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# Test generated by:
# ../../../glsl-1.10/variable-index-read.sh 1.20

[require]
GLSL >= 1.20

[vertex shader]
#version 120
uniform int col;
uniform vec2 expect;
varying vec4 color;

void main()
{
    gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;

    mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
    color = (m[col] == expect)
        ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
}

[fragment shader]
#version 120
uniform int col;
uniform vec2 expect;
varying vec4 color;

void main()
{
    gl_FragColor = color;
}

[test]
clear color 0.5 0.5 0.5 0.5
clear
ortho

uniform int col 0
uniform vec2 expect 1 2
draw rect 5 5 10 10
probe rgb 10 10 0.0 1.0 0.0

uniform int col 1
uniform vec2 expect 3 4
draw rect 20 5 10 10
probe rgb 25 10 0.0 1.0 0.0