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path: root/drivers/gpu/drm/vc4/vc4_v3d.c
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Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_v3d.c')
-rw-r--r--drivers/gpu/drm/vc4/vc4_v3d.c262
1 files changed, 262 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c
new file mode 100644
index 000000000000..424d515ffcda
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
@@ -0,0 +1,262 @@
+/*
+ * Copyright (c) 2014 The Linux Foundation. All rights reserved.
+ * Copyright (C) 2013 Red Hat
+ * Author: Rob Clark <robdclark@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 as published by
+ * the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "linux/component.h"
+#include "vc4_drv.h"
+#include "vc4_regs.h"
+
+#ifdef CONFIG_DEBUG_FS
+#define REGDEF(reg) { reg, #reg }
+static const struct {
+ uint32_t reg;
+ const char *name;
+} vc4_reg_defs[] = {
+ REGDEF(V3D_IDENT0),
+ REGDEF(V3D_IDENT1),
+ REGDEF(V3D_IDENT2),
+ REGDEF(V3D_SCRATCH),
+ REGDEF(V3D_L2CACTL),
+ REGDEF(V3D_SLCACTL),
+ REGDEF(V3D_INTCTL),
+ REGDEF(V3D_INTENA),
+ REGDEF(V3D_INTDIS),
+ REGDEF(V3D_CT0CS),
+ REGDEF(V3D_CT1CS),
+ REGDEF(V3D_CT0EA),
+ REGDEF(V3D_CT1EA),
+ REGDEF(V3D_CT0CA),
+ REGDEF(V3D_CT1CA),
+ REGDEF(V3D_CT00RA0),
+ REGDEF(V3D_CT01RA0),
+ REGDEF(V3D_CT0LC),
+ REGDEF(V3D_CT1LC),
+ REGDEF(V3D_CT0PC),
+ REGDEF(V3D_CT1PC),
+ REGDEF(V3D_PCS),
+ REGDEF(V3D_BFC),
+ REGDEF(V3D_RFC),
+ REGDEF(V3D_BPCA),
+ REGDEF(V3D_BPCS),
+ REGDEF(V3D_BPOA),
+ REGDEF(V3D_BPOS),
+ REGDEF(V3D_BXCF),
+ REGDEF(V3D_SQRSV0),
+ REGDEF(V3D_SQRSV1),
+ REGDEF(V3D_SQCNTL),
+ REGDEF(V3D_SRQPC),
+ REGDEF(V3D_SRQUA),
+ REGDEF(V3D_SRQUL),
+ REGDEF(V3D_SRQCS),
+ REGDEF(V3D_VPACNTL),
+ REGDEF(V3D_VPMBASE),
+ REGDEF(V3D_PCTRC),
+ REGDEF(V3D_PCTRE),
+ REGDEF(V3D_PCTR0),
+ REGDEF(V3D_PCTRS0),
+ REGDEF(V3D_PCTR1),
+ REGDEF(V3D_PCTRS1),
+ REGDEF(V3D_PCTR2),
+ REGDEF(V3D_PCTRS2),
+ REGDEF(V3D_PCTR3),
+ REGDEF(V3D_PCTRS3),
+ REGDEF(V3D_PCTR4),
+ REGDEF(V3D_PCTRS4),
+ REGDEF(V3D_PCTR5),
+ REGDEF(V3D_PCTRS5),
+ REGDEF(V3D_PCTR6),
+ REGDEF(V3D_PCTRS6),
+ REGDEF(V3D_PCTR7),
+ REGDEF(V3D_PCTRS7),
+ REGDEF(V3D_PCTR8),
+ REGDEF(V3D_PCTRS8),
+ REGDEF(V3D_PCTR9),
+ REGDEF(V3D_PCTRS9),
+ REGDEF(V3D_PCTR10),
+ REGDEF(V3D_PCTRS10),
+ REGDEF(V3D_PCTR11),
+ REGDEF(V3D_PCTRS11),
+ REGDEF(V3D_PCTR12),
+ REGDEF(V3D_PCTRS12),
+ REGDEF(V3D_PCTR13),
+ REGDEF(V3D_PCTRS13),
+ REGDEF(V3D_PCTR14),
+ REGDEF(V3D_PCTRS14),
+ REGDEF(V3D_PCTR15),
+ REGDEF(V3D_PCTRS15),
+ REGDEF(V3D_DBGE),
+ REGDEF(V3D_FDBGO),
+ REGDEF(V3D_FDBGB),
+ REGDEF(V3D_FDBGR),
+ REGDEF(V3D_FDBGS),
+ REGDEF(V3D_ERRSTAT),
+};
+
+int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused)
+{
+ struct drm_info_node *node = (struct drm_info_node *)m->private;
+ struct drm_device *dev = node->minor->dev;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ int i;
+
+ for (i = 0; i < ARRAY_SIZE(vc4_reg_defs); i++) {
+ seq_printf(m, "%s (0x%04x): 0x%08x\n",
+ vc4_reg_defs[i].name, vc4_reg_defs[i].reg,
+ V3D_READ(vc4_reg_defs[i].reg));
+ }
+
+ return 0;
+}
+
+int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
+{
+ struct drm_info_node *node = (struct drm_info_node *)m->private;
+ struct drm_device *dev = node->minor->dev;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ uint32_t ident1 = V3D_READ(V3D_IDENT1);
+ uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
+ uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
+ uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
+
+ seq_printf(m, "Revision: %d\n",
+ VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
+ seq_printf(m, "Slices: %d\n", nslc);
+ seq_printf(m, "TMUs: %d\n", nslc * tups);
+ seq_printf(m, "QPUs: %d\n", nslc * qups);
+ seq_printf(m, "Semaphores: %d\n",
+ VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
+
+ return 0;
+}
+#endif /* CONFIG_DEBUG_FS */
+
+/*
+ * Asks the firmware to turn on power to the V3D engine.
+ *
+ * This may be doable with just the clocks interface, though this
+ * packet does some other register setup from the firmware, too.
+ */
+int
+vc4_v3d_set_power(struct vc4_dev *vc4, bool on)
+{
+ if (on)
+ return pm_generic_poweroff(&vc4->v3d->pdev->dev);
+ else
+ return pm_generic_resume(&vc4->v3d->pdev->dev);
+}
+
+static void vc4_v3d_init_hw(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ /* Take all the memory that would have been reserved for user
+ * QPU programs, since we don't have an interface for running
+ * them, anyway.
+ */
+ V3D_WRITE(V3D_VPMBASE, 0);
+}
+
+static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
+{
+ struct platform_device *pdev = to_platform_device(dev);
+ struct drm_device *drm = dev_get_drvdata(master);
+ struct vc4_dev *vc4 = to_vc4_dev(drm);
+ struct vc4_v3d *v3d = NULL;
+ int ret;
+
+ v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
+ if (!v3d)
+ return -ENOMEM;
+
+ v3d->pdev = pdev;
+
+ v3d->regs = vc4_ioremap_regs(pdev, 0);
+ if (IS_ERR(v3d->regs))
+ return PTR_ERR(v3d->regs);
+
+ vc4->v3d = v3d;
+
+ if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
+ DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
+ V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
+ return -EINVAL;
+ }
+
+ /* Reset the binner overflow address/size at setup, to be sure
+ * we don't reuse an old one.
+ */
+ V3D_WRITE(V3D_BPOA, 0);
+ V3D_WRITE(V3D_BPOS, 0);
+
+ vc4_v3d_init_hw(drm);
+
+ ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
+ if (ret) {
+ DRM_ERROR("Failed to install IRQ handler\n");
+ return ret;
+ }
+
+ return 0;
+}
+
+static void vc4_v3d_unbind(struct device *dev, struct device *master,
+ void *data)
+{
+ struct drm_device *drm = dev_get_drvdata(master);
+ struct vc4_dev *vc4 = to_vc4_dev(drm);
+
+ drm_irq_uninstall(drm);
+
+ /* Disable the binner's overflow memory address, so the next
+ * driver probe (if any) doesn't try to reuse our old
+ * allocation.
+ */
+ V3D_WRITE(V3D_BPOA, 0);
+ V3D_WRITE(V3D_BPOS, 0);
+
+ vc4->v3d = NULL;
+}
+
+static const struct component_ops vc4_v3d_ops = {
+ .bind = vc4_v3d_bind,
+ .unbind = vc4_v3d_unbind,
+};
+
+static int vc4_v3d_dev_probe(struct platform_device *pdev)
+{
+ return component_add(&pdev->dev, &vc4_v3d_ops);
+}
+
+static int vc4_v3d_dev_remove(struct platform_device *pdev)
+{
+ component_del(&pdev->dev, &vc4_v3d_ops);
+ return 0;
+}
+
+static const struct of_device_id vc4_v3d_dt_match[] = {
+ { .compatible = "brcm,vc4-v3d" },
+ {}
+};
+
+struct platform_driver vc4_v3d_driver = {
+ .probe = vc4_v3d_dev_probe,
+ .remove = vc4_v3d_dev_remove,
+ .driver = {
+ .name = "vc4_v3d",
+ .of_match_table = vc4_v3d_dt_match,
+ },
+};