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authorEric Anholt <eric@anholt.net>2010-10-28 20:46:22 -0700
committerKeith Packard <keithp@keithp.com>2010-11-10 15:51:03 -0800
commitf36153e3ef6b13a87d016caab09cc9be274b0dd5 (patch)
tree356d1dc9e409c24abb220b927f9d6f6b409ba144 /glx
parentc80c41767eb101e9dbd8393d8cca7764b4e248a4 (diff)
Replace usage of DamageRegionAppend with DamageDamageRegion to fix reportAfter.
In all these cases, any rendering implied by this damage has already occurred, and we want to get the damage out to the client. Some of the DamageRegionAppend calls were explicitly telling damage to flush the reportAfter damage out, but not all. Bug #30260. Fixes the compiz wallpaper plugin with client damage changed to reportAfter. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Keith Packard <keithp@keithp.com> Signed-off-by: Keith Packard <keithp@keithp.com>
Diffstat (limited to 'glx')
-rw-r--r--glx/glxdri.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/glx/glxdri.c b/glx/glxdri.c
index 41482c913..6458ef928 100644
--- a/glx/glxdri.c
+++ b/glx/glxdri.c
@@ -834,9 +834,7 @@ static void __glXReportDamage(__DRIdrawable *driDraw,
RegionInit(&region, (BoxPtr) rects, num_rects);
RegionTranslate(&region, pDraw->x, pDraw->y);
- DamageRegionAppend(pDraw, &region);
- /* This is wrong, this needs a seperate function. */
- DamageRegionProcessPending(pDraw);
+ DamageDamageRegion(pDraw, &region);
RegionUninit(&region);
__glXleaveServer(GL_FALSE);