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author | Stephane Marchesin <stephane.marchesin@gmail.com> | 2012-03-14 01:43:17 -0700 |
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committer | Stephane Marchesin <stephane.marchesin@gmail.com> | 2012-03-14 01:43:17 -0700 |
commit | 8546202f59422e135bc58bc38478bd5e73267946 (patch) | |
tree | d2bf94b05420674b4e56162653b85eaffdeb7607 | |
parent | 87e7d33186aadb95eca1f650be4400a7bfb934e3 (diff) |
More small changes...
-rw-r--r-- | linuxgraphicsdrivers.lyx | 30 |
1 files changed, 23 insertions, 7 deletions
diff --git a/linuxgraphicsdrivers.lyx b/linuxgraphicsdrivers.lyx index d6be3b6..e1fc13c 100644 --- a/linuxgraphicsdrivers.lyx +++ b/linuxgraphicsdrivers.lyx @@ -1997,7 +1997,7 @@ Finally, one last important point to make about memory is the notion of \begin_layout Section \lang english -Anatomy of the Graphics Card +Anatomy of a Graphics Card \end_layout \begin_layout Standard @@ -2006,7 +2006,7 @@ Anatomy of the Graphics Card Today, a graphics card is basically a computer-in-the-computer. It is a complex beast with a dedicated processor on a separate card, and features its own computation units, its own bus, and its own memory. - + This section gives an overview of a graphics card, including those elements. \end_layout \begin_layout Subsubsection* @@ -2020,12 +2020,28 @@ Graphics Memory \lang english The GPU's memory, which we will from now on refer to as video memory, can be either real, dedicated, on-card memory (in the case of a discrete card), - or memory shared with the CPU (in the case of an integrated card). + or memory shared with the CPU (also known as +\begin_inset Quotes eld +\end_inset + +stolen memory +\begin_inset Quotes erd +\end_inset + + or +\begin_inset Quotes eld +\end_inset + +carveout +\begin_inset Quotes erd +\end_inset + + in the case of an integrated card). Notice that the case of shared memory has interesting implications, as it means that system to video memory copies can be virtually free if implemente -d properly; while the case of dedicated memory means that transfers back - and forth will need to happen. - +d properly. + In the case of dedicated memory it means that transfers back and forth + will need to happen, and they will be limited by the speed of the bus. \end_layout \begin_layout Standard @@ -2076,7 +2092,7 @@ reference "fig:The-layout-of" The surface width is rounded up to what we call the pitch because of hardware limitations (usually to the next multiple of some power of 2) and therefore there exists a dead zone of pixels which goes unused. - The graphics surface has a number of characteristics: + The graphics surface has a number of characteristics: \end_layout \begin_layout Itemize |