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authorDave Airlie <airlied@redhat.com>2018-11-29 10:21:23 +1000
committerDave Airlie <airlied@redhat.com>2018-11-29 10:28:49 +1000
commit61647c77cb15354a329cbb36fe7a2253b36b51b1 (patch)
tree59d887f99bc4a2bdddc7cfc1d81794c2a4cdc759 /drivers/gpu/drm/v3d
parent1a31c26ed7b495f152e3103dc7c68e3307a39541 (diff)
parent08f73d668048ffa3ba6b1426b6ba0a89b16aefd7 (diff)
Merge tag 'drm-misc-next-2018-11-28' of git://anongit.freedesktop.org/drm/drm-misc into drm-next
drm-misc-next for v4.21: Core Changes: - Merge drm_info.c into drm_debugfs.c - Complete the fake drm_crtc_commit's hw_done/flip_done sooner. - Remove deprecated drm_obj_ref/unref functions. All drivers use get/put now. - Decrease stack use of drm_gem_prime_mmap. - Improve documentation for dumb callbacks. Driver Changes: - Add edid support to virtio. - Wait on implicit fence in meson and sun4i. - Add support for BGRX8888 to sun4i. - Preparation patches for sun4i driver to start supporting linear and tiled YUV formats. - Add support for HDMI 1.4 4k modes to meson, and support for VIC alternate timings. - Drop custom dumb_map in vkms. - Small fixes and cleanups to v3d. Signed-off-by: Dave Airlie <airlied@redhat.com> From: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/151a3270-b1be-ed75-bd58-6b29d741f592@linux.intel.com
Diffstat (limited to 'drivers/gpu/drm/v3d')
-rw-r--r--drivers/gpu/drm/v3d/v3d_gem.c33
-rw-r--r--drivers/gpu/drm/v3d/v3d_sched.c2
2 files changed, 12 insertions, 23 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c
index b88c96911453..1e8947c7d954 100644
--- a/drivers/gpu/drm/v3d/v3d_gem.c
+++ b/drivers/gpu/drm/v3d/v3d_gem.c
@@ -210,14 +210,11 @@ static void
v3d_attach_object_fences(struct v3d_exec_info *exec)
{
struct dma_fence *out_fence = exec->render_done_fence;
- struct v3d_bo *bo;
int i;
for (i = 0; i < exec->bo_count; i++) {
- bo = to_v3d_bo(&exec->bo[i]->base);
-
/* XXX: Use shared fences for read-only objects. */
- reservation_object_add_excl_fence(bo->resv, out_fence);
+ reservation_object_add_excl_fence(exec->bo[i]->resv, out_fence);
}
}
@@ -228,11 +225,8 @@ v3d_unlock_bo_reservations(struct drm_device *dev,
{
int i;
- for (i = 0; i < exec->bo_count; i++) {
- struct v3d_bo *bo = to_v3d_bo(&exec->bo[i]->base);
-
- ww_mutex_unlock(&bo->resv->lock);
- }
+ for (i = 0; i < exec->bo_count; i++)
+ ww_mutex_unlock(&exec->bo[i]->resv->lock);
ww_acquire_fini(acquire_ctx);
}
@@ -251,13 +245,13 @@ v3d_lock_bo_reservations(struct drm_device *dev,
{
int contended_lock = -1;
int i, ret;
- struct v3d_bo *bo;
ww_acquire_init(acquire_ctx, &reservation_ww_class);
retry:
if (contended_lock != -1) {
- bo = to_v3d_bo(&exec->bo[contended_lock]->base);
+ struct v3d_bo *bo = exec->bo[contended_lock];
+
ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock,
acquire_ctx);
if (ret) {
@@ -270,19 +264,16 @@ retry:
if (i == contended_lock)
continue;
- bo = to_v3d_bo(&exec->bo[i]->base);
-
- ret = ww_mutex_lock_interruptible(&bo->resv->lock, acquire_ctx);
+ ret = ww_mutex_lock_interruptible(&exec->bo[i]->resv->lock,
+ acquire_ctx);
if (ret) {
int j;
- for (j = 0; j < i; j++) {
- bo = to_v3d_bo(&exec->bo[j]->base);
- ww_mutex_unlock(&bo->resv->lock);
- }
+ for (j = 0; j < i; j++)
+ ww_mutex_unlock(&exec->bo[j]->resv->lock);
if (contended_lock != -1 && contended_lock >= i) {
- bo = to_v3d_bo(&exec->bo[contended_lock]->base);
+ struct v3d_bo *bo = exec->bo[contended_lock];
ww_mutex_unlock(&bo->resv->lock);
}
@@ -303,9 +294,7 @@ retry:
* before we commit the CL to the hardware.
*/
for (i = 0; i < exec->bo_count; i++) {
- bo = to_v3d_bo(&exec->bo[i]->base);
-
- ret = reservation_object_reserve_shared(bo->resv, 1);
+ ret = reservation_object_reserve_shared(exec->bo[i]->resv, 1);
if (ret) {
v3d_unlock_bo_reservations(dev, exec, acquire_ctx);
return ret;
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index 445b2ef03303..c66d0ce21435 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -41,7 +41,7 @@ v3d_job_free(struct drm_sched_job *sched_job)
}
/**
- * Returns the fences that the bin job depends on, one by one.
+ * Returns the fences that the bin or render job depends on, one by one.
* v3d_job_run() won't be called until all of them have been signaled.
*/
static struct dma_fence *