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path: root/drivers/gpu/drm/vc4/vc4_drv.c
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2019-09-19Merge tag 'drm-next-2019-09-18' of git://anongit.freedesktop.org/drm/drmLinus Torvalds1-3/+6
2019-07-30platform: Add platform_find_device_by_driver() helperSuzuki K Poulose1-2/+1
2019-07-22Merge v5.3-rc1 into drm-misc-nextMaxime Ripard1-4/+1
2019-07-17drm/vc4: drop use of drmP.hSam Ravnborg1-1/+6
2019-07-15Merge tag 'drm-next-2019-07-16' of git://anongit.freedesktop.org/drm/drmLinus Torvalds1-0/+6
2019-06-21drm/vc3: Drop drm_gem_prime_importDaniel Vetter1-1/+0
2019-06-21drm/prime: Actually remove DRIVER_PRIME everywhereDaniel Vetter1-1/+0
2019-06-19treewide: Replace GPLv2 boilerplate/reference with SPDX - rule 500Thomas Gleixner1-4/+1
2019-05-23drm/vc4: Allocate binner bo when starting to use the V3DPaul Kocialkowski1-0/+6
2019-04-03drm/vc4: Disable V3D interactions if the v3d component didn't probe.Eric Anholt1-0/+10
2019-04-03drm/vc4: Use common helpers for debugfs setup by the driver components.Eric Anholt1-0/+1
2019-04-03drm/vc4: Call drm_dev_register() after all setup is doneNoralf Trønnes1-2/+4
2019-04-01drm/vc4: Add helpers for pm get/put.Eric Anholt1-12/+9
2019-03-07drm/vc4: Use 16bpp by default for the fbdev bufferMaxime Ripard1-1/+1
2019-03-06drm/vc4: Add a load tracker to prevent HVS underflow errorsBoris Brezillon1-0/+1
2019-02-19drm: vc4: Switch to use drm_gem_object reservation_objectRob Herring1-1/+0
2019-01-29drm/irq: Don't check for DRIVER_HAVE_IRQ in drm_irq_(un)installDaniel Vetter1-1/+0
2018-10-05drm/vc4: Use drm_atomic_helper_shutdownDaniel Vetter1-0/+3
2018-09-25drm/vc4: Use drm_fbdev_generic_setup()Noralf Trønnes1-3/+2
2018-09-03drm/vc4: use simpler remove_conflicting_framebuffers(NULL)Michał Mirosław1-19/+1
2018-07-17drm/vc4: Replace drm_dev_unref with drm_dev_putThomas Zimmermann1-4/+4
2018-07-07drm/vc4: Add support for the transposer blockBoris Brezillon1-0/+1
2018-06-06Merge tag 'drm-next-2018-06-06-1' of git://anongit.freedesktop.org/drm/drmLinus Torvalds1-3/+6
2018-05-15drm/vc4: Fix leak of the file_priv that stored the perfmon.Eric Anholt1-0/+1
2018-04-30drm/vc4: Enable syncobj supportStefan Schake1-1/+2
2018-04-23drm/vc4: Add CTM supportStefan Schake1-0/+3
2018-04-23gpu: drm: vc4: simplify getting .drvdataWolfram Sang1-2/+1
2018-02-10drm/vc4: Expose performance counters to userspaceBoris Brezillon1-0/+26
2017-12-08drm/vc4: Use drm_fb_cma_fbdev_init/fini()Noralf Trønnes1-11/+2
2017-10-19drm/vc4: Add the DRM_IOCTL_VC4_GEM_MADVISE ioctlBoris Brezillon1-1/+9
2017-08-08drm/vc4: Add exec flags to allow forcing a specific X/Y tile walk order.Eric Anholt1-0/+1
2017-07-29drm/vc4: Use .dumb_map_offset and .dumb_destroy defaultsNoralf Trønnes1-2/+0
2017-07-28drm/vc4: Add an ioctl for labeling GEM BOs for summary statsEric Anholt1-2/+6
2017-06-15drm/vc4: Add get/set tiling ioctls.Eric Anholt1-0/+2
2017-05-22drm/vc4: fix include notation and remove -Iinclude/drm flagMasahiro Yamada1-1/+1
2017-05-10drm/vblank: drop the mode argument from drm_calc_vbltimestamp_from_scanoutposDaniel Vetter1-1/+1
2017-05-08drm/vc4: Add specific compatible strings for Cygnus.Eric Anholt1-0/+1
2017-04-13drm/vc4: Expose dma-buf fences for V3D rendering.Eric Anholt1-1/+2
2017-03-17drm/vc4: use platform_register_driversPhilipp Zabel1-14/+8
2017-02-28drm/vc4: Add a paragraph at the top of vc4 docs introducing what it is.Eric Anholt1-0/+16
2017-02-09drm: vc4: use vblank hooks in struct drm_crtc_funcsShawn Guo1-2/+0
2017-02-07drm: remove drm_vblank_no_hw_counter assignment from driver codeShawn Guo1-1/+0
2017-02-01drm/vc4: Add DSI driverEric Anholt1-0/+1
2017-01-30drm/vc4: Remove vc4_debugfs_cleanup()Noralf Trønnes1-1/+0
2016-12-13Merge tag 'drm-vc4-next-2016-12-09' of https://github.com/anholt/linux into d...Dave Airlie1-1/+4
2016-12-09drm/vc4: Don't use drm_put_devDaniel Vetter1-1/+3
2016-12-09drm/vc4: Add support for the VEC (Video Encoder) IPBoris Brezillon1-0/+1
2016-11-17Merge tag 'drm-vc4-next-2016-11-16' of https://github.com/anholt/linux into d...Dave Airlie1-3/+8
2016-11-16drm/vc4: Add fragment shader threading supportJonas Pfeil1-0/+1
2016-11-04drm/vc4: Use runtime autosuspend to avoid thrashing V3D power state.Eric Anholt1-3/+6