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-rw-r--r--src/r128_tex.c11
1 files changed, 3 insertions, 8 deletions
diff --git a/src/r128_tex.c b/src/r128_tex.c
index 0a1207f..4ec4be9 100644
--- a/src/r128_tex.c
+++ b/src/r128_tex.c
@@ -33,21 +33,16 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "r128_context.h"
-#include "r128_state.h"
#include "r128_ioctl.h"
-#include "r128_tris.h"
#include "r128_tex.h"
#include "r128_texobj.h"
-#include "main/context.h"
-#include "main/macros.h"
#include "main/simple_list.h"
#include "main/enums.h"
#include "main/texstore.h"
#include "main/teximage.h"
#include "main/texobj.h"
#include "main/imports.h"
-#include "main/colormac.h"
#include "main/texobj.h"
#include "xmlpool.h"
@@ -169,7 +164,7 @@ static r128TexObjPtr r128AllocTexObj( struct gl_texture_object *texObj )
r128SetTexWrap( t, texObj->WrapS, texObj->WrapT );
r128SetTexFilter( t, texObj->MinFilter, texObj->MagFilter );
- r128SetTexBorderColor( t, texObj->BorderColor );
+ r128SetTexBorderColor( t, texObj->BorderColor.f );
}
return t;
@@ -473,7 +468,7 @@ static void r128TexEnv( GLcontext *ctx, GLenum target,
* certain point. It is better than completely ignoring the LOD
* bias. Unfortunately there isn't much range in the bias, the
* spec mentions strides that vary between 0.5 and 2.0 but these
- * numbers don't seem to relate the the GL LOD bias value at all.
+ * numbers don't seem to relate to the GL LOD bias value at all.
*/
if ( param[0] >= 1.0 ) {
bias = -128;
@@ -535,7 +530,7 @@ static void r128TexParameter( GLcontext *ctx, GLenum target,
case GL_TEXTURE_BORDER_COLOR:
if ( t->base.bound ) FLUSH_BATCH( rmesa );
- r128SetTexBorderColor( t, tObj->BorderColor );
+ r128SetTexBorderColor( t, tObj->BorderColor.f );
break;
case GL_TEXTURE_BASE_LEVEL: