[require] GLSL >= 1.10 [vertex shader] void main() { bvec4 e; e = equal(vec4(0.0, 0.0, 0.0, 0.0), vec4(1.0, 0.0, 1.0, 1.0)); if (e[1]) gl_FrontColor = vec4(0.0, 1.0, 0.0, 0.0); else gl_FrontColor = vec4(1.0, 0.0, 0.0, 0.0); gl_Position = gl_Vertex; } [fragment shader file] glsl-color.frag [test] draw rect -1 -1 2 2 probe rgb 1 1 0.0 1.0 0.0