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authorAlexandros Frantzis <alexandros.frantzis@linaro.org>2011-01-28 15:02:52 +0200
committerEric Anholt <eric@anholt.net>2011-01-31 16:07:53 -0800
commit037c9ba7e27bdd33a4fefa43dad68ce0d25e35ad (patch)
tree98a9447553e23f35c35f52a06cc636f02ef728d3 /src
parent0e08e7adfc33eb048c7e88bb22a0ac35b1a14a72 (diff)
gl: Fail if GL implementation doesn't support shaders
The non-shaders implementation was never tuned for fixed-function GL implementation, the maintainers are not interested in supporting it, and the hardware is rather rare at this point. This lets us focus on the implementation for modern hardware, which needs plenty of work still. Reviewed-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'src')
-rw-r--r--src/cairo-gl-shaders.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/cairo-gl-shaders.c b/src/cairo-gl-shaders.c
index 2b31bfc75..6a42fd154 100644
--- a/src/cairo-gl-shaders.c
+++ b/src/cairo-gl-shaders.c
@@ -359,9 +359,15 @@ _cairo_gl_context_init_shaders (cairo_gl_context_t *ctx)
(_cairo_gl_has_extension ("GL_ARB_shader_objects") &&
_cairo_gl_has_extension ("GL_ARB_fragment_shader") &&
_cairo_gl_has_extension ("GL_ARB_vertex_shader")))
+ {
ctx->shader_impl = &shader_impl_core_2_0;
+ }
else
+ {
ctx->shader_impl = NULL;
+ fprintf (stderr, "Error: The cairo gl backend requires shader support!\n");
+ return CAIRO_STATUS_DEVICE_ERROR;
+ }
memset (ctx->vertex_shaders, 0, sizeof (ctx->vertex_shaders));