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-rw-r--r--drivers/gpu/drm/imx/ipuv3-plane.c2
-rw-r--r--drivers/gpu/ipu-v3/ipu-cpmem.c30
2 files changed, 16 insertions, 16 deletions
diff --git a/drivers/gpu/drm/imx/ipuv3-plane.c b/drivers/gpu/drm/imx/ipuv3-plane.c
index 8710f55d2579..bd1f9f0366d3 100644
--- a/drivers/gpu/drm/imx/ipuv3-plane.c
+++ b/drivers/gpu/drm/imx/ipuv3-plane.c
@@ -683,7 +683,7 @@ static void ipu_plane_atomic_update(struct drm_plane *plane,
break;
}
- ipu_dmfc_config_wait4eot(ipu_plane->dmfc, drm_rect_width(dst));
+ ipu_dmfc_config_wait4eot(ipu_plane->dmfc, ALIGN(drm_rect_width(dst), 8));
width = ipu_src_rect_width(new_state);
height = drm_rect_height(&new_state->src) >> 16;
diff --git a/drivers/gpu/ipu-v3/ipu-cpmem.c b/drivers/gpu/ipu-v3/ipu-cpmem.c
index a1c85d1521f5..82b244cb313e 100644
--- a/drivers/gpu/ipu-v3/ipu-cpmem.c
+++ b/drivers/gpu/ipu-v3/ipu-cpmem.c
@@ -585,21 +585,21 @@ static const struct ipu_rgb def_bgra_16 = {
.bits_per_pixel = 16,
};
-#define Y_OFFSET(pix, x, y) ((x) + pix->width * (y))
-#define U_OFFSET(pix, x, y) ((pix->width * pix->height) + \
- (pix->width * ((y) / 2) / 2) + (x) / 2)
-#define V_OFFSET(pix, x, y) ((pix->width * pix->height) + \
- (pix->width * pix->height / 4) + \
- (pix->width * ((y) / 2) / 2) + (x) / 2)
-#define U2_OFFSET(pix, x, y) ((pix->width * pix->height) + \
- (pix->width * (y) / 2) + (x) / 2)
-#define V2_OFFSET(pix, x, y) ((pix->width * pix->height) + \
- (pix->width * pix->height / 2) + \
- (pix->width * (y) / 2) + (x) / 2)
-#define UV_OFFSET(pix, x, y) ((pix->width * pix->height) + \
- (pix->width * ((y) / 2)) + (x))
-#define UV2_OFFSET(pix, x, y) ((pix->width * pix->height) + \
- (pix->width * y) + (x))
+#define Y_OFFSET(pix, x, y) ((x) + pix->bytesperline * (y))
+#define U_OFFSET(pix, x, y) ((pix->bytesperline * pix->height) + \
+ (pix->bytesperline * ((y) / 2) / 2) + (x) / 2)
+#define V_OFFSET(pix, x, y) ((pix->bytesperline * pix->height) + \
+ (pix->bytesperline * pix->height / 4) + \
+ (pix->bytesperline * ((y) / 2) / 2) + (x) / 2)
+#define U2_OFFSET(pix, x, y) ((pix->bytesperline * pix->height) + \
+ (pix->bytesperline * (y) / 2) + (x) / 2)
+#define V2_OFFSET(pix, x, y) ((pix->bytesperline * pix->height) + \
+ (pix->bytesperline * pix->height / 2) + \
+ (pix->bytesperline * (y) / 2) + (x) / 2)
+#define UV_OFFSET(pix, x, y) ((pix->bytesperline * pix->height) + \
+ (pix->bytesperline * ((y) / 2)) + (x))
+#define UV2_OFFSET(pix, x, y) ((pix->bytesperline * pix->height) + \
+ (pix->bytesperline * y) + (x))
#define NUM_ALPHA_CHANNELS 7