diff options
author | Nicholas Mack <nichmack@gmail.com> | 2013-09-13 16:17:28 -0700 |
---|---|---|
committer | Nicholas Mack <nichmack@gmail.com> | 2013-10-28 14:09:36 -0700 |
commit | 82c29f0d8587c57448c2993916cc6d8d175ce574 (patch) | |
tree | 4336d7c78db8ee0ef5cbaa2a3b6766656437f46b | |
parent | 8deed93dfefd6d84d34de49d47623878e64250b3 (diff) |
GS: Test that geometry shader input/output layout qualifiers only compile if valid
v2: Tests check against list of valid layouts instead of invalid layouts
v3: Remove vertex shader info, remove linking, check compile status, rewrite error messages
v4: Applied suggested fix
Reviewed-by: Paul Berry <stereotype441@gmail.com>
4 files changed, 269 insertions, 0 deletions
diff --git a/tests/all.tests b/tests/all.tests index d6b0080bf..f407adb15 100644 --- a/tests/all.tests +++ b/tests/all.tests @@ -1021,6 +1021,18 @@ for prim_type in ['GL_TRIANGLE_STRIP', 'GL_TRIANGLE_STRIP_ADJACENCY']: 'glsl-1.50-geometry-tri-strip-ordering-with-prim-restart {0} {1}'.format( prim_type, restart_index)) +for input_layout in ['points', 'lines', 'lines_adjacency', 'triangles', + 'triangles_adjacency', 'line_strip', 'triangle_strip']: + add_concurrent_test(spec['glsl-1.50'], + 'glsl-1.50-gs-input-layout-qualifiers {0}'.format( + input_layout)) + +for output_layout in ['points', 'lines', 'lines_adjacency', 'triangles', + 'triangles_adjacency', 'line_strip', 'triangle_strip']: + add_concurrent_test(spec['glsl-1.50'], + 'glsl-1.50-gs-output-layout-qualifiers {0}'.format( + output_layout)) + spec['glsl-3.30'] = Group() import_glsl_parser_tests(spec['glsl-3.30'], os.path.join(testsDir, 'spec', 'glsl-3.30'), diff --git a/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt b/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt index 3e6bc4ba6..d759c6b1d 100644 --- a/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt +++ b/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt @@ -19,3 +19,5 @@ piglit_add_executable (glsl-1.50-gs-emits-too-few-verts gs-emits-too-few-verts.c piglit_add_executable (glsl-1.50-getshaderiv-may-return-GS getshaderiv-may-return-GS.c) piglit_add_executable (glsl-1.50-gs-mismatch-prim-type gs-mismatch-prim-type.c) piglit_add_executable (glsl-1.50-query-gs-prim-types query-gs-prim-types.c) +piglit_add_executable (glsl-1.50-gs-input-layout-qualifiers gs-input-layout-qualifiers.c) +piglit_add_executable (glsl-1.50-gs-output-layout-qualifiers gs-output-layout-qualifiers.c) diff --git a/tests/spec/glsl-1.50/execution/geometry/gs-input-layout-qualifiers.c b/tests/spec/glsl-1.50/execution/geometry/gs-input-layout-qualifiers.c new file mode 100644 index 000000000..0b7ba4123 --- /dev/null +++ b/tests/spec/glsl-1.50/execution/geometry/gs-input-layout-qualifiers.c @@ -0,0 +1,129 @@ +/** + * Copyright © 2013 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * Test that geometry shaders only compile with valid input layout qualifiers + * + * Section 4.3.8.1(Input Layout Qualifiers) of the GLSL 1.50 spec says: + * "Geometry shaders allow input layout qualifiers only on the interface + * qualifier in, not on an input block, block member, or variable. The layout + * qualifier identifiers for geometry shader inputs are + * points + * lines + * lines_adjacency + * triangles + * triangles_adjacency" + */ + +#include "piglit-util-gl-common.h" + +PIGLIT_GL_TEST_CONFIG_BEGIN + + config.supports_gl_compat_version = 32; + config.supports_gl_core_version = 32; + + config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; + +PIGLIT_GL_TEST_CONFIG_END + +static const char *gstemplate = + "#version 150\n" + "#define LAYOUT_IN %s\n" + "layout(LAYOUT_IN) in;\n" + "layout(triangle_strip, max_vertices = 3) out;\n" + "void main() {\n" + "}\n"; + +char *valids[] = {"points", + "lines", + "lines_adjacency", + "triangles", + "triangles_adjacency"}; + +const char *layout; + +static void +print_usage_and_exit(const char *prog_name) +{ + printf("Usage: %s <input_layout>\n" + " where <input_layout> is the qualifier to test to see if it\n" + " is a valid geometry shader input layout qualifier\n", + prog_name); + piglit_report_result(PIGLIT_FAIL); +} + +void +piglit_init(int argc, char **argv) +{ + GLuint gs = 0; + GLint gsCompiled = GL_TRUE; + char* gstext = NULL; + int i = 0; + bool pass = true; + GLint expected_compile_result; + + /* Parse params */ + if (argc != 2) { + print_usage_and_exit(argv[0]); + } + + layout = argv[1]; + + /* figure out if we expect compilation to be successful. */ + expected_compile_result = GL_FALSE; + for (i = 0; i < ARRAY_SIZE(valids); i++) { + if (strcmp(layout, valids[i]) == 0) { + expected_compile_result = GL_TRUE; + break; + } + } + + asprintf(&gstext, gstemplate, layout); + gs = glCreateShader(GL_GEOMETRY_SHADER); + glShaderSource(gs, 1, (const GLchar **) &gstext, NULL); + glCompileShader(gs); + free(gstext); + + /* check compile result */ + glGetShaderiv(gs, GL_COMPILE_STATUS, &gsCompiled); + if (gsCompiled != expected_compile_result) { + if (expected_compile_result) { + printf("Failed to compile with input qualifier " + "\"%s\".\n", layout); + } else { + printf("\"%s\" is an invalid input qualifier " + "but geometry shader still compiled.\n", + layout); + } + pass = false; + } + + pass = piglit_check_gl_error(GL_NO_ERROR) && pass; + piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); +} + +enum piglit_result +piglit_display(void) +{ + return PIGLIT_FAIL; +} diff --git a/tests/spec/glsl-1.50/execution/geometry/gs-output-layout-qualifiers.c b/tests/spec/glsl-1.50/execution/geometry/gs-output-layout-qualifiers.c new file mode 100644 index 000000000..deb9bc359 --- /dev/null +++ b/tests/spec/glsl-1.50/execution/geometry/gs-output-layout-qualifiers.c @@ -0,0 +1,126 @@ +/** + * Copyright © 2013 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * Test that geometry shaders only compile with valid output layout qualifiers + * + * Section 4.3.8.2(Output Layout Qualifiers) of the GLSL 1.50 spec says: + * "Geometry shaders can have output layout qualifiers only on the interface + * qualifier out, not on an output block or variable declaration. The layout + * qualifier identifiers for geometry shader outputs are + * points + * line_strip + * triangle_strip + * max_vertices = integer-constant" + */ + +#include "piglit-util-gl-common.h" + +PIGLIT_GL_TEST_CONFIG_BEGIN + + config.supports_gl_compat_version = 32; + config.supports_gl_core_version = 32; + + config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; + +PIGLIT_GL_TEST_CONFIG_END + +static const char *gstemplate = + "#version 150\n" + "#define LAYOUT_OUT %s\n" + "layout(points) in;\n" + "layout(LAYOUT_OUT, max_vertices = 3) out;\n" + "void main() {\n" + "}\n"; + +char *valids[] = {"points", + "line_strip", + "triangle_strip"}; + +const char *layout; + +static void +print_usage_and_exit(const char *prog_name) +{ + printf("Usage: %s <output_layout>\n" + " where <output_layout> is the qualifier to test to see if it\n" + " is a valid geometry shader output layout qualifier\n", + prog_name); + piglit_report_result(PIGLIT_FAIL); +} + +void +piglit_init(int argc, char **argv) +{ + GLuint gs = 0; + GLint gsCompiled = GL_TRUE; + char* gstext = NULL; + int i = 0; + bool pass = true; + GLint expected_compile_result; + + /* Parse params */ + if (argc != 2) { + print_usage_and_exit(argv[0]); + } + + layout = argv[1]; + + /* figure out if we expect compilation to be successful. */ + expected_compile_result = GL_FALSE; + for (i = 0; i < ARRAY_SIZE(valids); i++) { + if (strcmp(layout, valids[i]) == 0) { + expected_compile_result = GL_TRUE; + break; + } + } + + asprintf(&gstext, gstemplate, layout); + gs = glCreateShader(GL_GEOMETRY_SHADER); + glShaderSource(gs, 1, (const GLchar **) &gstext, NULL); + glCompileShader(gs); + free(gstext); + + /* check compile result */ + glGetShaderiv(gs, GL_COMPILE_STATUS, &gsCompiled); + if (gsCompiled != expected_compile_result) { + if (expected_compile_result) { + printf("Failed to compile with output qualifier " + "\"%s\".\n", layout); + } else { + printf("\"%s\" is an invalid output qualifier " + "but geometry shader still compiled.\n", + layout); + } + pass = false; + } + + pass = piglit_check_gl_error(GL_NO_ERROR) && pass; + piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); +} + +enum piglit_result +piglit_display(void) +{ + return PIGLIT_FAIL; +} |