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~vadimg/mesa
master
r600-fake
r600-geom-shaders
r600-sb
r600-sb-2
r600-sb-3
r600-sb-bfgminer
r600-sb-wip
r600-wip-sched
r600_eg_shader_opt
wip-sb-tgsi
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2013-08-02
r600g: initial support for geometry shaders on evergreen
r600-geom-shaders
Vadim Girlin
15
-205
/
+907
2013-08-02
r600g: add hw register definitions for GS block setup
Vadim Girlin
2
-0
/
+75
2013-08-01
r600g: defer shader variant selection and depending state updates
Vadim Girlin
3
-69
/
+57
2013-08-01
r600g: move barrier and end_of_program bits from output to cf struct
Vadim Girlin
4
-29
/
+32
2013-07-28
main: Warn that geometry shader support is experimental.
Paul Berry
1
-0
/
+6
2013-07-28
glsl: Implement rules for geometry shader input sizes.
Paul Berry
2
-0
/
+121
2013-07-28
glsl: Allow geometry shader input instance arrays to be unsized.
Paul Berry
3
-17
/
+49
2013-07-28
glsl: Permit non-ubo input interface arrays to use non-const indexing.
Paul Berry
1
-1
/
+2
2013-07-28
glsl: Cross-validate GS layout qualifiers while intrastage linking.
Eric Anholt
1
-0
/
+96
2013-07-28
glsl: Export the compiler's GS layout qualifiers to the gl_shader.
Eric Anholt
2
-0
/
+49
2013-07-28
glsl: Parse the GLSL 1.50 GS layout qualifiers.
Eric Anholt
6
-1
/
+177
2013-07-28
glsl: Make sure that we don't put too many bitfields in ast_type_qualifier.
Eric Anholt
1
-0
/
+2
2013-07-28
mesa/st: Allow geometry shaders without gl_Position export.
Fabian Bieler
1
-2
/
+0
2013-07-28
gallium/draw: Pass primitive ID as integer to the shader.
Fabian Bieler
1
-8
/
+10
2013-07-28
gallivm: Fix indirect input fetches for gs.
Fabian Bieler
1
-0
/
+3
2013-07-28
st/mesa, glsl_to_tgsi: add support for geometry shaders
Bryan Cain
2
-45
/
+163
2013-07-28
main: Fix delete_shader_cb() for geometry shaders
Paul Berry
1
-1
/
+2
2013-07-28
glsl/linker: Fail to link geometry shader without vertex shader.
Fabian Bieler
1
-0
/
+8
2013-07-28
mesa: Validate the drawing primitive against the geometry shader input primit...
Fabian Bieler
1
-0
/
+68
2013-07-28
mesa/shaderapi: Allow 0 GEOMETRY_VERTICES_OUT.
Fabian Bieler
1
-1
/
+1
2013-07-28
glsl: Properly pack GS output varyings
Paul Berry
1
-2
/
+57
2013-07-28
glsl: Modify varying packing to use a temporary exec_list.
Paul Berry
1
-10
/
+18
2013-07-28
glsl/linker: Properly pack GS input varyings.
Paul Berry
5
-35
/
+131
2013-07-28
glsl/linker: Properly error check VS-GS linkage.
Paul Berry
1
-1
/
+10
2013-07-28
glsl: Require geometry shader inputs to be arrays.
Paul Berry
1
-1
/
+14
2013-07-28
mesa: Copy linked program data for GS.
Paul Berry
2
-1
/
+12
2013-07-28
mesa: Refactor copying of linked program data.
Paul Berry
5
-10
/
+35
2013-07-28
glsl: support compilation of geometry shaders
Bryan Cain
9
-36
/
+253
2013-07-28
glsl: add builtins for geometry shaders.
Bryan Cain
5
-4
/
+26
2013-07-28
glsl: add ir_emitvertex and ir_endprim instruction types
Bryan Cain
16
-1
/
+217
2013-07-28
mesa/st: Add VARYING_SLOT_TEX[1-7] to st_translate_geometry_program().
Bryan Cain
1
-0
/
+7
2013-07-28
mesa: account for geometry shader texture fetches in update_texture_state
Bryan Cain
1
-5
/
+13
2013-07-28
draw/gs: fix allocation of buffer for GS output vertices
Bryan Cain
1
-1
/
+2
2013-07-28
main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.
Paul Berry
8
-8
/
+26
2013-07-28
main: Fix geometry shader error messages (missing right paren)
Paul Berry
1
-3
/
+3
2013-07-28
glsl: Enable various extensions for geometry shaders.
Paul Berry
1
-7
/
+7
2013-07-28
glsl: Add EXT_texture_array support for geometry shaders.
Paul Berry
1
-0
/
+12
2013-07-27
glsl/linker: Make update_array_sizes apply to just uniforms.
Paul Berry
1
-3
/
+1
2013-07-27
glsl: Remove redundant writes to prog->LinkStatus
Paul Berry
2
-2
/
+0
2013-07-27
glsl: Improve error message for interstage interface block mismatch.
Paul Berry
1
-1
/
+2
2013-07-27
glsl: Use a consistent technique for tracking link success/failure.
Paul Berry
5
-82
/
+75
2013-07-27
glsl: Add error message for intrastage interface block mismatch.
Paul Berry
3
-3
/
+8
2013-07-27
glsl: Remove bogus check on return value of link_uniform_blocks().
Paul Berry
3
-6
/
+4
2013-07-27
glsl: Be consistent about '\n', '.', and capitalization in errors/warnings.
Paul Berry
8
-122
/
+122
2013-07-27
gallivm: fix float->SNORM conversion
Roland Scheidegger
2
-11
/
+47
2013-07-27
util: don't flush overflowing values to infinity in half-float conversion
Roland Scheidegger
2
-9
/
+17
2013-07-27
tgsi: handle texel swizzles correctly for d3d10-style sample opcodes
Roland Scheidegger
1
-5
/
+35
2013-07-27
gallivm: handle texel swizzles correctly for d3d10-style sample opcodes
Roland Scheidegger
2
-0
/
+29
2013-07-26
docs: Mark ARB_vertex_attrib_binding as started.
Kenneth Graunke
1
-1
/
+1
2013-07-26
mesa: Disable GL_EXT_framebuffer_object in core profiles and OpenGL 3.1
Ian Romanick
1
-1
/
+1
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