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authorRob Clark <robdclark@gmail.com>2013-09-14 14:01:55 -0400
committerRob Clark <robdclark@gmail.com>2013-11-01 12:39:45 -0400
commitedd4fc63a33eeeb922503b14e8040a3b028c76a5 (patch)
tree6916bd23f5af0045c7fad9e0fb73eff5990e02aa /drivers/gpu/drm/msm/msm_gem.h
parenta862391871004bf8dea2299bb712aa93a512334a (diff)
drm/msm: rework inactive-work
Re-arrange things a bit so that we can get work requested after a bo fence passes, like pageflip, done before retiring bo's. Without any sort of bo cache in userspace, some games can trigger hundred's of transient bo's, which can cause retire to take a long time (5-10ms). Obviously we want a bo cache.. but this cleanup will make things a bit easier for atomic as well and makes things a bit cleaner. Signed-off-by: Rob Clark <robdclark@gmail.com> Acked-by: David Brown <davidb@codeaurora.org>
Diffstat (limited to 'drivers/gpu/drm/msm/msm_gem.h')
-rw-r--r--drivers/gpu/drm/msm/msm_gem.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/drivers/gpu/drm/msm/msm_gem.h b/drivers/gpu/drm/msm/msm_gem.h
index 0676f32e2c6a..f4f23a578d9d 100644
--- a/drivers/gpu/drm/msm/msm_gem.h
+++ b/drivers/gpu/drm/msm/msm_gem.h
@@ -45,9 +45,6 @@ struct msm_gem_object {
*/
struct list_head submit_entry;
- /* work defered until bo is inactive: */
- struct list_head inactive_work;
-
struct page **pages;
struct sg_table *sgt;
void *vaddr;