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# Test generated by:
# ../../../glsl-1.10/variable-index-read.sh 1.20

[require]
GLSL >= 1.20

[vertex shader]
#version 120
uniform int row;
uniform float expect;
    mat3x3[3] m = mat3x3[3](
    mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
    mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
    mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
varying vec4 color;

void main()
{
    gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
    color = (m[1][1][row] == expect)
        ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
}

[fragment shader]
#version 120
uniform int row;
uniform float expect;
    mat3x3[3] m = mat3x3[3](
    mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
    mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
    mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
varying vec4 color;

void main()
{
    gl_FragColor = color;
}

[test]
clear color 0.5 0.5 0.5 0.5
clear
ortho

uniform int row 0
uniform float expect 13
draw rect 75 5 10 10
probe rgb 80 10 0.0 1.0 0.0

uniform int row 1
uniform float expect 14
draw rect 75 20 10 10
probe rgb 80 25 0.0 1.0 0.0

uniform int row 2
uniform float expect 15
draw rect 75 35 10 10
probe rgb 80 40 0.0 1.0 0.0