# Test generated by: # ../../../glsl-1.10/variable-index-read.sh 1.10 [require] GLSL >= 1.10 [vertex shader] #version 110 uniform int row; uniform float expect; varying vec4 color; void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } [fragment shader] #version 110 uniform int row; uniform float expect; varying vec4 color; void main() { mat2 m[3]; m[0] = mat2(1.0, 2.0, 3.0, 4.0); m[1] = mat2(5.0, 6.0, 7.0, 8.0); m[2] = mat2(9.0, 10.0, 11.0, 12.0); gl_FragColor = (m[1][1][row] == expect) ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); } [test] clear color 0.5 0.5 0.5 0.5 clear ortho uniform int row 0 uniform float expect 7 draw rect 60 5 10 10 probe rgb 65 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 8 draw rect 60 20 10 10 probe rgb 65 25 0.0 1.0 0.0