer(&gpu->inactive_timer, round_jiffies_up(jiffies + DRM_MSM_INACTIVE_JIFFIES)); } /* * Hangcheck detection for locked gpu: */ static void retire_submits(struct msm_gpu *gpu); static void recover_worker(struct work_struct *work) { struct msm_gpu *gpu = container_of(work, struct msm_gpu, recover_work); struct drm_device *dev = gpu->dev; struct msm_gem_submit *submit; uint32_t fence = gpu->funcs->last_fence(gpu); msm_update_fence(gpu->fctx, fence + 1); mutex_lock(&dev->struct_mutex); dev_err(dev->dev, "%s: hangcheck recover!\n", gpu->name); list_for_each_entry(submit, &gpu->submit_list, node) { if (submit->fence->seqno == (fence + 1)) { struct task_struct *task; rcu_read_lock(); task = pid_task(submit->pid, PIDTYPE_PID); if (task) { dev_err(dev->dev, "%s: offending task: %s\n", gpu->name, task->comm); } rcu_read_unlock(); break; } } if (msm_gpu_active(gpu)) { /* retire completed submits, plus the one that hung: */ retire_submits(gpu); inactive_cancel(gpu); gpu->funcs->recover(gpu); /* replay the remaining submits after the one that hung: */ list_for_each_entry(submit, &gpu->submit_list, node) { gpu->funcs->submit(gpu, submit, NULL); } } mutex_unlock(&dev->struct_mutex); msm_gpu_retire(gpu); } static void hangcheck_timer_reset(struct msm_gpu *gpu) { DBG("%s", gpu->name); mod_timer(&gpu->hangcheck_timer, round_jiffies_up(jiffies + DRM_MSM_HANGCHECK_JIFFIES)); } static void hangcheck_handler(unsigned long data) { struct msm_gpu *gpu = (struct msm_gpu *)data; struct drm_device *dev = gpu->dev; struct msm_drm_private *priv = dev->dev_private; uint32_t fence = gpu->funcs->last_fence(gpu); if (fence != gpu->hangcheck_fence) { /* some progress has been made.. ya! */ gpu->hangcheck_fence = fence; } else if (fence < gpu->fctx->last_fence) { /* no progress and not done.. hung! */ gpu->hangcheck_fence = fence; dev_err(dev->dev, "%s: hangcheck detected gpu lockup!\n", gpu->name); dev_err(dev->dev, "%s: completed fence: %u\n", gpu->name, fence); dev_err(dev->dev, "%s: submitted fence: %u\n", gpu->name, gpu->fctx->last_fence); queue_work(priv->wq, &gpu->recover_work); } /* if still more pending work, reset the hangcheck timer: */ if (gpu->fctx->last_fence > gpu->hangcheck_fence) hangcheck_timer_reset(gpu); /* workaround for missing irq: */ queue_work(priv->wq, &gpu->retire_work); } /* * Performance Counters: */ /* called under perf_lock */ static int update_hw_cntrs(struct msm_gpu *gpu, uint32_t ncntrs, uint32_t *cntrs) { uint32_t current_cntrs[ARRAY_SIZE(gpu->last_cntrs)]; int i, n = min(ncntrs, gpu->num_perfcntrs); /* read current values: */ for (i = 0; i < gpu->num_perfcntrs; i++) current_cntrs[i] = gpu_read(gpu, gpu->perfcntrs[i].sample_reg); /* update cntrs: */ for (i = 0; i < n; i++) cntrs[i] = current_cntrs[i] - gpu->last_cntrs[i]; /* save current values: */ for (i = 0; i < gpu->num_perfcntrs; i++) gpu->last_cntrs[i] = current_cntrs[i]; return n; } static void update_sw_cntrs(struct msm_gpu *gpu) { ktime_t time; uint32_t elapsed; unsigned long flags; spin_lock_irqsave(&gpu->perf_lock, flags); if (!gpu->perfcntr_active) goto out; time = ktime_get(); elapsed = ktime_to_us(ktime_sub(time, gpu->last_sample.time)); gpu->totaltime += elapsed; if (gpu->last_sample.active) gpu->activetime += elapsed; gpu->last_sample.active = msm_gpu_active(gpu); gpu->last_sample.time = time; out: spin_unlock_irqrestore(&gpu->perf_lock, flags); } void msm_gpu_perfcntr_start(struct msm_gpu *gpu) { unsigned long flags; spin_lock_irqsave(&gpu->perf_lock, flags); /* we could dynamically enable/disable perfcntr registers too.. */ gpu->last_sample.active = msm_gpu_active(gpu); gpu->last_sample.time = ktime_get(); gpu->activetime = gpu->totaltime = 0; gpu->perfcntr_active = true; update_hw_cntrs(gpu, 0, NULL); spin_unlock_irqrestore(&gpu->perf_lock, flags); } void msm_gpu_perfcntr_stop(struct msm_gpu *gpu) { gpu->perfcntr_active = false; } /* returns -errno or # of cntrs sampled */ int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime, uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs) { unsigned long flags; int ret; spin_lock_irqsave(&gpu->perf_lock, flags); if (!gpu->perfcntr_active) { ret = -EINVAL; goto out; } *activetime = gpu->activetime; *totaltime = gpu->totaltime; gpu->activetime = gpu->totaltime = 0; ret = update_hw_cntrs(gpu, ncntrs, cntrs); out: spin_unlock_irqrestore(&gpu->perf_lock, flags); return ret; } /* * Cmdstream submission/retirement: */ static void retire_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit) { int i; for (i = 0; i < submit->nr_bos; i++) { struct msm_gem_object *msm_obj = submit->bos[i].obj; /* move to inactive: */ msm_gem_move_to_inactive(&msm_obj->base); msm_gem_put_iova(&msm_obj->base, gpu->id); drm_gem_object_unreference(&msm_obj->base); } msm_gem_submit_free(submit); } static void retire_submits(struct msm_gpu *gpu) { struct drm_device *dev = gpu->dev; WARN_ON(!mutex_is_locked(&dev->struct_mutex)); while (!list_empty(&gpu->submit_list)) { struct msm_gem_submit *submit; submit = list_first_entry(&gpu->submit_list, struct msm_gem_submit, node); if (dma_fence_is_signaled(submit->fence)) { retire_submit(gpu, submit); } else { break; } } } static void retire_worker(struct work_struct *work) { struct msm_gpu *gpu = container_of(work, struct msm_gpu, retire_work); struct drm_device *dev = gpu->dev; uint32_t fence = gpu->funcs->last_fence(gpu); msm_update_fence(gpu->fctx, fence); mutex_lock(&dev->struct_mutex); retire_submits(gpu); mutex_unlock(&dev->struct_mutex); if (!msm_gpu_active(gpu)) inactive_start(gpu); } /* call from irq handler to schedule work to retire bo's */ void msm_gpu_retire(struct msm_gpu *gpu) { struct msm_drm_private *priv = gpu->dev->dev_private; queue_work(priv->wq, &gpu->retire_work); update_sw_cntrs(gpu); } /* add bo's to gpu's ring, and kick gpu: */ void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit, struct msm_file_private *ctx) { struct drm_device *dev = gpu->dev; struct msm_drm_private *priv = dev->dev_private; int i; WARN_ON(!mutex_is_locked(&dev->struct_mutex)); inactive_cancel(gpu); list_add_tail(&submit->node, &gpu->submit_list); msm_rd_dump_submit(submit); update_sw_cntrs(gpu); for (i = 0; i < submit->nr_bos; i++) { struct msm_gem_object *msm_obj = submit->bos[i].obj; uint64_t iova; /* can't happen yet.. but when we add 2d support we'll have * to deal w/ cross-ring synchronization: */ WARN_ON(is_active(msm_obj) && (msm_obj->gpu != gpu)); /* submit takes a reference to the bo and iova until retired: */ drm_gem_object_reference(&msm_obj->base); msm_gem_get_iova_locked(&msm_obj->base, submit->gpu->id, &iova); if (submit->bos[i].flags & MSM_SUBMIT_BO_WRITE) msm_gem_move_to_active(&msm_obj->base, gpu, true, submit->fence); else if (submit->bos[i].flags & MSM_SUBMIT_BO_READ) msm_gem_move_to_active(&msm_obj->base, gpu, false, submit->fence); } gpu->funcs->submit(gpu, submit, ctx); priv->lastctx = ctx; hangcheck_timer_reset(gpu); } /* * Init/Cleanup: */ static irqreturn_t irq_handler(int irq, void *data) { struct msm_gpu *gpu = data; return gpu->funcs->irq(gpu); } static const char *clk_names[] = { "core", "iface", "rbbmtimer", "mem", "mem_iface", "alt_mem_iface", }; int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev, struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs, const char *name, const char *ioname, const char *irqname, int ringsz) { struct iommu_domain *iommu; int i, ret; if (WARN_ON(gpu->num_perfcntrs > ARRAY_SIZE(gpu->last_cntrs))) gpu->num_perfcntrs = ARRAY_SIZE(gpu->last_cntrs); gpu->dev = drm; gpu->funcs = funcs; gpu->name = name; gpu->inactive = true; gpu->fctx = msm_fence_context_alloc(drm, name); if (IS_ERR(gpu->fctx)) { ret = PTR_ERR(gpu->fctx); gpu->fctx = NULL; goto fail; } INIT_LIST_HEAD(&gpu->active_list); INIT_WORK(&gpu->retire_work, retire_worker); INIT_WORK(&gpu->inactive_work, inactive_worker); INIT_WORK(&gpu->recover_work, recover_worker); INIT_LIST_HEAD(&gpu->submit_list); setup_timer(&gpu->inactive_timer, inactive_handler, (unsigned long)gpu); setup_timer(&gpu->hangcheck_timer, hangcheck_handler, (unsigned long)gpu); spin_lock_init(&gpu->perf_lock); BUG_ON(ARRAY_SIZE(clk_names) != ARRAY_SIZE(gpu->grp_clks)); /* Map registers: */ gpu->mmio = msm_ioremap(pdev, ioname, name); if (IS_ERR(gpu->mmio)) { ret = PTR_ERR(gpu->mmio); goto fail; } /* Get Interrupt: */ gpu->irq = platform_get_irq_byname(pdev, irqname); if (gpu->irq < 0) { ret = gpu->irq; dev_err(drm->dev, "failed to get irq: %d\n", ret); goto fail; } ret = devm_request_irq(&pdev->dev, gpu->irq, irq_handler, IRQF_TRIGGER_HIGH, gpu->name, gpu); if (ret) { dev_err(drm->dev, "failed to request IRQ%u: %d\n", gpu->irq, ret); goto fail; } /* Acquire clocks: */ for (i = 0; i < ARRAY_SIZE(clk_names); i++) { gpu->grp_clks[i] = msm_clk_get(pdev, clk_names[i]); DBG("grp_clks[%s]: %p", clk_names[i], gpu->grp_clks[i]); if (IS_ERR(gpu->grp_clks[i])) gpu->grp_clks[i] = NULL; } gpu->ebi1_clk = msm_clk_get(pdev, "bus"); DBG("ebi1_clk: %p", gpu->ebi1_clk); if (IS_ERR(gpu->ebi1_clk)) gpu->ebi1_clk = NULL; /* Acquire regulators: */ gpu->gpu_reg = devm_regulator_get(&pdev->dev, "vdd"); DBG("gpu_reg: %p", gpu->gpu_reg); if (IS_ERR(gpu->gpu_reg)) gpu->gpu_reg = NULL; gpu->gpu_cx = devm_regulator_get(&pdev->dev, "vddcx"); DBG("gpu_cx: %p", gpu->gpu_cx); if (IS_ERR(gpu->gpu_cx)) gpu->gpu_cx = NULL; /* Setup IOMMU.. eventually we will (I think) do this once per context * and have separate page tables per context. For now, to keep things * simple and to get something working, just use a single address space: */ iommu = iommu_domain_alloc(&platform_bus_type); if (iommu) { /* TODO 32b vs 64b address space.. */ iommu->geometry.aperture_start = SZ_16M; iommu->geometry.aperture_end = 0xffffffff; dev_info(drm->dev, "%s: using IOMMU\n", name); gpu->aspace = msm_gem_address_space_create(&pdev->dev, iommu, "gpu"); if (IS_ERR(gpu->aspace)) { ret = PTR_ERR(gpu->aspace); dev_err(drm->dev, "failed to init iommu: %d\n", ret); gpu->aspace = NULL; iommu_domain_free(iommu); goto fail; } } else { dev_info(drm->dev, "%s: no IOMMU, fallback to VRAM carveout!\n", name); } gpu->id = msm_register_address_space(drm, gpu->aspace); /* Create ringbuffer: */ mutex_lock(&drm->struct_mutex); gpu->rb = msm_ringbuffer_new(gpu, ringsz); mutex_unlock(&drm->struct_mutex); if (IS_ERR(gpu->rb)) { ret = PTR_ERR(gpu->rb); gpu->rb = NULL; dev_err(drm->dev, "could not create ringbuffer: %d\n", ret); goto fail; } bs_init(gpu); return 0; fail: return ret; } void msm_gpu_cleanup(struct msm_gpu *gpu) { DBG("%s", gpu->name); WARN_ON(!list_empty(&gpu->active_list)); bs_fini(gpu); if (gpu->rb) { if (gpu->rb_iova) msm_gem_put_iova(gpu->rb->bo, gpu->id); msm_ringbuffer_destroy(gpu->rb); } if (gpu->aspace) msm_gem_address_space_destroy(gpu->aspace); if (gpu->fctx) msm_fence_context_free(gpu->fctx); }