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BranchCommit messageAuthorAge
driverbugsDRIVER BUGSKenneth Graunke14 months
masterIan says I'm supposed to use 'n' and 'v' in the Fresnel calculation.Kenneth Graunke18 months
offsetUse textureOffsetKenneth Graunke16 months
shadowtexSwitch to tori!Kenneth Graunke16 months
sobelFix the lack of a depth buffer.Kenneth Graunke16 months
ssaoImplement SSAO.Kenneth Graunke14 months
 
TagDownloadAuthorAge
assignment-1assignment-1.zip  assignment-1.tar.gz  Kenneth Graunke19 months
 
AgeCommit messageAuthorFilesLines
2010-12-09Ian says I'm supposed to use 'n' and 'v' in the Fresnel calculation.HEADmasterKenneth Graunke1-3/+3
2010-12-09Fix up the lighting/environment combining - use mix().Kenneth Graunke1-6/+3
2010-12-09Use GL_LINEAR instead of GL_NEAREST for the texture filtering.Kenneth Graunke1-2/+2
2010-12-09Make "eye" a uniform rather than an attribute.Kenneth Graunke2-10/+6
2010-12-02Remove unnecessary glEnable call.Kenneth Graunke1-2/+0
2010-11-17Small fragment shader changes.Kenneth Graunke1-2/+3
2010-11-17Combine the environment mapping and bump mapping via a Fresnel factor.Kenneth Graunke1-4/+24
2010-11-17Upgrade shaders to GLSL 1.20.Kenneth Graunke2-0/+2
2010-11-17Make the C1 camera the default.Kenneth Graunke1-1/+1
2010-11-17Add environment mapping.Kenneth Graunke3-2/+32
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