# Test generated by: # ../../../glsl-1.10/variable-index-read.sh 1.10 [require] GLSL >= 1.10 [vertex shader] #version 110 uniform int index; uniform int col; uniform vec4 expect; varying mat4 m[3]; varying vec4 color; void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0); m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0); /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec: * * "A vertex shader may also read varying variables, getting back the * same values it has written. Reading a varying variable in a vertex * shader returns undefined values if it is read before being * written." */ color = (m[index][col] == expect) ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); } [fragment shader] #version 110 uniform int index; uniform int col; uniform vec4 expect; varying mat4 m[3]; varying vec4 color; void main() { /* There is some trickery here. The fragment shader has to actually use * the varyings generated by the vertex shader, or the compiler (more * likely the linker) might demote the varying outputs to just be vertex * shader global variables. Since the point of the test is the vertex * shader reading from a varying, that would defeat the test. */ gl_FragColor = (m[index][col] == expect) ? color : vec4(1.0, 0.0, 0.0, 1.0); } [test] clear color 0.5 0.5 0.5 0.5 clear ortho uniform int index 0 uniform int col 0 uniform vec4 expect 1 2 3 4 draw rect 5 5 10 10 probe rgb 10 10 0.0 1.0 0.0 uniform int col 1 uniform vec4 expect 5 6 7 8 draw rect 20 5 10 10 probe rgb 25 10 0.0 1.0 0.0 uniform int col 2 uniform vec4 expect 9 10 11 12 draw rect 35 5 10 10 probe rgb 40 10 0.0 1.0 0.0 uniform int col 3 uniform vec4 expect 13 14 15 16 draw rect 50 5 10 10 probe rgb 55 10 0.0 1.0 0.0 uniform int index 1 uniform int col 0 uniform vec4 expect 17 18 19 20 draw rect 75 5 10 10 probe rgb 80 10 0.0 1.0 0.0 uniform int col 1 uniform vec4 expect 21 22 23 24 draw rect 90 5 10 10 probe rgb 95 10 0.0 1.0 0.0 uniform int col 2 uniform vec4 expect 25 26 27 28 draw rect 105 5 10 10 probe rgb 110 10 0.0 1.0 0.0 uniform int col 3 uniform vec4 expect 29 30 31 32 draw rect 120 5 10 10 probe rgb 125 10 0.0 1.0 0.0 uniform int index 2 uniform int col 0 uniform vec4 expect 33 34 35 36 draw rect 145 5 10 10 probe rgb 150 10 0.0 1.0 0.0 uniform int col 1 uniform vec4 expect 37 38 39 40 draw rect 160 5 10 10 probe rgb 165 10 0.0 1.0 0.0 uniform int col 2 uniform vec4 expect 41 42 43 44 draw rect 175 5 10 10 probe rgb 180 10 0.0 1.0 0.0 uniform int col 3 uniform vec4 expect 45 46 47 48 draw rect 190 5 10 10 probe rgb 195 10 0.0 1.0 0.0