# Test generated by: # ../../../glsl-1.10/variable-index-read.sh 1.10 [require] GLSL >= 1.10 [vertex shader] #version 110 uniform vec3 expect; varying vec4 color; void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; mat3 m = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); color = (m[1] == expect) ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); } [fragment shader] #version 110 uniform vec3 expect; varying vec4 color; void main() { gl_FragColor = color; } [test] clear color 0.5 0.5 0.5 0.5 clear ortho uniform vec3 expect 4 5 6 draw rect 20 5 10 10 probe rgb 25 10 0.0 1.0 0.0