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authorCaio Marcelo de Oliveira Filho <caio.oliveira@intel.com>2019-01-29 06:35:20 -0800
committerCaio Marcelo de Oliveira Filho <caio.oliveira@intel.com>2019-02-28 23:55:31 -0800
commit61965afd00af44e5f7c08710e8cd00f4e23b1e7c (patch)
tree8e1f52fa64b0052345925ae26cac932f4f92dd75
parent96c32d77763c4b561f751ca360e6539a3c5e7f4d (diff)
nir/copy_prop_vars: add tests for indirect array deref
Both on an actual array and on a vector, and an extra test on a vector mixing direct and indirect access. The vector tests are disabled and will be enabled by a later commit. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
-rw-r--r--src/compiler/nir/tests/vars_tests.cpp131
1 files changed, 124 insertions, 7 deletions
diff --git a/src/compiler/nir/tests/vars_tests.cpp b/src/compiler/nir/tests/vars_tests.cpp
index 03177a465d2..492624a2d0e 100644
--- a/src/compiler/nir/tests/vars_tests.cpp
+++ b/src/compiler/nir/tests/vars_tests.cpp
@@ -33,17 +33,20 @@ protected:
nir_vars_test();
~nir_vars_test();
- nir_variable *create_int(nir_variable_mode mode, const char *name) {
+ nir_variable *create_var(nir_variable_mode mode, const glsl_type *type,
+ const char *name) {
if (mode == nir_var_function_temp)
- return nir_local_variable_create(b->impl, glsl_int_type(), name);
- return nir_variable_create(b->shader, mode, glsl_int_type(), name);
+ return nir_local_variable_create(b->impl, type, name);
+ else
+ return nir_variable_create(b->shader, mode, type, name);
+ }
+
+ nir_variable *create_int(nir_variable_mode mode, const char *name) {
+ return create_var(mode, glsl_int_type(), name);
}
nir_variable *create_ivec2(nir_variable_mode mode, const char *name) {
- const glsl_type *var_type = glsl_vector_type(GLSL_TYPE_INT, 2);
- if (mode == nir_var_function_temp)
- return nir_local_variable_create(b->impl, var_type, name);
- return nir_variable_create(b->shader, mode, var_type, name);
+ return create_var(mode, glsl_vector_type(GLSL_TYPE_INT, 2), name);
}
nir_variable **create_many_int(nir_variable_mode mode, const char *prefix, unsigned count) {
@@ -600,6 +603,120 @@ TEST_F(nir_copy_prop_vars_test, store_load_direct_array_deref_on_vector)
EXPECT_TRUE(nir_src_as_alu_instr(&fourth_store->src[1]));
}
+TEST_F(nir_copy_prop_vars_test, DISABLED_store_load_indirect_array_deref_on_vector)
+{
+ nir_variable *vec = create_ivec2(nir_var_mem_ssbo, "vec");
+ nir_variable *idx = create_int(nir_var_mem_ssbo, "idx");
+ nir_variable *out = create_int(nir_var_mem_ssbo, "out");
+
+ nir_ssa_def *idx_ssa = nir_load_var(b, idx);
+
+ /* Store to vec[idx]. */
+ nir_deref_instr *store_deref =
+ nir_build_deref_array(b, nir_build_deref_var(b, vec), idx_ssa);
+ nir_store_deref(b, store_deref, nir_imm_int(b, 20), 1);
+
+ /* Load from vec[idx] to store in out. This load should be dropped. */
+ nir_deref_instr *load_deref =
+ nir_build_deref_array(b, nir_build_deref_var(b, vec), idx_ssa);
+ nir_store_var(b, out, nir_load_deref(b, load_deref), 1);
+
+ nir_validate_shader(b->shader, NULL);
+ ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 2);
+ ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 2);
+
+ bool progress = nir_opt_copy_prop_vars(b->shader);
+ EXPECT_TRUE(progress);
+
+ nir_validate_shader(b->shader, NULL);
+ ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 1);
+ ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 2);
+
+ /* Store to vec[idx] propagated to out. */
+ nir_intrinsic_instr *first = get_intrinsic(nir_intrinsic_store_deref, 0);
+ nir_intrinsic_instr *second = get_intrinsic(nir_intrinsic_store_deref, 1);
+ ASSERT_TRUE(first->src[1].is_ssa);
+ ASSERT_TRUE(second->src[1].is_ssa);
+ EXPECT_EQ(first->src[1].ssa, second->src[1].ssa);
+}
+
+TEST_F(nir_copy_prop_vars_test, DISABLED_store_load_direct_and_indirect_array_deref_on_vector)
+{
+ nir_variable *vec = create_ivec2(nir_var_mem_ssbo, "vec");
+ nir_variable *idx = create_int(nir_var_mem_ssbo, "idx");
+ nir_variable **out = create_many_int(nir_var_mem_ssbo, "out", 2);
+
+ nir_ssa_def *idx_ssa = nir_load_var(b, idx);
+
+ /* Store to vec. */
+ nir_store_var(b, vec, nir_imm_ivec2(b, 10, 10), 1 | 2);
+
+ /* Load from vec[idx]. This load is currently not dropped. */
+ nir_deref_instr *indirect =
+ nir_build_deref_array(b, nir_build_deref_var(b, vec), idx_ssa);
+ nir_store_var(b, out[0], nir_load_deref(b, indirect), 1);
+
+ /* Load from vec[idx] again. This load should be dropped. */
+ nir_store_var(b, out[1], nir_load_deref(b, indirect), 1);
+
+ nir_validate_shader(b->shader, NULL);
+ ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 3);
+ ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 3);
+
+ bool progress = nir_opt_copy_prop_vars(b->shader);
+ EXPECT_TRUE(progress);
+
+ nir_validate_shader(b->shader, NULL);
+ ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 2);
+ ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 3);
+
+ /* Store to vec[idx] propagated to out. */
+ nir_intrinsic_instr *second = get_intrinsic(nir_intrinsic_store_deref, 1);
+ nir_intrinsic_instr *third = get_intrinsic(nir_intrinsic_store_deref, 2);
+ ASSERT_TRUE(second->src[1].is_ssa);
+ ASSERT_TRUE(third->src[1].is_ssa);
+ EXPECT_EQ(second->src[1].ssa, third->src[1].ssa);
+}
+
+TEST_F(nir_copy_prop_vars_test, store_load_indirect_array_deref)
+{
+ nir_variable *arr = create_var(nir_var_mem_ssbo,
+ glsl_array_type(glsl_int_type(), 10, 0),
+ "arr");
+ nir_variable *idx = create_int(nir_var_mem_ssbo, "idx");
+ nir_variable *out = create_int(nir_var_mem_ssbo, "out");
+
+ nir_ssa_def *idx_ssa = nir_load_var(b, idx);
+
+ /* Store to arr[idx]. */
+ nir_deref_instr *store_deref =
+ nir_build_deref_array(b, nir_build_deref_var(b, arr), idx_ssa);
+ nir_store_deref(b, store_deref, nir_imm_int(b, 20), 1);
+
+ /* Load from arr[idx] to store in out. This load should be dropped. */
+ nir_deref_instr *load_deref =
+ nir_build_deref_array(b, nir_build_deref_var(b, arr), idx_ssa);
+ nir_store_var(b, out, nir_load_deref(b, load_deref), 1);
+
+ nir_validate_shader(b->shader, NULL);
+ ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 2);
+ ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 2);
+
+ bool progress = nir_opt_copy_prop_vars(b->shader);
+ EXPECT_TRUE(progress);
+
+ nir_validate_shader(b->shader, NULL);
+ ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 1);
+ ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 2);
+
+ /* Store to arr[idx] propagated to out. */
+ nir_intrinsic_instr *first = get_intrinsic(nir_intrinsic_store_deref, 0);
+ nir_intrinsic_instr *second = get_intrinsic(nir_intrinsic_store_deref, 1);
+ ASSERT_TRUE(first->src[1].is_ssa);
+ ASSERT_TRUE(second->src[1].is_ssa);
+ EXPECT_EQ(first->src[1].ssa, second->src[1].ssa);
+}
+
TEST_F(nir_dead_write_vars_test, no_dead_writes_in_block)
{
nir_variable **v = create_many_int(nir_var_mem_ssbo, "v", 2);