diff options
author | Alexandros Frantzis <alexandros.frantzis@linaro.org> | 2011-01-28 15:02:52 +0200 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2011-01-31 16:07:53 -0800 |
commit | 037c9ba7e27bdd33a4fefa43dad68ce0d25e35ad (patch) | |
tree | 98a9447553e23f35c35f52a06cc636f02ef728d3 /src | |
parent | 0e08e7adfc33eb048c7e88bb22a0ac35b1a14a72 (diff) |
gl: Fail if GL implementation doesn't support shaders
The non-shaders implementation was never tuned for fixed-function GL
implementation, the maintainers are not interested in supporting it,
and the hardware is rather rare at this point. This lets us focus on
the implementation for modern hardware, which needs plenty of work
still.
Reviewed-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'src')
-rw-r--r-- | src/cairo-gl-shaders.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/cairo-gl-shaders.c b/src/cairo-gl-shaders.c index 2b31bfc75..6a42fd154 100644 --- a/src/cairo-gl-shaders.c +++ b/src/cairo-gl-shaders.c @@ -359,9 +359,15 @@ _cairo_gl_context_init_shaders (cairo_gl_context_t *ctx) (_cairo_gl_has_extension ("GL_ARB_shader_objects") && _cairo_gl_has_extension ("GL_ARB_fragment_shader") && _cairo_gl_has_extension ("GL_ARB_vertex_shader"))) + { ctx->shader_impl = &shader_impl_core_2_0; + } else + { ctx->shader_impl = NULL; + fprintf (stderr, "Error: The cairo gl backend requires shader support!\n"); + return CAIRO_STATUS_DEVICE_ERROR; + } memset (ctx->vertex_shaders, 0, sizeof (ctx->vertex_shaders)); |