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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html>
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    <meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
    <title>File Index</title>
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<div class="qindex"><a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a></div>
<h1>dmxconsole.h File Reference</h1>
<p>
<a href="dmxconsole_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>pointer&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="dmxconsole_8h.html#a0">dmxConsoleCreatePrivate</a> (DeviceIntPtr pDevice)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="dmxconsole_8h.html#a1">dmxConsoleDestroyPrivate</a> (pointer private)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="dmxconsole_8h.html#a2">dmxConsoleInit</a> (DevicePtr pDev)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="dmxconsole_8h.html#a3">dmxConsoleReInit</a> (DevicePtr pDev)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="dmxconsole_8h.html#a4">dmxConsoleMouGetInfo</a> (DevicePtr pDev, <a class="el" href="struct__DMXLocalInitInfo.html">DMXLocalInitInfoPtr</a> info)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="dmxconsole_8h.html#a5">dmxConsoleKbdGetInfo</a> (DevicePtr pDev, <a class="el" href="struct__DMXLocalInitInfo.html">DMXLocalInitInfoPtr</a> info)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="dmxconsole_8h.html#a6">dmxConsoleCollectEvents</a> (DevicePtr pDev, dmxMotionProcPtr motion, dmxEnqueueProcPtr enqueue, dmxCheckSpecialProcPtr checkspecial, DMXBlockType block)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="dmxconsole_8h.html#a7">dmxConsoleFunctions</a> (pointer private, DMXFunctionType function)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="dmxconsole_8h.html#a8">dmxConsoleUpdatePosition</a> (pointer private, int x, int y)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="dmxconsole_8h.html#a10">dmxConsoleCapture</a> (<a class="el" href="struct__DMXInputInfo.html">DMXInputInfo</a> *dmxInput)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="dmxconsole_8h.html#a11">dmxConsoleUncapture</a> (<a class="el" href="struct__DMXInputInfo.html">DMXInputInfo</a> *dmxInput)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="dmxconsole_8h.html#a12">dmxConsoleUpdateInfo</a> (pointer private, <a class="el" href="dmxinput_8h.html#a30">DMXUpdateType</a>, WindowPtr pWindow)</td></tr>

</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Interface for console device support. <dl compact><dt><b>See also:</b></dt><dd><a class="el" href="dmxconsole_8c.html">dmxconsole.c</a> <p>
<a class="el" href="dmxcommon_8c.html">dmxcommon.c</a></dd></dl>
<hr><h2>Function Documentation</h2>
<a class="anchor" name="a10" doxytag="dmxconsole.h::dmxConsoleCapture" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void dmxConsoleCapture </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="struct__DMXInputInfo.html">DMXInputInfo</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>dmxInput</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
This routine is used to warp the pointer into the console window from anywhere on the screen. It is used when backend and console input are both being taken from the same X display.     </td>
  </tr>
</table>
<a class="anchor" name="a6" doxytag="dmxconsole.h::dmxConsoleCollectEvents" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void dmxConsoleCollectEvents </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">DevicePtr&nbsp;</td>
          <td class="mdname" nowrap> <em>pDev</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>dmxMotionProcPtr&nbsp;</td>
          <td class="mdname" nowrap> <em>motion</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>dmxEnqueueProcPtr&nbsp;</td>
          <td class="mdname" nowrap> <em>enqueue</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>dmxCheckSpecialProcPtr&nbsp;</td>
          <td class="mdname" nowrap> <em>checkspecial</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>DMXBlockType&nbsp;</td>
          <td class="mdname" nowrap> <em>block</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Collect all pending events from the console's display. Plase these events on the server event queue using the <em>motion</em> and <em>enqueue</em> routines. The <em>checkspecial</em> routine is used to check for special keys that need handling. <em>block</em> tells if signals should be blocked when updating the event queue.     </td>
  </tr>
</table>
<a class="anchor" name="a0" doxytag="dmxconsole.h::dmxConsoleCreatePrivate" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> pointer dmxConsoleCreatePrivate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">DeviceIntPtr&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>pDevice</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Create the private area for <em>pDevice</em>.     </td>
  </tr>
</table>
<a class="anchor" name="a1" doxytag="dmxconsole.h::dmxConsoleDestroyPrivate" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void dmxConsoleDestroyPrivate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">pointer&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>private</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
If <em>private</em> is non-NULL, free its associated memory.     </td>
  </tr>
</table>
<a class="anchor" name="a7" doxytag="dmxconsole.h::dmxConsoleFunctions" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> int dmxConsoleFunctions </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">pointer&nbsp;</td>
          <td class="mdname" nowrap> <em>private</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>DMXFunctionType&nbsp;</td>
          <td class="mdname" nowrap> <em>function</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Handle special console-only keys.     </td>
  </tr>
</table>
<a class="anchor" name="a2" doxytag="dmxconsole.h::dmxConsoleInit" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void dmxConsoleInit </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">DevicePtr&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>pDev</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Initialized the console device described by <em>pDev</em>.     </td>
  </tr>
</table>
<a class="anchor" name="a5" doxytag="dmxconsole.h::dmxConsoleKbdGetInfo" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void dmxConsoleKbdGetInfo </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">DevicePtr&nbsp;</td>
          <td class="mdname" nowrap> <em>pDev</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="struct__DMXLocalInitInfo.html">DMXLocalInitInfoPtr</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>info</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Fill in the <em>info</em> structure for the specified <em>pDev</em>. Only used for keyboard.     </td>
  </tr>
</table>
<a class="anchor" name="a4" doxytag="dmxconsole.h::dmxConsoleMouGetInfo" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void dmxConsoleMouGetInfo </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">DevicePtr&nbsp;</td>
          <td class="mdname" nowrap> <em>pDev</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="struct__DMXLocalInitInfo.html">DMXLocalInitInfoPtr</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>info</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Fill in the <em>info</em> structure for the specified <em>pDev</em>. Only used for pointers.     </td>
  </tr>
</table>
<a class="anchor" name="a3" doxytag="dmxconsole.h::dmxConsoleReInit" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void dmxConsoleReInit </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">DevicePtr&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>pDev</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Re-initialized the console device described by <em>pDev</em> (after a reconfig).     </td>
  </tr>
</table>
<a class="anchor" name="a11" doxytag="dmxconsole.h::dmxConsoleUncapture" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void dmxConsoleUncapture </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="struct__DMXInputInfo.html">DMXInputInfo</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>dmxInput</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Undo the capture that was done by <a class="el" href="dmxconsole_8h.html#a10">dmxConsoleCapture</a>.     </td>
  </tr>
</table>
<a class="anchor" name="a12" doxytag="dmxconsole.h::dmxConsoleUpdateInfo" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void dmxConsoleUpdateInfo </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">pointer&nbsp;</td>
          <td class="mdname" nowrap> <em>private</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="dmxinput_8h.html#a30">DMXUpdateType</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>type</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>WindowPtr&nbsp;</td>
          <td class="mdname" nowrap> <em>pWindow</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Whenever the window layout (size, position, stacking order) might be changed, this routine is called with the <em>pWindow</em> that changed and the <em>type</em> of change. This routine is called in a conservative fashion: the actual layout of the windows of the screen might not have had any human-visible changes.     </td>
  </tr>
</table>
<a class="anchor" name="a8" doxytag="dmxconsole.h::dmxConsoleUpdatePosition" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void dmxConsoleUpdatePosition </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">pointer&nbsp;</td>
          <td class="mdname" nowrap> <em>private</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>int&nbsp;</td>
          <td class="mdname" nowrap> <em>x</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>int&nbsp;</td>
          <td class="mdname" nowrap> <em>y</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
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This routine gets called from #dmxCoreMotion for each motion. This allows the console's notion of the cursor postion to change when another input device actually caused the change.     </td>
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