# Test generated by: # ../../../glsl-1.10/variable-index-read.sh 1.10 [require] GLSL >= 1.10 [vertex shader] #version 110 uniform int index; uniform int col; uniform int row; uniform float expect; uniform mat3 m[3]; varying vec4 color; void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; color = (m[index][col][row] == expect) ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); } [fragment shader] #version 110 uniform int index; uniform int col; uniform int row; uniform float expect; uniform mat3 m[3]; varying vec4 color; void main() { gl_FragColor = color; } [test] clear color 0.5 0.5 0.5 0.5 clear ortho uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0 uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 uniform int index 0 uniform int col 0 uniform int row 0 uniform float expect 1 draw rect 5 5 10 10 probe rgb 10 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 2 draw rect 5 20 10 10 probe rgb 10 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 3 draw rect 5 35 10 10 probe rgb 10 40 0.0 1.0 0.0 uniform int col 1 uniform int row 0 uniform float expect 4 draw rect 20 5 10 10 probe rgb 25 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 5 draw rect 20 20 10 10 probe rgb 25 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 6 draw rect 20 35 10 10 probe rgb 25 40 0.0 1.0 0.0 uniform int col 2 uniform int row 0 uniform float expect 7 draw rect 35 5 10 10 probe rgb 40 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 8 draw rect 35 20 10 10 probe rgb 40 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 9 draw rect 35 35 10 10 probe rgb 40 40 0.0 1.0 0.0 uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0 uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 uniform int index 1 uniform int col 0 uniform int row 0 uniform float expect 10 draw rect 60 5 10 10 probe rgb 65 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 11 draw rect 60 20 10 10 probe rgb 65 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 12 draw rect 60 35 10 10 probe rgb 65 40 0.0 1.0 0.0 uniform int col 1 uniform int row 0 uniform float expect 13 draw rect 75 5 10 10 probe rgb 80 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 14 draw rect 75 20 10 10 probe rgb 80 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 15 draw rect 75 35 10 10 probe rgb 80 40 0.0 1.0 0.0 uniform int col 2 uniform int row 0 uniform float expect 16 draw rect 90 5 10 10 probe rgb 95 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 17 draw rect 90 20 10 10 probe rgb 95 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 18 draw rect 90 35 10 10 probe rgb 95 40 0.0 1.0 0.0 uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0 uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 uniform int index 2 uniform int col 0 uniform int row 0 uniform float expect 19 draw rect 115 5 10 10 probe rgb 120 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 20 draw rect 115 20 10 10 probe rgb 120 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 21 draw rect 115 35 10 10 probe rgb 120 40 0.0 1.0 0.0 uniform int col 1 uniform int row 0 uniform float expect 22 draw rect 130 5 10 10 probe rgb 135 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 23 draw rect 130 20 10 10 probe rgb 135 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 24 draw rect 130 35 10 10 probe rgb 135 40 0.0 1.0 0.0 uniform int col 2 uniform int row 0 uniform float expect 25 draw rect 145 5 10 10 probe rgb 150 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 26 draw rect 145 20 10 10 probe rgb 150 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 27 draw rect 145 35 10 10 probe rgb 150 40 0.0 1.0 0.0