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path: root/drivers/gpu/drm/vc4/vc4_bo.c
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Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_bo.c')
-rw-r--r--drivers/gpu/drm/vc4/vc4_bo.c517
1 files changed, 511 insertions, 6 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c
index ab9f5108ae1a..18dfe3ec9a62 100644
--- a/drivers/gpu/drm/vc4/vc4_bo.c
+++ b/drivers/gpu/drm/vc4/vc4_bo.c
@@ -12,19 +12,236 @@
* access to system memory with no MMU in between. To support it, we
* use the GEM CMA helper functions to allocate contiguous ranges of
* physical memory for our BOs.
+ *
+ * Since the CMA allocator is very slow, we keep a cache of recently
+ * freed BOs around so that the kernel's allocation of objects for 3D
+ * rendering can return quickly.
*/
#include "vc4_drv.h"
+#include "uapi/drm/vc4_drm.h"
+
+static void vc4_bo_stats_dump(struct vc4_dev *vc4)
+{
+ DRM_INFO("num bos allocated: %d\n",
+ vc4->bo_stats.num_allocated);
+ DRM_INFO("size bos allocated: %dkb\n",
+ vc4->bo_stats.size_allocated / 1024);
+ DRM_INFO("num bos used: %d\n",
+ vc4->bo_stats.num_allocated - vc4->bo_stats.num_cached);
+ DRM_INFO("size bos used: %dkb\n",
+ (vc4->bo_stats.size_allocated -
+ vc4->bo_stats.size_cached) / 1024);
+ DRM_INFO("num bos cached: %d\n",
+ vc4->bo_stats.num_cached);
+ DRM_INFO("size bos cached: %dkb\n",
+ vc4->bo_stats.size_cached / 1024);
+}
+
+#ifdef CONFIG_DEBUG_FS
+int vc4_bo_stats_debugfs(struct seq_file *m, void *unused)
+{
+ struct drm_info_node *node = (struct drm_info_node *)m->private;
+ struct drm_device *dev = node->minor->dev;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_bo_stats stats;
+
+ /* Take a snapshot of the current stats with the lock held. */
+ mutex_lock(&vc4->bo_lock);
+ stats = vc4->bo_stats;
+ mutex_unlock(&vc4->bo_lock);
+
+ seq_printf(m, "num bos allocated: %d\n",
+ stats.num_allocated);
+ seq_printf(m, "size bos allocated: %dkb\n",
+ stats.size_allocated / 1024);
+ seq_printf(m, "num bos used: %d\n",
+ stats.num_allocated - stats.num_cached);
+ seq_printf(m, "size bos used: %dkb\n",
+ (stats.size_allocated - stats.size_cached) / 1024);
+ seq_printf(m, "num bos cached: %d\n",
+ stats.num_cached);
+ seq_printf(m, "size bos cached: %dkb\n",
+ stats.size_cached / 1024);
+
+ return 0;
+}
+#endif
+
+static uint32_t bo_page_index(size_t size)
+{
+ return (size / PAGE_SIZE) - 1;
+}
+
+/* Must be called with bo_lock held. */
+static void vc4_bo_destroy(struct vc4_bo *bo)
+{
+ struct drm_gem_object *obj = &bo->base.base;
+ struct vc4_dev *vc4 = to_vc4_dev(obj->dev);
+
+ if (bo->validated_shader) {
+ kfree(bo->validated_shader->texture_samples);
+ kfree(bo->validated_shader);
+ bo->validated_shader = NULL;
+ }
+
+ vc4->bo_stats.num_allocated--;
+ vc4->bo_stats.size_allocated -= obj->size;
+ drm_gem_cma_free_object(obj);
+}
+
+/* Must be called with bo_lock held. */
+static void vc4_bo_remove_from_cache(struct vc4_bo *bo)
+{
+ struct drm_gem_object *obj = &bo->base.base;
+ struct vc4_dev *vc4 = to_vc4_dev(obj->dev);
+
+ vc4->bo_stats.num_cached--;
+ vc4->bo_stats.size_cached -= obj->size;
+
+ list_del(&bo->unref_head);
+ list_del(&bo->size_head);
+}
+
+static struct list_head *vc4_get_cache_list_for_size(struct drm_device *dev,
+ size_t size)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ uint32_t page_index = bo_page_index(size);
+
+ if (vc4->bo_cache.size_list_size <= page_index) {
+ uint32_t new_size = max(vc4->bo_cache.size_list_size * 2,
+ page_index + 1);
+ struct list_head *new_list;
+ uint32_t i;
+
+ new_list = kmalloc_array(new_size, sizeof(struct list_head),
+ GFP_KERNEL);
+ if (!new_list)
+ return NULL;
+
+ /* Rebase the old cached BO lists to their new list
+ * head locations.
+ */
+ for (i = 0; i < vc4->bo_cache.size_list_size; i++) {
+ struct list_head *old_list =
+ &vc4->bo_cache.size_list[i];
+
+ if (list_empty(old_list))
+ INIT_LIST_HEAD(&new_list[i]);
+ else
+ list_replace(old_list, &new_list[i]);
+ }
+ /* And initialize the brand new BO list heads. */
+ for (i = vc4->bo_cache.size_list_size; i < new_size; i++)
+ INIT_LIST_HEAD(&new_list[i]);
+
+ kfree(vc4->bo_cache.size_list);
+ vc4->bo_cache.size_list = new_list;
+ vc4->bo_cache.size_list_size = new_size;
+ }
+
+ return &vc4->bo_cache.size_list[page_index];
+}
+
+void vc4_bo_cache_purge(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ mutex_lock(&vc4->bo_lock);
+ while (!list_empty(&vc4->bo_cache.time_list)) {
+ struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list,
+ struct vc4_bo, unref_head);
+ vc4_bo_remove_from_cache(bo);
+ vc4_bo_destroy(bo);
+ }
+ mutex_unlock(&vc4->bo_lock);
+}
+
+static struct vc4_bo *vc4_bo_get_from_cache(struct drm_device *dev,
+ uint32_t size)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ uint32_t page_index = bo_page_index(size);
+ struct vc4_bo *bo = NULL;
+
+ size = roundup(size, PAGE_SIZE);
+
+ mutex_lock(&vc4->bo_lock);
+ if (page_index >= vc4->bo_cache.size_list_size)
+ goto out;
-struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size)
+ if (list_empty(&vc4->bo_cache.size_list[page_index]))
+ goto out;
+
+ bo = list_first_entry(&vc4->bo_cache.size_list[page_index],
+ struct vc4_bo, size_head);
+ vc4_bo_remove_from_cache(bo);
+ kref_init(&bo->base.base.refcount);
+
+out:
+ mutex_unlock(&vc4->bo_lock);
+ return bo;
+}
+
+/**
+ * vc4_gem_create_object - Implementation of driver->gem_create_object.
+ *
+ * This lets the CMA helpers allocate object structs for us, and keep
+ * our BO stats correct.
+ */
+struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size)
{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_bo *bo;
+
+ bo = kzalloc(sizeof(*bo), GFP_KERNEL);
+ if (!bo)
+ return ERR_PTR(-ENOMEM);
+
+ mutex_lock(&vc4->bo_lock);
+ vc4->bo_stats.num_allocated++;
+ vc4->bo_stats.size_allocated += size;
+ mutex_unlock(&vc4->bo_lock);
+
+ return &bo->base.base;
+}
+
+struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t unaligned_size,
+ bool from_cache)
+{
+ size_t size = roundup(unaligned_size, PAGE_SIZE);
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
struct drm_gem_cma_object *cma_obj;
- cma_obj = drm_gem_cma_create(dev, size);
- if (IS_ERR(cma_obj))
+ if (size == 0)
return NULL;
- else
- return to_vc4_bo(&cma_obj->base);
+
+ /* First, try to get a vc4_bo from the kernel BO cache. */
+ if (from_cache) {
+ struct vc4_bo *bo = vc4_bo_get_from_cache(dev, size);
+
+ if (bo)
+ return bo;
+ }
+
+ cma_obj = drm_gem_cma_create(dev, size);
+ if (IS_ERR(cma_obj)) {
+ /*
+ * If we've run out of CMA memory, kill the cache of
+ * CMA allocations we've got laying around and try again.
+ */
+ vc4_bo_cache_purge(dev);
+
+ cma_obj = drm_gem_cma_create(dev, size);
+ if (IS_ERR(cma_obj)) {
+ DRM_ERROR("Failed to allocate from CMA:\n");
+ vc4_bo_stats_dump(vc4);
+ return NULL;
+ }
+ }
+
+ return to_vc4_bo(&cma_obj->base);
}
int vc4_dumb_create(struct drm_file *file_priv,
@@ -41,7 +258,191 @@ int vc4_dumb_create(struct drm_file *file_priv,
if (args->size < args->pitch * args->height)
args->size = args->pitch * args->height;
- bo = vc4_bo_create(dev, roundup(args->size, PAGE_SIZE));
+ bo = vc4_bo_create(dev, args->size, false);
+ if (!bo)
+ return -ENOMEM;
+
+ ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
+ drm_gem_object_unreference_unlocked(&bo->base.base);
+
+ return ret;
+}
+
+/* Must be called with bo_lock held. */
+static void vc4_bo_cache_free_old(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ unsigned long expire_time = jiffies - msecs_to_jiffies(1000);
+
+ while (!list_empty(&vc4->bo_cache.time_list)) {
+ struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list,
+ struct vc4_bo, unref_head);
+ if (time_before(expire_time, bo->free_time)) {
+ mod_timer(&vc4->bo_cache.time_timer,
+ round_jiffies_up(jiffies +
+ msecs_to_jiffies(1000)));
+ return;
+ }
+
+ vc4_bo_remove_from_cache(bo);
+ vc4_bo_destroy(bo);
+ }
+}
+
+/* Called on the last userspace/kernel unreference of the BO. Returns
+ * it to the BO cache if possible, otherwise frees it.
+ *
+ * Note that this is called with the struct_mutex held.
+ */
+void vc4_free_object(struct drm_gem_object *gem_bo)
+{
+ struct drm_device *dev = gem_bo->dev;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_bo *bo = to_vc4_bo(gem_bo);
+ struct list_head *cache_list;
+
+ mutex_lock(&vc4->bo_lock);
+ /* If the object references someone else's memory, we can't cache it.
+ */
+ if (gem_bo->import_attach) {
+ vc4_bo_destroy(bo);
+ goto out;
+ }
+
+ /* Don't cache if it was publicly named. */
+ if (gem_bo->name) {
+ vc4_bo_destroy(bo);
+ goto out;
+ }
+
+ cache_list = vc4_get_cache_list_for_size(dev, gem_bo->size);
+ if (!cache_list) {
+ vc4_bo_destroy(bo);
+ goto out;
+ }
+
+ if (bo->validated_shader) {
+ kfree(bo->validated_shader->texture_samples);
+ kfree(bo->validated_shader);
+ bo->validated_shader = NULL;
+ }
+
+ bo->free_time = jiffies;
+ list_add(&bo->size_head, cache_list);
+ list_add(&bo->unref_head, &vc4->bo_cache.time_list);
+
+ vc4->bo_stats.num_cached++;
+ vc4->bo_stats.size_cached += gem_bo->size;
+
+ vc4_bo_cache_free_old(dev);
+
+out:
+ mutex_unlock(&vc4->bo_lock);
+}
+
+static void vc4_bo_cache_time_work(struct work_struct *work)
+{
+ struct vc4_dev *vc4 =
+ container_of(work, struct vc4_dev, bo_cache.time_work);
+ struct drm_device *dev = vc4->dev;
+
+ mutex_lock(&vc4->bo_lock);
+ vc4_bo_cache_free_old(dev);
+ mutex_unlock(&vc4->bo_lock);
+}
+
+static void vc4_bo_cache_time_timer(unsigned long data)
+{
+ struct drm_device *dev = (struct drm_device *)data;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ schedule_work(&vc4->bo_cache.time_work);
+}
+
+struct dma_buf *
+vc4_prime_export(struct drm_device *dev, struct drm_gem_object *obj, int flags)
+{
+ struct vc4_bo *bo = to_vc4_bo(obj);
+
+ if (bo->validated_shader) {
+ DRM_ERROR("Attempting to export shader BO\n");
+ return ERR_PTR(-EINVAL);
+ }
+
+ return drm_gem_prime_export(dev, obj, flags);
+}
+
+int vc4_mmap(struct file *filp, struct vm_area_struct *vma)
+{
+ struct drm_gem_object *gem_obj;
+ struct vc4_bo *bo;
+ int ret;
+
+ ret = drm_gem_mmap(filp, vma);
+ if (ret)
+ return ret;
+
+ gem_obj = vma->vm_private_data;
+ bo = to_vc4_bo(gem_obj);
+
+ if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
+ DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
+ return -EINVAL;
+ }
+
+ /*
+ * Clear the VM_PFNMAP flag that was set by drm_gem_mmap(), and set the
+ * vm_pgoff (used as a fake buffer offset by DRM) to 0 as we want to map
+ * the whole buffer.
+ */
+ vma->vm_flags &= ~VM_PFNMAP;
+ vma->vm_pgoff = 0;
+
+ ret = dma_mmap_writecombine(bo->base.base.dev->dev, vma,
+ bo->base.vaddr, bo->base.paddr,
+ vma->vm_end - vma->vm_start);
+ if (ret)
+ drm_gem_vm_close(vma);
+
+ return ret;
+}
+
+int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma)
+{
+ struct vc4_bo *bo = to_vc4_bo(obj);
+
+ if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
+ DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
+ return -EINVAL;
+ }
+
+ return drm_gem_cma_prime_mmap(obj, vma);
+}
+
+void *vc4_prime_vmap(struct drm_gem_object *obj)
+{
+ struct vc4_bo *bo = to_vc4_bo(obj);
+
+ if (bo->validated_shader) {
+ DRM_ERROR("mmaping of shader BOs not allowed.\n");
+ return ERR_PTR(-EINVAL);
+ }
+
+ return drm_gem_cma_prime_vmap(obj);
+}
+
+int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_vc4_create_bo *args = data;
+ struct vc4_bo *bo = NULL;
+ int ret;
+
+ /*
+ * We can't allocate from the BO cache, because the BOs don't
+ * get zeroed, and that might leak data between users.
+ */
+ bo = vc4_bo_create(dev, args->size, false);
if (!bo)
return -ENOMEM;
@@ -50,3 +451,107 @@ int vc4_dumb_create(struct drm_file *file_priv,
return ret;
}
+
+int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_vc4_mmap_bo *args = data;
+ struct drm_gem_object *gem_obj;
+
+ gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
+ if (!gem_obj) {
+ DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
+ return -EINVAL;
+ }
+
+ /* The mmap offset was set up at BO allocation time. */
+ args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
+
+ drm_gem_object_unreference_unlocked(gem_obj);
+ return 0;
+}
+
+int
+vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_vc4_create_shader_bo *args = data;
+ struct vc4_bo *bo = NULL;
+ int ret;
+
+ if (args->size == 0)
+ return -EINVAL;
+
+ if (args->size % sizeof(u64) != 0)
+ return -EINVAL;
+
+ if (args->flags != 0) {
+ DRM_INFO("Unknown flags set: 0x%08x\n", args->flags);
+ return -EINVAL;
+ }
+
+ if (args->pad != 0) {
+ DRM_INFO("Pad set: 0x%08x\n", args->pad);
+ return -EINVAL;
+ }
+
+ bo = vc4_bo_create(dev, args->size, true);
+ if (!bo)
+ return -ENOMEM;
+
+ ret = copy_from_user(bo->base.vaddr,
+ (void __user *)(uintptr_t)args->data,
+ args->size);
+ if (ret != 0)
+ goto fail;
+ /* Clear the rest of the memory from allocating from the BO
+ * cache.
+ */
+ memset(bo->base.vaddr + args->size, 0,
+ bo->base.base.size - args->size);
+
+ bo->validated_shader = vc4_validate_shader(&bo->base);
+ if (!bo->validated_shader) {
+ ret = -EINVAL;
+ goto fail;
+ }
+
+ /* We have to create the handle after validation, to avoid
+ * races for users to do doing things like mmap the shader BO.
+ */
+ ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
+
+ fail:
+ drm_gem_object_unreference_unlocked(&bo->base.base);
+
+ return ret;
+}
+
+void vc4_bo_cache_init(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ mutex_init(&vc4->bo_lock);
+
+ INIT_LIST_HEAD(&vc4->bo_cache.time_list);
+
+ INIT_WORK(&vc4->bo_cache.time_work, vc4_bo_cache_time_work);
+ setup_timer(&vc4->bo_cache.time_timer,
+ vc4_bo_cache_time_timer,
+ (unsigned long)dev);
+}
+
+void vc4_bo_cache_destroy(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ del_timer(&vc4->bo_cache.time_timer);
+ cancel_work_sync(&vc4->bo_cache.time_work);
+
+ vc4_bo_cache_purge(dev);
+
+ if (vc4->bo_stats.num_allocated) {
+ DRM_ERROR("Destroying BO cache while BOs still allocated:\n");
+ vc4_bo_stats_dump(vc4);
+ }
+}