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authorRob Clark <robdclark@gmail.com>2016-03-14 13:56:37 -0400
committerRob Clark <robdclark@gmail.com>2016-05-08 10:16:03 -0400
commit340faef2418989b2573b82e6c708ef9e24ca439b (patch)
tree282de96d68fe58852b2ef83255c9eed4bcd159fd /drivers/gpu/drm/msm/msm_gem.h
parent7d12a279d421255792f2092f68262a79e3311dc2 (diff)
drm/msm: split locking and pinning BO's
Split up locking and pinning buffers in the submit path. This is needed because we'll want to insert fencing in between the two steps. This makes things end up looking more similar to etnaviv submit code (which was originally modelled on the msm code but has already added 'struct fence' support). Signed-off-by: Rob Clark <robdclark@gmail.com>
Diffstat (limited to 'drivers/gpu/drm/msm/msm_gem.h')
-rw-r--r--drivers/gpu/drm/msm/msm_gem.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gpu/drm/msm/msm_gem.h b/drivers/gpu/drm/msm/msm_gem.h
index 6fc59bfeedeb..b8904517117d 100644
--- a/drivers/gpu/drm/msm/msm_gem.h
+++ b/drivers/gpu/drm/msm/msm_gem.h
@@ -100,7 +100,7 @@ struct msm_gem_submit {
struct list_head bo_list;
struct ww_acquire_ctx ticket;
uint32_t fence;
- bool valid;
+ bool valid; /* true if no cmdstream patching needed */
unsigned int nr_cmds;
unsigned int nr_bos;
struct {