/* * SPDX-License-Identifier: MIT * * Copyright © 2018 Intel Corporation */ #ifndef _I915_SCHEDULER_H_ #define _I915_SCHEDULER_H_ #include #include #include struct drm_i915_private; struct i915_request; struct intel_engine_cs; enum { I915_PRIORITY_MIN = I915_CONTEXT_MIN_USER_PRIORITY - 1, I915_PRIORITY_NORMAL = I915_CONTEXT_DEFAULT_PRIORITY, I915_PRIORITY_MAX = I915_CONTEXT_MAX_USER_PRIORITY + 1, I915_PRIORITY_INVALID = INT_MIN }; #define I915_USER_PRIORITY_SHIFT 2 #define I915_USER_PRIORITY(x) ((x) << I915_USER_PRIORITY_SHIFT) #define I915_PRIORITY_COUNT BIT(I915_USER_PRIORITY_SHIFT) #define I915_PRIORITY_MASK (I915_PRIORITY_COUNT - 1) #define I915_PRIORITY_WAIT ((u8)BIT(0)) #define I915_PRIORITY_NEWCLIENT ((u8)BIT(1)) struct i915_sched_attr { /** * @priority: execution and service priority * * All clients are equal, but some are more equal than others! * * Requests from a context with a greater (more positive) value of * @priority will be executed before those with a lower @priority * value, forming a simple QoS. * * The &drm_i915_private.kernel_context is assigned the lowest priority. */ int priority; }; /* * "People assume that time is a strict progression of cause to effect, but * actually, from a nonlinear, non-subjective viewpoint, it's more like a big * ball of wibbly-wobbly, timey-wimey ... stuff." -The Doctor, 2015 * * Requests exist in a complex web of interdependencies. Each request * has to wait for some other request to complete before it is ready to be run * (e.g. we have to wait until the pixels have been rendering into a texture * before we can copy from it). We track the readiness of a request in terms * of fences, but we also need to keep the dependency tree for the lifetime * of the request (beyond the life of an individual fence). We use the tree * at various points to reorder the requests whilst keeping the requests * in order with respect to their various dependencies. * * There is no active component to the "scheduler". As we know the dependency * DAG of each request, we are able to insert it into a sorted queue when it * is ready, and are able to reorder its portion of the graph to accommodate * dynamic priority changes. */ struct i915_sched_node { struct list_head signalers_list; /* those before us, we depend upon */ struct list_head waiters_list; /* those after us, they depend upon us */ struct list_head link; struct i915_sched_attr attr; }; struct i915_dependency { struct i915_sched_node *signaler; struct list_head signal_link; struct list_head wait_link; struct list_head dfs_link; unsigned long flags; #define I915_DEPENDENCY_ALLOC BIT(0) }; void i915_sched_node_init(struct i915_sched_node *node); bool __i915_sched_node_add_dependency(struct i915_sched_node *node, struct i915_sched_node *signal, struct i915_dependency *dep, unsigned long flags); int i915_sched_node_add_dependency(struct drm_i915_private *i915, struct i915_sched_node *node, struct i915_sched_node *signal); void i915_sched_node_fini(struct drm_i915_private *i915, struct i915_sched_node *node); void i915_schedule(struct i915_request *request, const struct i915_sched_attr *attr); void i915_schedule_bump_priority(struct i915_request *rq, unsigned int bump); struct list_head * i915_sched_lookup_priolist(struct intel_engine_cs *engine, int prio); #endif /* _I915_SCHEDULER_H_ */