# Test generated by: # ../../../glsl-1.10/variable-index-read.sh 1.10 [require] GLSL >= 1.10 [vertex shader] #version 110 uniform int index; uniform int row; uniform float expect; uniform mat2 m[3]; varying vec4 color; void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; color = (m[index][1][row] == expect) ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); } [fragment shader] #version 110 uniform int index; uniform int row; uniform float expect; uniform mat2 m[3]; varying vec4 color; void main() { gl_FragColor = color; } [test] clear color 0.5 0.5 0.5 0.5 clear ortho uniform mat2x2 m[0] 1.0 2.0 3.0 4.0 uniform mat2x2 m[1] 5.0 6.0 7.0 8.0 uniform mat2x2 m[2] 9.0 10.0 11.0 12.0 uniform int index 0 uniform int row 0 uniform float expect 3 draw rect 20 5 10 10 probe rgb 25 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 4 draw rect 20 20 10 10 probe rgb 25 25 0.0 1.0 0.0 uniform mat2x2 m[0] 1.0 2.0 3.0 4.0 uniform mat2x2 m[1] 5.0 6.0 7.0 8.0 uniform mat2x2 m[2] 9.0 10.0 11.0 12.0 uniform int index 1 uniform int row 0 uniform float expect 7 draw rect 60 5 10 10 probe rgb 65 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 8 draw rect 60 20 10 10 probe rgb 65 25 0.0 1.0 0.0 uniform mat2x2 m[0] 1.0 2.0 3.0 4.0 uniform mat2x2 m[1] 5.0 6.0 7.0 8.0 uniform mat2x2 m[2] 9.0 10.0 11.0 12.0 uniform int index 2 uniform int row 0 uniform float expect 11 draw rect 100 5 10 10 probe rgb 105 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 12 draw rect 100 20 10 10 probe rgb 105 25 0.0 1.0 0.0