# Test generated by: # ../../../glsl-1.10/variable-index-read.sh 1.10 [require] GLSL >= 1.10 [vertex shader] #version 110 uniform int index; uniform int col; uniform vec2 expect; varying mat2 m[3]; varying vec4 color; void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; m[0] = mat2(1.0, 2.0, 3.0, 4.0); m[1] = mat2(5.0, 6.0, 7.0, 8.0); m[2] = mat2(9.0, 10.0, 11.0, 12.0); } [fragment shader] #version 110 uniform int index; uniform int col; uniform vec2 expect; varying mat2 m[3]; varying vec4 color; void main() { gl_FragColor = (m[index][col] == expect) ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); } [test] clear color 0.5 0.5 0.5 0.5 clear ortho uniform int index 0 uniform int col 0 uniform vec2 expect 1 2 draw rect 5 5 10 10 probe rgb 10 10 0.0 1.0 0.0 uniform int col 1 uniform vec2 expect 3 4 draw rect 20 5 10 10 probe rgb 25 10 0.0 1.0 0.0 uniform int index 1 uniform int col 0 uniform vec2 expect 5 6 draw rect 45 5 10 10 probe rgb 50 10 0.0 1.0 0.0 uniform int col 1 uniform vec2 expect 7 8 draw rect 60 5 10 10 probe rgb 65 10 0.0 1.0 0.0 uniform int index 2 uniform int col 0 uniform vec2 expect 9 10 draw rect 85 5 10 10 probe rgb 90 10 0.0 1.0 0.0 uniform int col 1 uniform vec2 expect 11 12 draw rect 100 5 10 10 probe rgb 105 10 0.0 1.0 0.0