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authorChris Wilson <chris@chris-wilson.co.uk>2019-02-08 15:37:03 +0000
committerChris Wilson <chris@chris-wilson.co.uk>2019-02-08 16:47:32 +0000
commit2caffbf1176256cc4f8d4e5c3c524fc689cb9876 (patch)
tree03bb0b9e29b61ae6886c84308cea1a446eb469eb /drivers/gpu/drm/i915/i915_gpu_error.h
parent7ae1940014ef77e6389ca95a5a75273c9c4ea31f (diff)
drm/i915: Revoke mmaps and prevent access to fence registers across reset
Previously, we were able to rely on the recursive properties of struct_mutex to allow us to serialise revoking mmaps and reacquiring the FENCE registers with them being clobbered over a global device reset. I then proceeded to throw out the baby with the bath water in order to pursue a struct_mutex-less reset. Perusing LWN for alternative strategies, the dilemma on how to serialise access to a global resource on one side was answered by https://lwn.net/Articles/202847/ -- Sleepable RCU: 1 int readside(void) { 2 int idx; 3 rcu_read_lock(); 4 if (nomoresrcu) { 5 rcu_read_unlock(); 6 return -EINVAL; 7 } 8 idx = srcu_read_lock(&ss); 9 rcu_read_unlock(); 10 /* SRCU read-side critical section. */ 11 srcu_read_unlock(&ss, idx); 12 return 0; 13 } 14 15 void cleanup(void) 16 { 17 nomoresrcu = 1; 18 synchronize_rcu(); 19 synchronize_srcu(&ss); 20 cleanup_srcu_struct(&ss); 21 } No more worrying about stop_machine, just an uber-complex mutex, optimised for reads, with the overhead pushed to the rare reset path. However, we do run the risk of a deadlock as we allocate underneath the SRCU read lock, and the allocation may require a GPU reset, causing a dependency cycle via the in-flight requests. We resolve that by declaring the driver wedged and cancelling all in-flight rendering. v2: Use expedited rcu barriers to match our earlier timing characteristics. v3: Try to annotate locking contexts for sparse v4: Reduce selftest lock duration to avoid a reset deadlock with fences v5: s/srcu/reset_backoff_srcu/ v6: Remove more stale comments Testcase: igt/gem_mmap_gtt/hang Fixes: eb8d0f5af4ec ("drm/i915: Remove GPU reset dependence on struct_mutex") Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Mika Kuoppala <mika.kuoppala@intel.com> Reviewed-by: Mika Kuoppala <mika.kuoppala@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20190208153708.20023-2-chris@chris-wilson.co.uk
Diffstat (limited to 'drivers/gpu/drm/i915/i915_gpu_error.h')
-rw-r--r--drivers/gpu/drm/i915/i915_gpu_error.h39
1 files changed, 9 insertions, 30 deletions
diff --git a/drivers/gpu/drm/i915/i915_gpu_error.h b/drivers/gpu/drm/i915/i915_gpu_error.h
index 53b1f22dd365..afa3adb28f02 100644
--- a/drivers/gpu/drm/i915/i915_gpu_error.h
+++ b/drivers/gpu/drm/i915/i915_gpu_error.h
@@ -205,38 +205,12 @@ struct i915_gpu_error {
atomic_t pending_fb_pin;
/**
- * State variable controlling the reset flow and count
- *
- * This is a counter which gets incremented when reset is triggered,
- *
- * Before the reset commences, the I915_RESET_BACKOFF bit is set
- * meaning that any waiters holding onto the struct_mutex should
- * relinquish the lock immediately in order for the reset to start.
- *
- * If reset is not completed successfully, the I915_WEDGE bit is
- * set meaning that hardware is terminally sour and there is no
- * recovery. All waiters on the reset_queue will be woken when
- * that happens.
- *
- * This counter is used by the wait_seqno code to notice that reset
- * event happened and it needs to restart the entire ioctl (since most
- * likely the seqno it waited for won't ever signal anytime soon).
- *
- * This is important for lock-free wait paths, where no contended lock
- * naturally enforces the correct ordering between the bail-out of the
- * waiter and the gpu reset work code.
- */
- unsigned long reset_count;
-
- /**
* flags: Control various stages of the GPU reset
*
- * #I915_RESET_BACKOFF - When we start a reset, we want to stop any
- * other users acquiring the struct_mutex. To do this we set the
- * #I915_RESET_BACKOFF bit in the error flags when we detect a reset
- * and then check for that bit before acquiring the struct_mutex (in
- * i915_mutex_lock_interruptible()?). I915_RESET_BACKOFF serves a
- * secondary role in preventing two concurrent global reset attempts.
+ * #I915_RESET_BACKOFF - When we start a global reset, we need to
+ * serialise with any other users attempting to do the same, and
+ * any global resources that may be clobber by the reset (such as
+ * FENCE registers).
*
* #I915_RESET_ENGINE[num_engines] - Since the driver doesn't need to
* acquire the struct_mutex to reset an engine, we need an explicit
@@ -255,6 +229,9 @@ struct i915_gpu_error {
#define I915_RESET_ENGINE 2
#define I915_WEDGED (BITS_PER_LONG - 1)
+ /** Number of times the device has been reset (global) */
+ u32 reset_count;
+
/** Number of times an engine has been reset */
u32 reset_engine_count[I915_NUM_ENGINES];
@@ -272,6 +249,8 @@ struct i915_gpu_error {
*/
wait_queue_head_t reset_queue;
+ struct srcu_struct reset_backoff_srcu;
+
struct i915_gpu_restart *restart;
};