# Test generated by: # ../../../glsl-1.10/variable-index-read.sh 1.10 [require] GLSL >= 1.10 [vertex shader] #version 110 uniform int index; uniform int col; uniform int row; uniform float expect; varying mat4 m[3]; varying vec4 color; void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0); m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0); /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec: * * "A vertex shader may also read varying variables, getting back the * same values it has written. Reading a varying variable in a vertex * shader returns undefined values if it is read before being * written." */ color = (m[index][col][row] == expect) ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); } [fragment shader] #version 110 uniform int index; uniform int col; uniform int row; uniform float expect; varying mat4 m[3]; varying vec4 color; void main() { /* There is some trickery here. The fragment shader has to actually use * the varyings generated by the vertex shader, or the compiler (more * likely the linker) might demote the varying outputs to just be vertex * shader global variables. Since the point of the test is the vertex * shader reading from a varying, that would defeat the test. */ gl_FragColor = (m[index][col][row] == expect) ? color : vec4(1.0, 0.0, 0.0, 1.0); } [test] clear color 0.5 0.5 0.5 0.5 clear ortho uniform int index 0 uniform int col 0 uniform int row 0 uniform float expect 1 draw rect 5 5 10 10 probe rgb 10 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 2 draw rect 5 20 10 10 probe rgb 10 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 3 draw rect 5 35 10 10 probe rgb 10 40 0.0 1.0 0.0 uniform int row 3 uniform float expect 4 draw rect 5 50 10 10 probe rgb 10 55 0.0 1.0 0.0 uniform int col 1 uniform int row 0 uniform float expect 5 draw rect 20 5 10 10 probe rgb 25 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 6 draw rect 20 20 10 10 probe rgb 25 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 7 draw rect 20 35 10 10 probe rgb 25 40 0.0 1.0 0.0 uniform int row 3 uniform float expect 8 draw rect 20 50 10 10 probe rgb 25 55 0.0 1.0 0.0 uniform int col 2 uniform int row 0 uniform float expect 9 draw rect 35 5 10 10 probe rgb 40 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 10 draw rect 35 20 10 10 probe rgb 40 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 11 draw rect 35 35 10 10 probe rgb 40 40 0.0 1.0 0.0 uniform int row 3 uniform float expect 12 draw rect 35 50 10 10 probe rgb 40 55 0.0 1.0 0.0 uniform int col 3 uniform int row 0 uniform float expect 13 draw rect 50 5 10 10 probe rgb 55 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 14 draw rect 50 20 10 10 probe rgb 55 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 15 draw rect 50 35 10 10 probe rgb 55 40 0.0 1.0 0.0 uniform int row 3 uniform float expect 16 draw rect 50 50 10 10 probe rgb 55 55 0.0 1.0 0.0 uniform int index 1 uniform int col 0 uniform int row 0 uniform float expect 17 draw rect 75 5 10 10 probe rgb 80 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 18 draw rect 75 20 10 10 probe rgb 80 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 19 draw rect 75 35 10 10 probe rgb 80 40 0.0 1.0 0.0 uniform int row 3 uniform float expect 20 draw rect 75 50 10 10 probe rgb 80 55 0.0 1.0 0.0 uniform int col 1 uniform int row 0 uniform float expect 21 draw rect 90 5 10 10 probe rgb 95 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 22 draw rect 90 20 10 10 probe rgb 95 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 23 draw rect 90 35 10 10 probe rgb 95 40 0.0 1.0 0.0 uniform int row 3 uniform float expect 24 draw rect 90 50 10 10 probe rgb 95 55 0.0 1.0 0.0 uniform int col 2 uniform int row 0 uniform float expect 25 draw rect 105 5 10 10 probe rgb 110 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 26 draw rect 105 20 10 10 probe rgb 110 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 27 draw rect 105 35 10 10 probe rgb 110 40 0.0 1.0 0.0 uniform int row 3 uniform float expect 28 draw rect 105 50 10 10 probe rgb 110 55 0.0 1.0 0.0 uniform int col 3 uniform int row 0 uniform float expect 29 draw rect 120 5 10 10 probe rgb 125 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 30 draw rect 120 20 10 10 probe rgb 125 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 31 draw rect 120 35 10 10 probe rgb 125 40 0.0 1.0 0.0 uniform int row 3 uniform float expect 32 draw rect 120 50 10 10 probe rgb 125 55 0.0 1.0 0.0 uniform int index 2 uniform int col 0 uniform int row 0 uniform float expect 33 draw rect 145 5 10 10 probe rgb 150 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 34 draw rect 145 20 10 10 probe rgb 150 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 35 draw rect 145 35 10 10 probe rgb 150 40 0.0 1.0 0.0 uniform int row 3 uniform float expect 36 draw rect 145 50 10 10 probe rgb 150 55 0.0 1.0 0.0 uniform int col 1 uniform int row 0 uniform float expect 37 draw rect 160 5 10 10 probe rgb 165 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 38 draw rect 160 20 10 10 probe rgb 165 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 39 draw rect 160 35 10 10 probe rgb 165 40 0.0 1.0 0.0 uniform int row 3 uniform float expect 40 draw rect 160 50 10 10 probe rgb 165 55 0.0 1.0 0.0 uniform int col 2 uniform int row 0 uniform float expect 41 draw rect 175 5 10 10 probe rgb 180 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 42 draw rect 175 20 10 10 probe rgb 180 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 43 draw rect 175 35 10 10 probe rgb 180 40 0.0 1.0 0.0 uniform int row 3 uniform float expect 44 draw rect 175 50 10 10 probe rgb 180 55 0.0 1.0 0.0 uniform int col 3 uniform int row 0 uniform float expect 45 draw rect 190 5 10 10 probe rgb 195 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 46 draw rect 190 20 10 10 probe rgb 195 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 47 draw rect 190 35 10 10 probe rgb 195 40 0.0 1.0 0.0 uniform int row 3 uniform float expect 48 draw rect 190 50 10 10 probe rgb 195 55 0.0 1.0 0.0