/************************************************************************** * Copyright © 2014-2015 VMware, Inc., Palo Alto, CA., USA * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef VMW_SO_H #define VMW_SO_H enum vmw_view_type { vmw_view_sr, vmw_view_rt, vmw_view_ds, vmw_view_max, }; enum vmw_so_type { vmw_so_el, vmw_so_bs, vmw_so_ds, vmw_so_rs, vmw_so_ss, vmw_so_so, vmw_so_max, }; /** * union vmw_view_destroy - view destruction command body * * @rtv: RenderTarget view destruction command body * @srv: ShaderResource view destruction command body * @dsv: DepthStencil view destruction command body * @view_id: A single u32 view id. * * The assumption here is that all union members are really represented by a * single u32 in the command stream. If that's not the case, * the size of this union will not equal the size of an u32, and the * assumption is invalid, and we detect that at compile time in the * vmw_so_build_asserts() function. */ union vmw_view_destroy { struct SVGA3dCmdDXDestroyRenderTargetView rtv; struct SVGA3dCmdDXDestroyShaderResourceView srv; struct SVGA3dCmdDXDestroyDepthStencilView dsv; u32 view_id; }; /* Map enum vmw_view_type to view destroy command ids*/ extern const u32 vmw_view_destroy_cmds[]; /* Map enum vmw_view_type to SVGACOTableType */ extern const SVGACOTableType vmw_view_cotables[]; /* Map enum vmw_so_type to SVGACOTableType */ extern const SVGACOTableType vmw_so_cotables[]; /* * vmw_view_cmd_to_type - Return the view type for a create or destroy command * * @id: The SVGA3D command id. * * For a given view create or destroy command id, return the corresponding * enum vmw_view_type. If the command is unknown, return vmw_view_max. * The validity of the simplified calculation is verified in the * vmw_so_build_asserts() function. */ static inline enum vmw_view_type vmw_view_cmd_to_type(u32 id) { u32 tmp = (id - SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW) / 2; if (tmp > (u32)vmw_view_max) return vmw_view_max; return (enum vmw_view_type) tmp; } /* * vmw_so_cmd_to_type - Return the state object type for a * create or destroy command * * @id: The SVGA3D command id. * * For a given state object create or destroy command id, * return the corresponding enum vmw_so_type. If the command is uknown, * return vmw_so_max. We should perhaps optimize this function using * a similar strategy as vmw_view_cmd_to_type(). */ static inline enum vmw_so_type vmw_so_cmd_to_type(u32 id) { switch (id) { case SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT: case SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT: return vmw_so_el; case SVGA_3D_CMD_DX_DEFINE_BLEND_STATE: case SVGA_3D_CMD_DX_DESTROY_BLEND_STATE: return vmw_so_bs; case SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE: case SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE: return vmw_so_ds; case SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE: case SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE: return vmw_so_rs; case SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE: case SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE: return vmw_so_ss; case SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT: case SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT: return vmw_so_so; default: break; } return vmw_so_max; } /* * View management - vmwgfx_so.c */ extern int vmw_view_add(struct vmw_cmdbuf_res_manager *man, struct vmw_resource *ctx, struct vmw_resource *srf, enum vmw_view_type view_type, u32 user_key, const void *cmd, size_t cmd_size, struct list_head *list); extern int vmw_view_remove(struct vmw_cmdbuf_res_manager *man, u32 user_key, enum vmw_view_type view_type, struct list_head *list, struct vmw_resource **res_p); extern void vmw_view_surface_list_destroy(struct vmw_private *dev_priv, struct list_head *view_list); extern void vmw_view_cotable_list_destroy(struct vmw_private *dev_priv, struct list_head *list, bool readback); extern struct vmw_resource *vmw_view_srf(struct vmw_resource *res); extern struct vmw_resource *vmw_view_lookup(struct vmw_cmdbuf_res_manager *man, enum vmw_view_type view_type, u32 user_key); #endif