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authorMario Kleiner <mario.kleiner.de@gmail.com>2019-02-09 07:52:55 +0100
committerDave Airlie <airlied@redhat.com>2019-03-05 08:13:39 +1000
commit634092b1b9f67bea23a87b77880df5e8012a411a (patch)
treed52e553af7dfd622458639aef852ecfa6533d7b4 /include/drm/drm_displayid.h
parent2c3cd66f4c66b169c18a2dbebbc894681d282278 (diff)
drm/amd/display: Use vrr friendly pageflip throttling in DC.
In VRR mode, keep track of the vblank count of the last completed pageflip in amdgpu_crtc->last_flip_vblank, as recorded in the pageflip completion handler after each completed flip. Use that count to prevent mmio programming a new pageflip within the same vblank in which the last pageflip completed, iow. to throttle pageflips to at most one flip per video frame, while at the same time allowing to request a flip not only before start of vblank, but also anywhere within vblank. The old logic did the same, and made sense for regular fixed refresh rate flipping, but in vrr mode it prevents requesting a flip anywhere inside the possibly huge vblank, thereby reducing framerate in vrr mode instead of improving it, by delaying a slightly delayed flip requests up to a maximum vblank duration + 1 scanout duration. This would limit VRR usefulness to only help applications with a very high GPU demand, which can submit the flip request before start of vblank, but then have to wait long for fences to complete. With this method a flip can be both requested and - after fences have completed - executed, ie. it doesn't matter if the request (amdgpu_dm_do_flip()) gets delayed until deep into the extended vblank due to cpu execution delays. This also allows clients which want to regulate framerate within the vrr range a much more fine-grained control of flip timing, a feature that might be useful for video playback, and is very useful for neuroscience/vision research applications. In regular non-VRR mode, retain the old flip submission behavior. This to keep flip scheduling for fullscreen X11/GLX OpenGL clients intact, if they use the GLX_OML_sync_control extensions glXSwapBufferMscOML(, ..., target_msc,...) function with a specific target_msc target vblank count. glXSwapBuffersMscOML() or DRI3/Present PresentPixmap() will not flip at the proper target_msc for a non-zero target_msc if VRR mode is active with this patch. They'd often flip one frame too early. However, this limitation should not matter much in VRR mode, as scheduling based on vblank counts is pretty futile/unusable under variable refresh duration anyway, so no real extra harm is done. According to some testing already done with this patch by Nicholas on top of my tests, IGT tests didn't report any problems. If fixes stuttering and flickering when flipping at rates below the minimum vrr refresh rate. Fixes: bb47de736661 ("drm/amdgpu: Set FreeSync state using drm VRR properties") Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com> Cc: <stable@vger.kernel.org> Cc: Harry Wentland <harry.wentland@amd.com> Cc: Alex Deucher <alexander.deucher@amd.com> Cc: Michel Dänzer <michel@daenzer.net> Tested-by: Bruno Filipe <bmilreu@gmail.com> Reviewed-by: Nicholas Kazlauskas <nicholas.kazlauskas@amd.com> Signed-off-by: Nicholas Kazlauskas <nicholas.kazlauskas@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'include/drm/drm_displayid.h')
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