# Test generated by: # ../../../glsl-1.10/variable-index-read.sh 1.10 [require] GLSL >= 1.10 [vertex shader] #version 110 uniform int row; uniform float expect; varying vec4 color; void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } [fragment shader] #version 110 uniform int row; uniform float expect; varying vec4 color; void main() { mat4 m = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); gl_FragColor = (m[1][row] == expect) ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); } [test] clear color 0.5 0.5 0.5 0.5 clear ortho uniform int row 0 uniform float expect 5 draw rect 20 5 10 10 probe rgb 25 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 6 draw rect 20 20 10 10 probe rgb 25 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 7 draw rect 20 35 10 10 probe rgb 25 40 0.0 1.0 0.0 uniform int row 3 uniform float expect 8 draw rect 20 50 10 10 probe rgb 25 55 0.0 1.0 0.0