# Test generated by: # ../../../glsl-1.10/variable-index-read.sh 1.10 [require] GLSL >= 1.10 [vertex shader] #version 110 uniform int index; uniform int col; uniform vec4 expect; uniform mat4 m[3]; varying vec4 color; void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } [fragment shader] #version 110 uniform int index; uniform int col; uniform vec4 expect; uniform mat4 m[3]; varying vec4 color; void main() { gl_FragColor = (m[index][col] == expect) ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); } [test] clear color 0.5 0.5 0.5 0.5 clear ortho uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0 uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0 uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0 uniform int index 0 uniform int col 0 uniform vec4 expect 1 2 3 4 draw rect 5 5 10 10 probe rgb 10 10 0.0 1.0 0.0 uniform int col 1 uniform vec4 expect 5 6 7 8 draw rect 20 5 10 10 probe rgb 25 10 0.0 1.0 0.0 uniform int col 2 uniform vec4 expect 9 10 11 12 draw rect 35 5 10 10 probe rgb 40 10 0.0 1.0 0.0 uniform int col 3 uniform vec4 expect 13 14 15 16 draw rect 50 5 10 10 probe rgb 55 10 0.0 1.0 0.0 uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0 uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0 uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0 uniform int index 1 uniform int col 0 uniform vec4 expect 17 18 19 20 draw rect 75 5 10 10 probe rgb 80 10 0.0 1.0 0.0 uniform int col 1 uniform vec4 expect 21 22 23 24 draw rect 90 5 10 10 probe rgb 95 10 0.0 1.0 0.0 uniform int col 2 uniform vec4 expect 25 26 27 28 draw rect 105 5 10 10 probe rgb 110 10 0.0 1.0 0.0 uniform int col 3 uniform vec4 expect 29 30 31 32 draw rect 120 5 10 10 probe rgb 125 10 0.0 1.0 0.0 uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0 uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0 uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0 uniform int index 2 uniform int col 0 uniform vec4 expect 33 34 35 36 draw rect 145 5 10 10 probe rgb 150 10 0.0 1.0 0.0 uniform int col 1 uniform vec4 expect 37 38 39 40 draw rect 160 5 10 10 probe rgb 165 10 0.0 1.0 0.0 uniform int col 2 uniform vec4 expect 41 42 43 44 draw rect 175 5 10 10 probe rgb 180 10 0.0 1.0 0.0 uniform int col 3 uniform vec4 expect 45 46 47 48 draw rect 190 5 10 10 probe rgb 195 10 0.0 1.0 0.0