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-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-rd.shader_test42
1 files changed, 42 insertions, 0 deletions
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-rd.shader_test
new file mode 100644
index 00000000..f47e412d
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-rd.shader_test
@@ -0,0 +1,42 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform vec3 expect;
+uniform mat3 m[3];
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[1][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+uniform vec3 expect;
+uniform mat3 m[3];
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
+uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
+uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
+uniform vec3 expect 13 14 15
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+