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authorThomas Hellstrom <thellstrom@vmware.com>2014-12-02 03:41:01 -0800
committerThomas Hellstrom <thellstrom@vmware.com>2014-12-03 00:48:14 -0800
commitb8ccd1e490de8d9b9a968f859c003a10882ad8c8 (patch)
treea9eca99789d07574a82f03647e73d3e64c7e1ef3 /drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
parent89669e7a7f96be3ee8d9a22a071d7c0d3b4428fc (diff)
drm/vmwgfx: (Re)bind shaders to MOBs with the correct offset
This codepath is mostly hit when rebinding after a backup buffer swapout. It's amazing that this error hasn't been more obvious but probably the shaders are not reread from guest memory that often.. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_shader.c')
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_shader.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
index 8719fb3cccc9..6a4584a43aa6 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
@@ -198,7 +198,7 @@ static int vmw_gb_shader_bind(struct vmw_resource *res,
cmd->header.size = sizeof(cmd->body);
cmd->body.shid = res->id;
cmd->body.mobid = bo->mem.start;
- cmd->body.offsetInBytes = 0;
+ cmd->body.offsetInBytes = res->backup_offset;
res->backup_dirty = false;
vmw_fifo_commit(dev_priv, sizeof(*cmd));