# Test generated by: # ../../../glsl-1.10/variable-index-read.sh 1.10 [require] GLSL >= 1.10 [vertex shader] #version 110 uniform int col; uniform vec4 expect; varying mat4 m; varying vec4 color; void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; m = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); } [fragment shader] #version 110 uniform int col; uniform vec4 expect; varying mat4 m; varying vec4 color; void main() { gl_FragColor = (m[col] == expect) ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); } [test] clear color 0.5 0.5 0.5 0.5 clear ortho uniform int col 0 uniform vec4 expect 1 2 3 4 draw rect 5 5 10 10 probe rgb 10 10 0.0 1.0 0.0 uniform int col 1 uniform vec4 expect 5 6 7 8 draw rect 20 5 10 10 probe rgb 25 10 0.0 1.0 0.0 uniform int col 2 uniform vec4 expect 9 10 11 12 draw rect 35 5 10 10 probe rgb 40 10 0.0 1.0 0.0 uniform int col 3 uniform vec4 expect 13 14 15 16 draw rect 50 5 10 10 probe rgb 55 10 0.0 1.0 0.0