# Test generated by: # ../../../glsl-1.10/variable-index-read.sh 1.10 [require] GLSL >= 1.10 [vertex shader] #version 110 uniform int col; uniform int row; uniform float expect; varying vec4 color; void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } [fragment shader] #version 110 uniform int col; uniform int row; uniform float expect; varying vec4 color; void main() { mat3 m = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); gl_FragColor = (m[col][row] == expect) ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); } [test] clear color 0.5 0.5 0.5 0.5 clear ortho uniform int col 0 uniform int row 0 uniform float expect 1 draw rect 5 5 10 10 probe rgb 10 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 2 draw rect 5 20 10 10 probe rgb 10 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 3 draw rect 5 35 10 10 probe rgb 10 40 0.0 1.0 0.0 uniform int col 1 uniform int row 0 uniform float expect 4 draw rect 20 5 10 10 probe rgb 25 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 5 draw rect 20 20 10 10 probe rgb 25 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 6 draw rect 20 35 10 10 probe rgb 25 40 0.0 1.0 0.0 uniform int col 2 uniform int row 0 uniform float expect 7 draw rect 35 5 10 10 probe rgb 40 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 8 draw rect 35 20 10 10 probe rgb 40 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 9 draw rect 35 35 10 10 probe rgb 40 40 0.0 1.0 0.0