// SPDX-License-Identifier: GPL-2.0-or-later #include /** * DOC: overview * * This library provides &struct drm_gem_vram_object (GEM VRAM), a GEM * buffer object that is backed by video RAM. It can be used for * framebuffer devices with dedicated memory. The video RAM can be * managed with &struct drm_vram_mm (VRAM MM). Both data structures are * supposed to be used together, but can also be used individually. * * With the GEM interface userspace applications create, manage and destroy * graphics buffers, such as an on-screen framebuffer. GEM does not provide * an implementation of these interfaces. It's up to the DRM driver to * provide an implementation that suits the hardware. If the hardware device * contains dedicated video memory, the DRM driver can use the VRAM helper * library. Each active buffer object is stored in video RAM. Active * buffer are used for drawing the current frame, typically something like * the frame's scanout buffer or the cursor image. If there's no more space * left in VRAM, inactive GEM objects can be moved to system memory. * * The easiest way to use the VRAM helper library is to call * drm_vram_helper_alloc_mm(). The function allocates and initializes an * instance of &struct drm_vram_mm in &struct drm_device.vram_mm . Use * &DRM_GEM_VRAM_DRIVER to initialize &struct drm_driver and * &DRM_VRAM_MM_FILE_OPERATIONS to initialize &struct file_operations; * as illustrated below. * * .. code-block:: c * * struct file_operations fops ={ * .owner = THIS_MODULE, * DRM_VRAM_MM_FILE_OPERATION * }; * struct drm_driver drv = { * .driver_feature = DRM_ ... , * .fops = &fops, * DRM_GEM_VRAM_DRIVER * }; * * int init_drm_driver() * { * struct drm_device *dev; * uint64_t vram_base; * unsigned long vram_size; * int ret; * * // setup device, vram base and size * // ... * * ret = drm_vram_helper_alloc_mm(dev, vram_base, vram_size, * &drm_gem_vram_mm_funcs); * if (ret) * return ret; * return 0; * } * * This creates an instance of &struct drm_vram_mm, exports DRM userspace * interfaces for GEM buffer management and initializes file operations to * allow for accessing created GEM buffers. With this setup, the DRM driver * manages an area of video RAM with VRAM MM and provides GEM VRAM objects * to userspace. * * To clean up the VRAM memory management, call drm_vram_helper_release_mm() * in the driver's clean-up code. * * .. code-block:: c * * void fini_drm_driver() * { * struct drm_device *dev = ...; * * drm_vram_helper_release_mm(dev); * } * * For drawing or scanout operations, buffer object have to be pinned in video * RAM. Call drm_gem_vram_pin() with &DRM_GEM_VRAM_PL_FLAG_VRAM or * &DRM_GEM_VRAM_PL_FLAG_SYSTEM to pin a buffer object in video RAM or system * memory. Call drm_gem_vram_unpin() to release the pinned object afterwards. * * A buffer object that is pinned in video RAM has a fixed address within that * memory region. Call drm_gem_vram_offset() to retrieve this value. Typically * it's used to program the hardware's scanout engine for framebuffers, set * the cursor overlay's image for a mouse cursor, or use it as input to the * hardware's draing engine. * * To access a buffer object's memory from the DRM driver, call * drm_gem_vram_kmap(). It (optionally) maps the buffer into kernel address * space and returns the memory address. Use drm_gem_vram_kunmap() to * release the mapping. */ MODULE_DESCRIPTION("DRM VRAM memory-management helpers"); MODULE_LICENSE("GPL");