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authorReynaldo H. Verdejo Pinochet <r.verdejo@partner.samsung.com>2013-10-14 21:54:31 -0700
committerReynaldo H. Verdejo Pinochet <r.verdejo@partner.samsung.com>2013-10-22 13:41:05 -0700
commit1811d966b53b8bc19b63df0b1b4209d67a4cb838 (patch)
tree6a01b08662ead17e62a12767753238a32e3f93ea
parent2e995b25419faa15fe04f97ab42f248d1e7340db (diff)
docs: Gram and nit fixes for part-sink.txt
-rw-r--r--docs/design/part-element-sink.txt8
1 files changed, 4 insertions, 4 deletions
diff --git a/docs/design/part-element-sink.txt b/docs/design/part-element-sink.txt
index b0561cdfc..43f9c85e3 100644
--- a/docs/design/part-element-sink.txt
+++ b/docs/design/part-element-sink.txt
@@ -1,7 +1,7 @@
Sink elements
-------------
-Sink elements consume data. They normally have no source pads.
+Sink elements consume data and normally have no source pads.
Typical sink elements include:
@@ -35,7 +35,7 @@ sink overview
- # commit the state. We return TRUE if we can continue
+ # Commit the state. We return TRUE if we can continue
# streaming, FALSE in the case we go to a READY or NULL state.
# if we go to PLAYING, we don't need to block on preroll.
commit
@@ -61,9 +61,9 @@ sink overview
return TRUE
}
- # sync an object. We have to wait for the element to reach
+ # Sync an object. We have to wait for the element to reach
# the PLAYING state before we can wait on the clock.
- # some items do not need synchronisation (most events) so the
+ # Some items do not need synchronisation (most events) so the
# get_times method returns FALSE (not syncable)
# need_preroll indicates that we are not in the PLAYING state
# and therefore need to commit and potentially block on preroll