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# Test generated by:
# ../../../glsl-1.10/variable-index-read.sh 1.10

[require]
GLSL >= 1.10

[vertex shader]
#version 110
uniform int col;
uniform int row;
uniform float expect;
uniform mat2 m[3];
varying vec4 color;

void main()
{
    gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}

[fragment shader]
#version 110
uniform int col;
uniform int row;
uniform float expect;
uniform mat2 m[3];
varying vec4 color;

void main()
{
    gl_FragColor = (m[1][col][row] == expect)
        ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
}

[test]
clear color 0.5 0.5 0.5 0.5
clear
ortho

uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
uniform int col 0
uniform int row 0
uniform float expect 5
draw rect 45 5 10 10
probe rgb 50 10 0.0 1.0 0.0

uniform int row 1
uniform float expect 6
draw rect 45 20 10 10
probe rgb 50 25 0.0 1.0 0.0

uniform int col 1
uniform int row 0
uniform float expect 7
draw rect 60 5 10 10
probe rgb 65 10 0.0 1.0 0.0

uniform int row 1
uniform float expect 8
draw rect 60 20 10 10
probe rgb 65 25 0.0 1.0 0.0