# Test generated by: # ../../../glsl-1.10/variable-index-read.sh 1.10 [require] GLSL >= 1.10 [vertex shader] #version 110 uniform int col; uniform int row; uniform float expect; uniform mat4 m; varying vec4 color; void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; color = (m[col][row] == expect) ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); } [fragment shader] #version 110 uniform int col; uniform int row; uniform float expect; uniform mat4 m; varying vec4 color; void main() { gl_FragColor = color; } [test] clear color 0.5 0.5 0.5 0.5 clear ortho uniform mat4x4 m 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0 uniform int col 0 uniform int row 0 uniform float expect 1 draw rect 5 5 10 10 probe rgb 10 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 2 draw rect 5 20 10 10 probe rgb 10 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 3 draw rect 5 35 10 10 probe rgb 10 40 0.0 1.0 0.0 uniform int row 3 uniform float expect 4 draw rect 5 50 10 10 probe rgb 10 55 0.0 1.0 0.0 uniform int col 1 uniform int row 0 uniform float expect 5 draw rect 20 5 10 10 probe rgb 25 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 6 draw rect 20 20 10 10 probe rgb 25 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 7 draw rect 20 35 10 10 probe rgb 25 40 0.0 1.0 0.0 uniform int row 3 uniform float expect 8 draw rect 20 50 10 10 probe rgb 25 55 0.0 1.0 0.0 uniform int col 2 uniform int row 0 uniform float expect 9 draw rect 35 5 10 10 probe rgb 40 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 10 draw rect 35 20 10 10 probe rgb 40 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 11 draw rect 35 35 10 10 probe rgb 40 40 0.0 1.0 0.0 uniform int row 3 uniform float expect 12 draw rect 35 50 10 10 probe rgb 40 55 0.0 1.0 0.0 uniform int col 3 uniform int row 0 uniform float expect 13 draw rect 50 5 10 10 probe rgb 55 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 14 draw rect 50 20 10 10 probe rgb 55 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 15 draw rect 50 35 10 10 probe rgb 55 40 0.0 1.0 0.0 uniform int row 3 uniform float expect 16 draw rect 50 50 10 10 probe rgb 55 55 0.0 1.0 0.0