# Test generated by: # ../../../glsl-1.10/variable-index-read.sh 1.10 [require] GLSL >= 1.10 [vertex shader] #version 110 uniform int col; uniform int row; uniform float expect; uniform mat2 m; varying vec4 color; void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; color = (m[col][row] == expect) ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); } [fragment shader] #version 110 uniform int col; uniform int row; uniform float expect; uniform mat2 m; varying vec4 color; void main() { gl_FragColor = color; } [test] clear color 0.5 0.5 0.5 0.5 clear ortho uniform mat2x2 m 1.0 2.0 3.0 4.0 uniform int col 0 uniform int row 0 uniform float expect 1 draw rect 5 5 10 10 probe rgb 10 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 2 draw rect 5 20 10 10 probe rgb 10 25 0.0 1.0 0.0 uniform int col 1 uniform int row 0 uniform float expect 3 draw rect 20 5 10 10 probe rgb 25 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 4 draw rect 20 20 10 10 probe rgb 25 25 0.0 1.0 0.0