# Test generated by: # ../../../glsl-1.10/variable-index-read.sh 1.10 [require] GLSL >= 1.10 [vertex shader] #version 110 uniform int col; uniform vec4 expect; uniform mat4 m; varying vec4 color; void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } [fragment shader] #version 110 uniform int col; uniform vec4 expect; uniform mat4 m; varying vec4 color; void main() { gl_FragColor = (m[col] == expect) ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); } [test] clear color 0.5 0.5 0.5 0.5 clear ortho uniform mat4x4 m 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0 uniform int col 0 uniform vec4 expect 1 2 3 4 draw rect 5 5 10 10 probe rgb 10 10 0.0 1.0 0.0 uniform int col 1 uniform vec4 expect 5 6 7 8 draw rect 20 5 10 10 probe rgb 25 10 0.0 1.0 0.0 uniform int col 2 uniform vec4 expect 9 10 11 12 draw rect 35 5 10 10 probe rgb 40 10 0.0 1.0 0.0 uniform int col 3 uniform vec4 expect 13 14 15 16 draw rect 50 5 10 10 probe rgb 55 10 0.0 1.0 0.0